bugs buggy wrote:
> LangString TEXT_SecOriginalMod ${LANG_ENGLISH} "Original 1.10 balance"
"Original-1.10-Balancing"
> LangString DESC_SecOriginalMod ${LANG_ENGLISH} "Play the game with
> the original 1.10 version balance stats."
"Spielen Sie das Spiel mit dem Balancing aus der Originalversion
On 10/10/09, bugs buggy wrote:
> On 9/16/09, jurgf...@ wrote:
> >
> > Hi all : ),
> > i would like to do a Old School Mod with the v1.10 stats folder "only".
> > And now i wanna ask for the SVN permission (i got SVN access).
> > There are many Players outside which dont like the new bala
On 9/16/09, jurgf...@ wrote:
>
> Hi all : ),
> i would like to do a Old School Mod with the v1.10 stats folder "only".
> And now i wanna ask for the SVN permission (i got SVN access).
> There are many Players outside which dont like the new balance...
> ... whatever the reason is, but i know t
On Sat, Oct 10, 2009 at 6:22 PM, bugs buggy wrote:
> Eh? How does the lobby play a role in this? It would still use the
> same lobby, and in fact, it does. That code has *not* changed.
> The only change is a new message packet, and old clients wouldn't know
> what to do with it, so it would igno
On 10/10/09, Zarel wrote:
> I guess that it's not _that_ big of a deal to make minor versions
> netcode incompatible (biggest consideration is probably that people
> using the version from Ubuntu repositories won't be able to play with
> people on other platforms, since Ubuntu never updates sta
#993: Fix for autoconf libGLU presense test.
--+-
Reporter: b...@… |Type: defect
Status: new|Priority: major
Milestone: unspecified| C
#992: crash in challenge
-+--
Reporter: william.b...@…|Type: defect
Status: new |Priority: major
Milestone: unspecified | Component:
On Sat, Oct 10, 2009 at 4:08 AM, Per Inge Mathisen
wrote:
> I think the "network incompatible" story is a red herring. People
> should NEVER play with different versions of the game, period. This is
> asking for trouble, unless all the changes between the two versions
> are purely cosmetic or cras
On 10/10/09, Zarel wrote:
> On Fri, Oct 9, 2009 at 11:23 PM, bugs buggy wrote:
> It's not so much about saving people 3 characters, as about not having
> to guess when to use .wz and when not to.
>
> Meh, why are we even arguing this? I'm applying part of my patch, it
> doesn't hurt anything,
On 10/10/09, Per Inge Mathisen wrote:
> I think the "network incompatible" story is a red herring. People
> should NEVER play with different versions of the game, period. This is
> asking for trouble, unless all the changes between the two versions
> are purely cosmetic or crash fixes. Since th
#991: The Game Just Kicks People out of the game when loading the multiplayer
game
--+-
Reporter: anonymous |Type: defect
Status: new|Priority: major
#990: The Game Just Kicks People out of the game when loading the multiplayer
game
--+-
Reporter: anonymous |Type: defect
Status: new|Priority: major
I think the "network incompatible" story is a red herring. People
should NEVER play with different versions of the game, period. This is
asking for trouble, unless all the changes between the two versions
are purely cosmetic or crash fixes. Since the game is based on peer to
peer algorithms, playin
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