buginator wrote:
Using msysgit and or TortoiseGit (which needs msysgit installed), the
results are somewhat better, you can push, but, I ran into a fatal
issue, that I couldn't resolve. It still is unstable, unless all you
do is basic commands, like pull, commit, and push. Once you start
*** This bug is a duplicate of bug 556695 ***
https://bugs.launchpad.net/bugs/556695
video drivers are buggy for dri/r300_dri.so and dri/r600_dri.so, FBO
support is broken.
http://developer.wz2100.net/ticket/1850
** Bug watch added: developer.wz2100.net/ #1850
I put the Quesoglc text renderer back in again in the Qt branch, and
now text drawing should work as good as before on every platform.
Possible other problems related to clobbering OpenGL states should be
fixed as well. Can platform maintainers (or others) please update
build files and check if
#1874: Vtol pad model
+---
Reporter: Berg |Type: to-do
Status: new |Priority: major
Milestone: unspecified | Component: other
Version: unspecified |
#1875: Improve barrel animation
-+--
Reporter: MaNGusT |Type: to-do
Status: new |Priority: minor
Milestone: 3.0 |
On Mon, May 24, 2010 at 9:34 PM, Christian Ohm chr@gmx.net wrote:
Two problems I've noticed:
1. Video playback is very jerky (SDL is smooth). I got the impression it is
worse for the first video when several are played (view intro for example, or
the campaign start), but maybe it's just
On May 24, 2010, at 4:19 AM, Per Inge Mathisen wrote:
I put the Quesoglc text renderer back in again in the Qt branch, and
now text drawing should work as good as before on every platform.
Possible other problems related to clobbering OpenGL states should be
fixed as well. Can platform