Re: [warzone2100-dev] git test repo active (also for hg/bzr users)

2010-05-24 Thread Thomas Rast
buginator wrote: Using msysgit and or TortoiseGit (which needs msysgit installed), the results are somewhat better, you can push, but, I ran into a fatal issue, that I couldn't resolve. It still is unstable, unless all you do is basic commands, like pull, commit, and push. Once you start

[warzone2100-dev] [Bug 560309] Re: warzone2100 assert failure: warzone2100: radeon_texture.c:121: radeon_teximage_map: Assertion `!image-base.Data' failed.

2010-05-24 Thread Jaakan Shorter
*** This bug is a duplicate of bug 556695 *** https://bugs.launchpad.net/bugs/556695 video drivers are buggy for dri/r300_dri.so and dri/r600_dri.so, FBO support is broken. http://developer.wz2100.net/ticket/1850 ** Bug watch added: developer.wz2100.net/ #1850

[warzone2100-dev] Qt branch - final call

2010-05-24 Thread Per Inge Mathisen
I put the Quesoglc text renderer back in again in the Qt branch, and now text drawing should work as good as before on every platform. Possible other problems related to clobbering OpenGL states should be fixed as well. Can platform maintainers (or others) please update build files and check if

[warzone2100-dev] [Warzone 2100 Trac] #1874: Vtol pad model

2010-05-24 Thread Warzone 2100 Trac
#1874: Vtol pad model +--- Reporter: Berg |Type: to-do Status: new |Priority: major Milestone: unspecified | Component: other Version: unspecified |

[warzone2100-dev] [Warzone 2100 Trac] #1875: Improve barrel animation

2010-05-24 Thread Warzone 2100 Trac
#1875: Improve barrel animation -+-- Reporter: MaNGusT |Type: to-do Status: new |Priority: minor Milestone: 3.0 |

Re: [warzone2100-dev] Qt branch - final call

2010-05-24 Thread Per Inge Mathisen
On Mon, May 24, 2010 at 9:34 PM, Christian Ohm chr@gmx.net wrote: Two problems I've noticed: 1. Video playback is very jerky (SDL is smooth). I got the impression it is worse for the first video when several are played (view intro for example, or the campaign start), but maybe it's just

Re: [warzone2100-dev] Qt branch - final call

2010-05-24 Thread dak180
On May 24, 2010, at 4:19 AM, Per Inge Mathisen wrote: I put the Quesoglc text renderer back in again in the Qt branch, and now text drawing should work as good as before on every platform. Possible other problems related to clobbering OpenGL states should be fixed as well. Can platform