bugs buggy wrote:
> With the release of 2.3, we will turn off the lobby server for 2.2.
I think we should give people some more time to make the switch. Give them one
or two months, not everybody wants to play the newest version when it's out and
those people that depend on their GNU/Linux distribu
On Sat, Dec 5, 2009 at 1:51 AM, Kreuvf wrote:
> That's good. Now there are at least three people that dislike the idea and
> gave
> reasons for it. So, why not just undo this until you can make it a
> translatable
> string?
...fine, but only because you asked so nicely.
-Zarel
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Zarel wrote:
> On Fri, Dec 4, 2009 at 5:32 PM, Stephen Swaney wrote:
>> This is totally beside the point. Your love of argument is showing.
>
> Love of argument? More like interest in doing things the right way. :[
That's good. Now there are at least three people that dislike the idea and gave
r
On Fri, Dec 04, 2009 at 07:05:54PM -0500, Steve wrote:
>
> I suspect that id member should be a GLuint. It seems to be used that
> way in the code and this would get around all those problems Zarel had
> trying to coerce some platform specific type into a GLuint.
A patch.
http://developer.wz21
Just a heads up, I am leaning toward the next release to be 2.3 RC1.
Working on some tickets that were reported for B3 now, but I don't see
any real showstoppers yet.
With every new release we do, it is more stable than the last 'stable'
release anyway, that is just how this project works, with t
On 12/4/09, Zarel wrote:
> On Fri, Dec 4, 2009 at 2:22 PM, Kreuvf wrote:
> > zare...@users.sourceforge.net wrote:
> >> Revision: 8594
> >>
> http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8594&view=rev
> >> Author: zarelsl
> >> Better "ready?" checkbox.
> > It's only b
On 12/4/09, Zarel wrote:
> On Fri, Dec 4, 2009 at 6:05 PM, Stephen Swaney wrote:
> > I'm curious what bug this was meant to fix.
> >
> > The changeset diff looks like this:
> >
> > --- lib/ivis_common/tex.h (revision 8583)
> > +++ lib/ivis_common/tex.h (revision 8584)
> > @@ -3
On Fri, Dec 4, 2009 at 5:32 PM, Stephen Swaney wrote:
> This is totally beside the point. Your love of argument is showing.
Love of argument? More like interest in doing things the right way. :[
>> Once we get a readable font at that size/resolution (and I'm planning
>> on eventually making one
On Fri, Dec 4, 2009 at 5:32 PM, Stephen Swaney wrote:
> This is totally beside the point. Your love of argument is showing.
Love of argument? More like interest in doing things the right way. :[
>> Once we get a readable font at that size/resolution (and I'm planning
>> on eventually making one
On Fri, Dec 4, 2009 at 6:05 PM, Stephen Swaney wrote:
> I'm curious what bug this was meant to fix.
>
> The changeset diff looks like this:
>
> --- lib/ivis_common/tex.h (revision 8583)
> +++ lib/ivis_common/tex.h (revision 8584)
> @@ -37,7 +37,7 @@
> typedef struct
> {
> char
On Mon, Nov 30, 2009 at 01:42:44AM +, zare...@users.sourceforge.net wrote:
> Revision: 8584
>
> http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8584&view=rev
> Author: zarelsl
> Date: 2009-11-30 01:42:38 + (Mon, 30 Nov 2009)
>
> Log Message:
> ---
> Fix a b
On Fri, Dec 04, 2009 at 05:21:40PM -0600, Zarel wrote:
> On Fri, Dec 4, 2009 at 4:28 PM, Dennis Schridde wrote:
> > Am Freitag, 4. Dezember 2009 21:30:58 schrieb Zarel:
> >> [...] you have to consider
> >> that most people, even if they don't speak English, should know
> >> "Ready?" if they play g
On Fri, Dec 4, 2009 at 4:28 PM, Dennis Schridde wrote:
> Am Freitag, 4. Dezember 2009 21:30:58 schrieb Zarel:
>> [...] you have to consider
>> that most people, even if they don't speak English, should know
>> "Ready?" if they play games online.
> That is not a valid assumption.
Are you arguing t
Am Freitag, 4. Dezember 2009 21:30:58 schrieb Zarel:
> [...] you have to consider
> that most people, even if they don't speak English, should know
> "Ready?" if they play games online.
That is not a valid assumption.
--devu
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On Fri, Dec 04, 2009 at 02:30:58PM -0600, Zarel wrote:
> On Fri, Dec 4, 2009 at 2:22 PM, Kreuvf wrote:
> > zare...@users.sourceforge.net wrote:
> >> Revision: 8594
> >>
> >> http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8594&view=rev
> >> Author: zarelsl
> >> Better "ready?"
On Fri, Dec 4, 2009 at 2:22 PM, Kreuvf wrote:
> zare...@users.sourceforge.net wrote:
>> Revision: 8594
>>
>> http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8594&view=rev
>> Author: zarelsl
>> Better "ready?" checkbox.
> It's only better if you know enough English to understan
zare...@users.sourceforge.net wrote:
> Revision: 8594
>
> http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8594&view=rev
> Author: zarelsl
> Better "ready?" checkbox.
It's only better if you know enough English to understand "READY?". If not, you
are more screwed than before IMH
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