Re: [warzone2100-dev] Textures done, planning on a 'testing' build this weekend

2010-10-15 Thread Giel van Schijndel
On Fri, Oct 15, 2010 at 06:56:32PM +0200, Per Inge Mathisen wrote: > I'm a bit out of the loop, I guess, on the git stuff. Are we now all > using gitorious, or are some people still hanging out at sf.net? If > gitorious is so horrible, perhaps we should try github? I use that for > another project

Re: [warzone2100-dev] trac's timeline is broken, and some other quirks

2010-10-14 Thread Giel van Schijndel
On Thu, Oct 14, 2010 at 12:44:27AM -0400, buginator wrote: > The timeline is broken. > > When you click on old patches, the diff it shows looks wrong. > > Check the patches in this ticket. > http://developer.wz2100.net/attachment/ticket/2151/ Any specific patches? Because the diff looks right t

Re: [warzone2100-dev] [Warzone2100-commits] [SF-Git]Warzone 2100 Project. branch, master, updated. 10f2bdede638766ed0ea198d750a00af95fbf110

2010-10-13 Thread Giel van Schijndel
. > On Wed, Oct 13, 2010 at 2:20 AM, dak180 wrote: >> - Log ----- >> commit 10f2bdede638766ed0ea198d750a00af95fbf110 >> Author: Giel van Schijndel >> Date:   Wed Oct 13 00:10:03 2010 +0200 >> >>    scriptfuncs: store (possibly) signed v

Re: [warzone2100-dev] Qt branch

2010-10-12 Thread Giel van Schijndel
On Mon, Oct 11, 2010 at 22:06:52 -0400, buginator wrote: > On 10/11/10, Per Inge Mathisen wrote: >> However, if you see any other problems with Qt branch, then please >> put them forward now, here, not hide them away for surprises later >> that you can drop into a random forum thread. > > All the

Re: [warzone2100-dev] SVN repo @ SF decision

2010-10-09 Thread Giel van Schijndel
On Sat, Oct 09, 2010 at 02:52:29PM -0400, buginator wrote: > In order to prevent confusion, it was discussed that we should leave > the repo up, but delete everything, and then do 1 commit with a readme > about the move to git. If by delete everything you mean 'svn rm' style deletion (i.e. a commi

Re: [warzone2100-dev] git & changelog & refs + pre-3.0 is alive

2010-10-09 Thread Giel van Schijndel
On Sat, Oct 09, 2010 at 12:03:01PM +0200, Kreuvf wrote: > buginator wrote: >> Any thought on how we are going to handle the changelog now that we >> reference commits by SHA-1 ? >> >> We can't really use only the first 8 characters or so to make links >> like the old r ones. >> Do we just drop

Re: [warzone2100-dev] git <-> gitorious <-> SF

2010-10-07 Thread Giel van Schijndel
On Fri, Oct 08, 2010 at 00:42:27 -0400, buginator wrote: > Trying to upload to gitorious, I did: > git status > # On branch pre-3.0 > # Your branch is ahead of 'origin/2.3' by 70 commits. > git push... > 'Everything up-to-date' This will create a new remote branch 'pre-3.0' and push your changes t

Re: [warzone2100-dev] A quick question about the project.

2010-09-29 Thread Giel van Schijndel
On Tue, Sep 28, 2010 at 11:17:27PM -0400, buginator wrote: > On 9/28/10, Per Inge Mathisen wrote: >> On Tue, Sep 28, 2010 at 5:25 AM, buginator wrote: >>> On 9/27/10, buginator wrote: It was said that it would be a good idea to get a CVE. http://cve.mitre.org/cve/obtain_id.html >>

Re: [warzone2100-dev] Deciding how to handle what revision to be in Debian stable (if we want a revision to be in stable)

2010-09-26 Thread Giel van Schijndel
On Sat, Sep 25, 2010 at 02:44:35AM -0400, buginator wrote: > Since we have fairly frequent releases, the builds in Debian stable > end up being quite old. This also means that Ubuntu will pull in old > versions, and on down the line. AFAIK Ubuntu pulls in from Debian testing into their own pre-r

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11707] trunk

2010-09-20 Thread Giel van Schijndel
On Mon, Sep 20, 2010 at 10:10:01AM -0500, Guangcong Luo wrote: > On Mon, Sep 20, 2010 at 3:17 AM, Giel van Schijndel wrote: >> Right, lets do that, or until we get there stuff it in functions, e.g.: >>> int fixed_mul(int a, int b); >>> int fixed_div(int a, int b); &g

Re: [warzone2100-dev] adding a linear algebra library

2010-09-20 Thread Giel van Schijndel
On Mon, Sep 20, 2010 at 04:20:26PM +0200, Per Inge Mathisen wrote: > On Mon, Sep 20, 2010 at 4:05 PM, Giel van Schijndel wrote: >> I would like to propse to add a linear algebra library as a dependency >> to Warzone.  One library I have in mind (and have had good experience >

[warzone2100-dev] adding a linear algebra library

2010-09-20 Thread Giel van Schijndel
Hi all, I would like to propse to add a linear algebra library as a dependency to Warzone. One library I have in mind (and have had good experience with in the past) is Eigen [1]. Having a linear algebra library will eventually be required to be able to reimplement OpenGL's matrix math (which is

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11707] trunk

2010-09-20 Thread Giel van Schijndel
On Mon, Sep 20, 2010 at 07:35:51AM +, Guangcong Luo wrote: > On Sun, Sep 19, 2010 at 6:42 PM, Giel van Schijndel wrote: >> Right, my main point against all that fixed point math is that it >> disguises the actual math going on by adding loads of shifts and muls >> on

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11707] trunk

2010-09-20 Thread Giel van Schijndel
On Mon, Sep 20, 2010 at 09:03:03AM +0200, Per Inge Mathisen wrote: > On Mon, Sep 20, 2010 at 1:42 AM, Giel van Schijndel wrote: >> Moreover, *why* does it need to be in fixed point? > > Did you miss all of the discussion about how the FPU rounds > differently on some platforms

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11707] trunk

2010-09-19 Thread Giel van Schijndel
On Sun, Sep 19, 2010 at 10:24:07PM +0200, Per Inge Mathisen wrote: > On Sun, Sep 19, 2010 at 10:12 PM, wrote: >> Log Message: >> --- >> piematrix: prepare for removal of fixed point math > > Careful! I believe some of this math is used for game state, and that > needs to be in fixed poin

Re: [warzone2100-dev] piematrix: prepare for removal of fixed point math

2010-09-19 Thread Giel van Schijndel
On Sun, Sep 19, 2010 at 22:24:07 +0200, Per Inge Mathisen wrote: > On Sun, Sep 19, 2010 at 22:12, Giel van Schijndel wrote: >> piematrix: prepare for removal of fixed point math > > Careful! I believe some of this math is used for game state, and that > needs to be in fixed poi

[warzone2100-dev] require GLSL >= 1.20

2010-09-18 Thread Giel van Schijndel
On Sat, Sep 18, 2010 at 11:44:28AM -0400, Safety0ff wrote: > On 10-09-18 11:32 AM, Giel van Schijndel wrote: >> What happens when you remove the "invariant gl_Position;" >> specification? >> >> Also do you know which version of GLSL your drivers are using? I&

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11676] trunk/data/base/shaders/tcmask.vert

2010-09-18 Thread Giel van Schijndel
On Sat, Sep 18, 2010 at 11:44:28AM -0400, Safety0ff wrote: > On 10-09-18 11:32 AM, Giel van Schijndel wrote: >> What happens when you remove the "invariant gl_Position;" >> specification? >> >> Also do you know which version of GLSL your drivers are using? I&

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11676] trunk/data/base/shaders/tcmask.vert

2010-09-18 Thread Giel van Schijndel
On Fri, Sep 17, 2010 at 10:38:54PM -0400, buginator wrote: > On 9/17/10, muggen...@users.sourceforge.net wrote: >> Revision: 11676 >> >> vertex shader: don't use deprecated ftransform() > > error |10:33:24: [loadShaders] Vertex shader compilation has failed > [shaders/tcmask.vert] > error |10

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11676] trunk/data/base/shaders/tcmask.vert

2010-09-18 Thread Giel van Schijndel
On Fri, Sep 17, 2010 at 22:38:54 -0400, buginator wrote: > On 9/17/10, muggen...@users.sourceforge.net wrote: >> Revision: 11676 >> >> vertex shader: don't use deprecated ftransform() > > error |10:33:24: [loadShaders] Vertex shader compilation has failed > [shaders/tcmask.vert] > error |10:

Re: [warzone2100-dev] 2.3.5 (final) release plan

2010-09-17 Thread Giel van Schijndel
On Thu, Sep 16, 2010 at 08:48:19PM -0400, buginator wrote: > On 9/16/10, Giel van Schijndel wrote: >> On Wed, Sep 15, 2010 at 10:06:51PM -0400, buginator wrote: >>> with novideo.ogg file (which has been in all the release candidates.) >>> The files are pretty small anyw

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11671] trunk/lib/ivis_common/tex.h

2010-09-17 Thread Giel van Schijndel
On Thu, Sep 16, 2010 at 11:06:50PM +0200, Per Inge Mathisen wrote: > On Thu, Sep 16, 2010 at 6:00 PM, Giel van Schijndel wrote: >> Considering that most places we use "SDL_opengl.h" we only use it to >> properly include "gl.h" and "glu.h" we could

Re: [warzone2100-dev] 2.3.5 (final) release plan

2010-09-16 Thread Giel van Schijndel
On Wed, Sep 15, 2010 at 10:06:51PM -0400, buginator wrote: > with novideo.ogg file (which has been in all the release candidates.) > The files are pretty small anyway, and they won't add that much more > to the final build. How small? Please give a number. -- Giel -- "Given enough eyeballs, all

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11671] trunk/lib/ivis_common/tex.h

2010-09-16 Thread Giel van Schijndel
On Thu, Sep 16, 2010 at 09:51:38AM +0200, Per Inge Mathisen wrote: > On Wed, Sep 15, 2010 at 9:08 PM, wrote: >> Log Message: >> --- >> Replace #ifdef(APPLE) #include <$path/gl.h> sections with >> which handles this already > > Please do not mess around too much with SDL related stuff,

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11668] branches/2.3/lib/widget/editbox.c

2010-09-15 Thread Giel van Schijndel
On Mon, Sep 13, 2010 at 11:53:06PM +, bugina...@users.sourceforge.net wrote: > Revision: 11668 > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11668&view=rev > Author: buginator > Date: 2010-09-13 23:53:06 + (Mon, 13 Sep 2010) > > Log Message: > --- > F

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11570] branches/2.3/data

2010-09-15 Thread Giel van Schijndel
On Wed, Sep 15, 2010 at 03:17:17 -0500, Guangcong Luo wrote: > On Wed, Sep 15, 2010 at 3:04 AM, Per Inge Mathisen wrote: >> On Thu, Sep 2, 2010 at 6:36 AM, Zarel wrote: >>> Log Message: >>> --- >>> 2.3: Rebalance 0.8.1: >>> - Removed Cyclone turret >> >> Did you check that Cyclone is never

Re: [warzone2100-dev] How to handle 2.3?

2010-09-14 Thread Giel van Schijndel
On Tue, Sep 14, 2010 at 05:31:10PM +0200, Christian Ohm wrote: > On Tuesday, 14 September 2010 at 11:31, Giel van Schijndel wrote: >> On Tue, Sep 14, 2010 at 12:56:53AM -0400, buginator wrote: >>> On 9/13/10, Christian Ohm wrote: >>>> How about doing 2.3.5.x releases

Re: [warzone2100-dev] How to handle 2.3?

2010-09-14 Thread Giel van Schijndel
On Tue, Sep 14, 2010 at 12:56:53AM -0400, buginator wrote: > On 9/13/10, Christian Ohm wrote: >> So how long would this bugfix 2.3 live? Until 2.5 is done, and then >> 2.4 is fixes only? By what criteria will the jump to 2.5 happen? > > I am not really sure what the new criteria will be required

Re: [warzone2100-dev] OpenGL ES (2.0)

2010-09-14 Thread Giel van Schijndel
On Tue, Sep 14, 2010 at 12:30:48 -0400, buginator wrote: > On 9/13/10, Giel van Schijndel wrote: >> This however, would require significant changes to the drawing code. >> Keep in mind that these changes would be required for *pure* OpenGL 3.0 >> as well, with "

Re: [warzone2100-dev] OpenGL ES (2.0)

2010-09-13 Thread Giel van Schijndel
On Mon, Sep 13, 2010 at 13:17:09 +0200, Giel van Schijndel wrote: > I've been looking into modifying the rendering code in such a way that > it can be used to render on OpenGL ES (ES 2.0+ considering that I only > have hardware to test that version) enabled devices. > >

[warzone2100-dev] OpenGL ES (2.0)

2010-09-13 Thread Giel van Schijndel
Hi all, Long time since I've actually written on this mailing list. I've been looking into modifying the rendering code in such a way that it can be used to render on OpenGL ES (ES 2.0+ considering that I only have hardware to test that version) enabled devices. This however, would require signi

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9641] branches/2.3/win32/__BUILD_SCRIPT

2010-02-20 Thread Giel van Schijndel
On Fri, Feb 19, 2010 at 07:11:50PM -0500, buginator wrote: > On 2/19/10, Giel van Schijndel wrote: >> >> None of these ^^ commits are necessary. >> >> Using another HOST_TRIPLET than mingw32 can be achieved by specifiying >> "HOST_TRIPLET=${whatever_

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9641] branches/2.3/win32/__BUILD_SCRIPT

2010-02-19 Thread Giel van Schijndel
On Fri, Feb 05, 2010 at 11:59:56PM +, bugina...@users.sourceforge.net wrote: > Revision: 9641 > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9641&view=rev > Author: buginator > Date: 2010-02-05 23:59:55 + (Fri, 05 Feb 2010) > > Log Message: > --- > Cha

Re: [warzone2100-dev] Please notify me next time, if the server shouldn't respond.

2009-12-11 Thread Giel van Schijndel
On Fri, Nov 20, 2009 at 04:13:19PM +0100, Kamaze wrote: > I just saw that the server didn't respond, due to some Bind9 hangup. > Regarding to munin, Bind9 freezed at 2AM CET. Can you _please_ write an > e-mail to me next time you may notice such a hangup? This would result > in somewhat smaller

[warzone2100-dev] next debian freeze

2009-10-19 Thread Giel van Schijndel
Got this message from Paul Wise on IRC: > 16:36 < pabs3> Giel: Debian freezes in March 2100, would be good if > WRP folks could think about which version they want in stable. > http://lists.debian.org/debian-devel-announce/2009/10/msg2.html Quoted the release announcement here: > Hi > > Rele

Re: [Warzone-dev] Why don't we get rid of the text stats and use the db stats instead?

2009-08-18 Thread Giel van Schijndel
On Sun, Aug 16, 2009 at 12:55:12PM +0200, Per Inge Mathisen wrote: > On Sun, Aug 16, 2009 at 12:42 PM, Elio Gubser wrote: >> Afaik we're using the database for multiplayer stats and text stats for >> campaign. (correct me if i'm wrong) > > IIRC it is the other way around. It is the other way arou

Re: [Warzone-dev] Drag rearm pad building

2009-06-01 Thread Giel van Schijndel
On Mon, Jun 01, 2009 at 11:19:55AM +0200, Kreuvf wrote: > Per Inge Mathisen wrote: >>> I don't think units can drive over the rearm pads? >> >> I could change that. It makes sense. > > Hopefully those ground units don't shoo away the VTOLs then, especially during > re-arming. Agreed, provided th

Re: [Warzone-dev] sequences.wz

2009-05-30 Thread Giel van Schijndel
On Sat, May 30, 2009 at 11:24:54PM +0200, Giel van Schijndel wrote: > On Wed, May 27, 2009 at 10:43:35PM -0400, bugs buggy wrote: >> Can someone who doesn't suffer from GNAitus and has good upstream >> bandwidth, please add the GPL notice ("COPYING" file?), and a

Re: [Warzone-dev] sequences.wz

2009-05-30 Thread Giel van Schijndel
On Wed, May 27, 2009 at 10:43:35PM -0400, bugs buggy wrote: > Can someone who doesn't suffer from GNAitus and has good upstream > bandwidth, please add the GPL notice ("COPYING" file?), and a VERSION > file (which I guess would be 1.0) inside sequences.wz? We may also > want to include the full te

Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-30 Thread Giel van Schijndel
On Thu, May 28, 2009 at 01:08:08PM -0400, bugs buggy wrote: > On 5/28/09, Kreuvf wrote: >> This is even worse considering that wz2100.net to the best of my >> knowledge is the only mirror for the aforementioned resources and >> down-times happen. So I propose adding the following to the doc-files

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7539] trunk/lib/exceptionhandler/exceptionhandler. c

2009-05-30 Thread Giel van Schijndel
On Mon, May 25, 2009 at 10:03:09AM +0200, Dennis Schridde wrote: > Am Sonntag, 24. Mai 2009 23:40:41 schrieb muggen...@users.sourceforge.net: >> Revision: 7539 >> >> http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7539&view=rev >> Author: muggenhor >> Date: 2009-05-24 21:40:

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7027] trunk/data/mp/stats

2009-04-19 Thread Giel van Schijndel
On Tue, Apr 14, 2009 at 08:58:52PM +, zare...@users.sourceforge.net wrote: > Revision: 7027 > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7027&view=rev > Author: zarelsl > Date: 2009-04-14 20:58:52 + (Tue, 14 Apr 2009) > > Log Message: > --- > Commit

Re: [Warzone-dev] trunk & 2.2 changes for ports/ server code/ config directory

2009-04-09 Thread Giel van Schijndel
On Wed, Apr 08, 2009 at 02:19:08PM +0200, Christian Ohm wrote: > On Wednesday, 8 April 2009 at 11:46, Per Inge Mathisen wrote: > But I'm not sure if the actual problem is in Mesa, or if Warzone is doing > something strange with the VBOs. If someone knows some simple example programs > using VBOs (

Re: [Warzone-dev] 2.2 alpha/beta changes

2009-03-29 Thread Giel van Schijndel
On Sun, Mar 15, 2009 at 08:09:19PM +0100, Dennis Schridde wrote: > Am Sonntag, 15. März 2009 18:15:32 schrieb bugs buggy: >> Was wondering what port should we change 2.2 to use? >> 2.0.x was using: (do we still have a 2.0 lobby server?) >> gameserver_port: >> masterserver_port: 9998 >> 2.1 is

Re: [Warzone-dev] FMV delivery and installer thingys

2009-03-16 Thread Giel van Schijndel
On Fri, Mar 06, 2009 at 08:17:42PM -0500, bugs buggy wrote: > On 3/5/09, Zarel wrote: >> 2009/3/4 Zarel : >> Just kidding. They're not going to sync intrepid. Apparently, once an >> Ubuntu version has been released, only "critical bugfixes" and >> "security patches" are allowed. 2.1-beta4 -> 2.1.1

Re: [Warzone-dev] [Warzone-commits] r6695 - in /trunk/data/mp: messages/strings/ stats/ stats/research/multiplayer/

2009-02-22 Thread Giel van Schijndel
On Sun, Feb 22, 2009 at 07:49:30PM +0100, Per Inge Mathisen wrote: > On Sun, Feb 22, 2009 at 7:06 PM, Guangcong Luo wrote: >> Rebalance 0.2.4 - fixes many balance problems. Changes documented on >> Warzone Guide - currently available at http://guide.wz2100.net/new/ > > This will be interesting :-

Re: [Warzone-dev] Nightly build of r6682 failed

2009-02-22 Thread Giel van Schijndel
On Sun, Feb 22, 2009 at 01:26:51PM +0100, Dennis Schridde wrote: > Am Sonntag, 22. Februar 2009 05:44:03 schrieb Giel van Schijndel: >> Building of the nightly build failed for revision r6682 [1] when >> trying to build a debug executable. >> >> Attached is the full bu

Re: [Warzone-dev] c::b build project going away... any objections?

2009-02-20 Thread Giel van Schijndel
On Thu, Feb 19, 2009 at 10:20:33PM +0100, Dennis Schridde wrote: > Am Donnerstag, 19. Februar 2009 22:02:01 schrieb Per Inge Mathisen: >> Last updated 2008-10-08, seems like nobody is using it. I do not want >> to update it when nobody else is. And you know I hate dead code. > > Go for it. > > I

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Giel van Schijndel
On Tue, Feb 17, 2009 at 07:10:22PM +0100, Per Inge Mathisen wrote: > The code is buggy, and we do not have a process in place to ensure > that it gets better. I dare say that if the only thing that keeps > Warzone from sliding from bad to worse in terms of bugs is hard work, > there is no chance th

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Giel van Schijndel
On Tue, Feb 17, 2009 at 11:17:58PM +0100, Dennis Schridde wrote: > Maybe I may still propose something: > Move the current code into /dirty/ and selectively pick cleaned files > from there and move them into a sensible location / directory-layout > in the main tree. I propose src/dirty/ instead ;-

Re: [Warzone-dev] Map packs

2009-02-14 Thread Giel van Schijndel
On Sat, Feb 14, 2009 at 02:19:28PM +0100, Dennis Schridde wrote: > Am Samstag, 14. Februar 2009 08:40:30 schrieb Kreuvf: >> bugs buggy wrote: >>> Inside the .info file itself would be all the author's name, and >>> whatever else info the map pack creator wants to put inside it. The >>> game wouldn'

Re: [Warzone-dev] Latest trend of NOT putting patches in trac?

2009-02-12 Thread Giel van Schijndel
On Thu, Feb 12, 2009 at 12:34:07AM -0500, bugs buggy wrote: > Revision: 6634 -- > [snip] > - I don't think I screwed up start-at-block-declaration rules for > MSVC, but given the size of these changes I can't be sure. > [snip] > Well you did. Though, at least nobody can say you aren't verbose >

Re: [Warzone-dev] Nightly build of r6617 failed

2009-02-10 Thread Giel van Schijndel
On Wed, Feb 11, 2009 at 05:34:37AM +0100, Giel van Schijndel wrote: > Building of the nightly build failed for revision r6617 [1] when > trying to build a non-debug executable. Broken by r6613. -- Giel signature.asc Description: Digital sig

Re: [Warzone-dev] assert & return macro

2009-02-02 Thread Giel van Schijndel
On Mon, Feb 02, 2009 at 08:58:11AM +0100, Per Inge Mathisen wrote: > On Sun, Feb 1, 2009 at 11:55 PM, Giel van Schijndel wrote: >>> It is misleading, though, since it can also be ASSERT_AND_RETURN or >>> just RETURN, depending on how the program is compiled and how gdb >&g

Re: [Warzone-dev] assert & return macro

2009-02-01 Thread Giel van Schijndel
On Sat, Jan 31, 2009 at 11:45:11PM +0100, Per Inge Mathisen wrote: > No. There are in fact three places now that the expression result is checked: > 1) Checking if we should log an error > 2) The assert() > 3) The return condition > > In my patch I only cache it in the first case for the last case

Re: [Warzone-dev] assert & return macro

2009-01-31 Thread Giel van Schijndel
On Thu, Jan 29, 2009 at 08:49:39PM +0100, Per Inge Mathisen wrote: > I want to define a new macro ASSERT_RETURN(expr, retval, ...) that > asserts in debug builds, and returns with the given return value in > non-debug builds. This to make it easier to do the right thing when > coding, which is to f

Re: [Warzone-dev] Nightly builds disabled

2009-01-15 Thread Giel van Schijndel
On Mon, Jan 05, 2009 at 05:25:45PM +0100, Giel van Schijndel wrote: >On Sun, Jan 04, 2009 at 04:32:07PM +, Freddie Witherden wrote: >>> Most of these failures originate from having too few disk space. I >>> think the size of trunk (in bytes) has increased causing this e

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2009-01-15 Thread Giel van Schijndel
On Thu, Jan 15, 2009 at 02:07:01AM +0100, buildbot+notif...@kynes.de wrote: > The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: > Resurrection Project. > Full details are available at: > http://build.kynes.de/builders/nightly_mingw32/builds/111 > > Buildbot URL: http://

[Warzone-dev] 2.1.1 released

2009-01-11 Thread Giel van Schijndel
et/127 [3] http://developer.wz2100.net/ticket/177 [4] http://developer.wz2100.net/ticket/202 [5] http://svn.gna.org/svn/warzone/tags/2.1.1/ChangeLog [6] http://wz2100.net/download -- Best regards, Giel van Schijndel, The Warzone 2100 Resurrection Project signature.asc Description: Di

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2009-01-09 Thread Giel van Schijndel
On Fri, Jan 09, 2009 at 02:00:01AM +0100, buildbot+notif...@kynes.de wrote: > The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: > Resurrection Project. > Full details are available at: > http://build.kynes.de/builders/nightly_mingw32/builds/105 > > Buildbot URL: http://

Re: [Warzone-dev] Release 2.1.1?

2009-01-06 Thread Giel van Schijndel
On Tue, Jan 06, 2009 at 08:52:33AM +, Freddie Witherden wrote: > A week or so ago Giel committed some endian changes which fix several > bugs on big-endian systems, namely loading and saving games. These fixes > are very important for PowerPC users (mainly OS X, possibly a few Linux > users

Re: [Warzone-dev] [patch] No asserts cheat

2009-01-05 Thread Giel van Schijndel
On Thu, Jan 01, 2009 at 06:22:40PM +0100, Per Inge Mathisen wrote: > On Thu, Jan 1, 2009 at 4:26 PM, Dennis Schridde wrote: > > Can you not just skip asserts in the debugger? > > Can you? Ever since the crash handler was added, I always end up in a > non-skippable abort inside it when trying to s

Re: [Warzone-dev] Project goals?

2009-01-05 Thread Giel van Schijndel
On Mon, Jan 05, 2009 at 07:02:02PM +0100, Per Inge Mathisen wrote: > 6. Ignore patches, import only bugs. > > The list of patches is much, much shorter, and the relevant ones more > easily ported over by hand. Most of them can probably be closed > outright. I'd rather import the closed ones as we

Re: [Warzone-dev] Project goals?

2009-01-05 Thread Giel van Schijndel
On Mon, Jan 05, 2009 at 08:55:18AM +0100, Per Inge Mathisen wrote: > On Sun, Jan 4, 2009 at 10:54 PM, bugs buggy wrote: >> Other things I have noticed, is there any reason why we have both >> bug trackers active? I don't really bother to check GNA anymore, >> since trac is far superior IMO. > >

Re: [Warzone-dev] Nightly builds disabled

2009-01-05 Thread Giel van Schijndel
On Sun, Jan 04, 2009 at 04:32:07PM +, Freddie Witherden wrote: >> Most of these failures originate from having too few disk space. I >> think the size of trunk (in bytes) has increased causing this error. >> Considering that I don't have any more diskspace on this system I'll >> be disabling my

Re: [Warzone-dev] Nightly build of r6527 failed

2009-01-04 Thread Giel van Schijndel
On Sun, Jan 04, 2009 at 05:42:33AM +0100, Giel van Schijndel wrote: > Building of the nightly build failed for revision r6527 [1] when > trying to build a debug executable. Most of these failures originate from having too few disk space. I think the size of trunk (in bytes) has increased c

Re: [Warzone-dev] Nightly build of r6506 failed

2008-12-26 Thread Giel van Schijndel
Giel van Schijndel schreef: > On Fri, Dec 26, 2008 at 05:34:40AM +0100, Giel van Schijndel wrote: >> Building of the nightly build failed for revision r6506 [1] when >> trying to build a non-debug executable. > > Seems the changes to NTW caused this. > make[3]: **

Re: [Warzone-dev] Nightly build of r6506 failed

2008-12-26 Thread Giel van Schijndel
On Fri, Dec 26, 2008 at 05:34:40AM +0100, Giel van Schijndel wrote: > Building of the nightly build failed for revision r6506 [1] when > trying to build a non-debug executable. Seems the changes to NTW caused this. make[3]: *** No rule to make target `../data/mods/multiplay/ntw/multiplay/

Re: [Warzone-dev] Nightly build of r6489 failed

2008-12-26 Thread Giel van Schijndel
On Thu, Dec 25, 2008 at 05:36:23AM +0100, Giel van Schijndel wrote: > Building of the nightly build failed for revision r6489 [1] when > trying to build a non-debug executable. Seems the changes to NTW caused this. make[3]: *** No rule to make target `../data/mods/multiplay/ntw/multiplay/

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-12-23 Thread Giel van Schijndel
On Wed, Dec 24, 2008 at 02:08:07AM +0100, buildbot+notif...@kynes.de wrote: > The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: > Resurrection Project. > Full details are available at: > http://build.kynes.de/builders/nightly_mingw32/builds/90 > > Buildbot URL: http://b

Re: [Warzone-dev] 2.1.0 released

2008-12-21 Thread Giel van Schijndel
On Sun, Dec 21, 2008 at 09:30:42PM +0100, Giel van Schijndel wrote: > * Switching languages through the menu, on Mac OSX can cause crashes. PS This is described in ticket:170 [1]. [1] http://developer.wz2100.net/ticket/170 -- Giel signature.asc Description: Digital signat

[Warzone-dev] 2.1.0 released

2008-12-21 Thread Giel van Schijndel
information we need.) Download The source code and all available binaries can be found, as usual, at the download page [3]. [1] http://developer.wz2100.net/ticket/90 [2] http://svn.gna.org/svn/warzone/tags/2.1.0/ChangeLog [3] http://www.wz2100.net/download -- Be

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-12-17 Thread Giel van Schijndel
buildbot+notif...@kynes.de schreef: > The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: > Resurrection Project. > Full details are available at: > http://build.kynes.de/builders/nightly_mingw32/builds/83 > > Buildbot URL: http://build.kynes.de/ > > Buildslave for this

Re: [Warzone-dev] Nightly build of r6467 failed

2008-12-14 Thread Giel van Schijndel
Giel van Schijndel schreef: > Building of the nightly build failed for revision r6467 [1] when > trying to build a non-debug executable. Fixed. -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzo

Re: [Warzone-dev] Future distribution.

2008-12-06 Thread Giel van Schijndel
On Fri, Dec 05, 2008 at 09:29:43PM +0100, Kamaze wrote: > Windows: > * Minimal installer: Includes only the base files, with the ability >to download the Music/Mods while installing, containing a guide >where people can get (URL) the Music and FMV packages and where >they have to put/c

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-12-05 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Freitag, 5. Dezember 2008 02:07:03 schrieb [EMAIL PROTECTED]: >> BUILD FAILED: failed compile warnings+1 > +chat_parser.y:760: warning: unused parameter 'msg' Was that way before, except that it was "hidden" that the variable wasn't used. I.e. it was used to produce s

Re: [Warzone-dev] Warzone 2100 2.1 RC 2 has been released - and the mailinglist has no clue

2008-12-01 Thread Giel van Schijndel
Dennis Schridde schreef: > To the packagers of this release: It would have been nice to inform the > mailinglist of this event. I think it is even listed on the checklist... My fault. I sincerely apologise. -- Giel signature.asc Description: OpenPGP digital signature

Re: [Warzone-dev] Nightly build of r6387 failed

2008-11-26 Thread Giel van Schijndel
Giel van Schijndel schreef: > Building of the nightly build failed for revision r6387 [1] when > trying to build a non-debug executable. Was a sserver side problem, fixed. -- Giel signature.asc Description: OpenPGP digital signature ___ Warzo

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-11-23 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Montag, 24. November 2008 02:06:06 schrieb [EMAIL PROTECTED]: >> The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: >> Resurrection Project. Full details are available at: >> http://build.kynes.de/builders/nightly_mingw32/builds/60 >> >> Build

Re: [Warzone-dev] [Warzone 2100 Trac] #153: XTnvzutg

2008-11-21 Thread Giel van Schijndel
Warzone 2100 Trac schreef: > #153: XTnvzutg > -+-- > Spam ticket here... > > ---

Re: [Warzone-dev] Organization Proposals

2008-11-20 Thread Giel van Schijndel
Kamaze schreef: > Kreuvf schrieb: >> And to me the syntax looks a bit crufty (but I guess it is like that >> because you have a parser at hand for that). > > Uhm, thats "normal" JSON-Syntax. That was something I had in my mind, > because it supports various datatypes and nesting, as well as arrays.

Re: [Warzone-dev] Nightly build of r6344 failed

2008-11-17 Thread Giel van Schijndel
Giel van Schijndel schreef: > Building of the nightly build failed for revision r6344 [1] when > trying to build a non-debug executable. Fixed in r6346. -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailin

Re: [Warzone-dev] Releasing 2.1.0

2008-11-14 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Freitag, 14. November 2008 00:21:01 schrieb Giel van Schijndel: >> Hi all, >> >> Considering that we've got one release candidate out for 2.1 already >> (and a proposal for a second one by me) I'd like to set an (informal?) >&

[Warzone-dev] Releasing 2.1.0

2008-11-13 Thread Giel van Schijndel
Hi all, Considering that we've got one release candidate out for 2.1 already (and a proposal for a second one by me) I'd like to set an (informal?) deadline for releasing 2.1.0. I propose to use 13/14 December 2008 for this purpose. -- Giel signature.asc Description: OpenPGP digital signature

[Warzone-dev] Release Candidate 2

2008-11-13 Thread Giel van Schijndel
Hi all, r6285 [1] broke the networking compatibility with 2.1_rc1 while fixing out-of-sync issues. Therefore I'd like to release a new release candidate (2) ASAP. If no one objects I'd like to push 2.1_rc2 out 22nd or 23rd November 2008. [1] http://developer.wz2100.net/changeset/6285 -- Giel

[Warzone-dev] Trac ticket processing

2008-11-09 Thread Giel van Schijndel
Hi all, After taking a close look at the Trac post commit hook I discovered it had some missing linefeeds ('\n') causing syntax errors, and in turn causing it not to work. So I fixed these problems and now when you commit Trac parses the commit message as follows (to add notices to tickets): > It

Re: [Warzone-dev] Nightly build of r6246 failed

2008-11-08 Thread Giel van Schijndel
Giel van Schijndel schreef: > Building of the nightly build failed for revision r6246 [1] when > trying to build a non-debug executable. Fixed. -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzo

Re: [Warzone-dev] Pushing 2.1 out the door

2008-11-06 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Donnerstag, 23. Oktober 2008 07:23:06 schrieb bugs buggy: >> Also, I think we should do a Release Candidate of 2.1, just in case we >> missed something. > Good idea. > >> (This is just the current 2.1 branch, no need to create >> a new RC tag or anything right? ) > P

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-11-06 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Donnerstag, 6. November 2008 01:08:31 schrieb [EMAIL PROTECTED]: >> The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: >> Resurrection Project. Full details are available at: >> http://build.kynes.de/builders/nightly_mingw32/builds/42 >> >> Bu

Re: [Warzone-dev] [Warzone-commits] r6241 - in /trunk/tools/qwzm: qwzm.cpp qwzm.h qwzm.pro

2008-11-04 Thread Giel van Schijndel
Per I. Mathisen schreef: > Author: per > Date: Sun Nov 2 22:07:17 2008 > New Revision: 6241 > > URL: http://svn.gna.org/viewcvs/warzone?rev=6241&view=rev > Log: > qwzm: Move conversion functions into their own file. Add TODO messages to > stdout for stuff that doesn't work. > > Modified: >

Re: [Warzone-dev] Nightly build of r6235 failed

2008-11-02 Thread Giel van Schijndel
Giel van Schijndel schreef: > Building of the nightly build failed for revision r6235 [1] when > trying to build a debug executable. Fixed. -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzo

Re: [Warzone-dev] Pushing 2.1 out the door

2008-10-20 Thread Giel van Schijndel
bugs buggy schreef: > On 10/20/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: >> On Mon, Oct 20, 2008 at 12:38 PM, Giel van Schijndel <[EMAIL PROTECTED]> >> wrote: >>> and give the users a choice. >> >> Users only want a choice until given a choi

Re: [Warzone-dev] Pushing 2.1 out the door

2008-10-20 Thread Giel van Schijndel
Zarel schreef: > On Mon, Oct 20, 2008 at 3:26 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote: >> Am Montag, 20. Oktober 2008 01:09:50 schrieb Zarel: >>> On Sun, Oct 19, 2008 at 5:01 PM, Giel van Schijndel <[EMAIL PROTECTED]> >>> wrote: >>>> The o

Re: [Warzone-dev] Nightly build of r6194 failed

2008-10-20 Thread Giel van Schijndel
Giel van Schijndel schreef: > Building of the nightly build failed for revision r6194 [1] when > trying to build a non-debug executable. Fixed. -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzo

Re: [Warzone-dev] Pushing 2.1 out the door

2008-10-19 Thread Giel van Schijndel
Elio Gubser schreef: >> The issues that must be done still: >> *Disable multi-turret support. > > hmm, people (at least me) really love that feature and would hazard the > consequences (imo and what i've read in the forums) The only reason for not including/enabling this would be that it "looks b

Re: [Warzone-dev] [Warzone-commits] r6153 - in /trunk: lib/framework/makefile.win32 lib/gamelib/makefile.win32 lib/script/makefile.win32 src/makefile.win32

2008-10-14 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Dienstag, 14. Oktober 2008 20:28:32 schrieb Giel van Schijndel: >> Author: muggenhor >> Date: Tue Oct 14 20:28:21 2008 >> New Revision: 6153 >> >> URL: http://svn.gna.org/viewcvs/warzone?rev=6153&view=rev >> Log: >> F

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-10-13 Thread Giel van Schijndel
Zarel schreef: > 2008/10/12 Giel van Schijndel <[EMAIL PROTECTED]>: >> Erm Why does it report failure? The build clearly succeeded... (i.e. >> [1] and [2] are produced as a result of it). >> >> [1] >> http://warzone.mortis.eu/nightly-builds/warzone21

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-10-12 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: > Resurrection Project. > Full details are available at: > http://build.kynes.de/builders/nightly_mingw32/builds/17 > > Buildbot URL: http://build.kynes.de/ > > Buildslave for this Build: i3

Re: [Warzone-dev] Request: Rotating Buildings.

2008-10-10 Thread Giel van Schijndel
Zarel schreef: >> On Fri, Oct 10, 2008 at 3:17 PM, Kamaze <[EMAIL PROTECTED]> wrote: >>> I would pretty love to have the ability to rate buildings in game. I >>> would like them mainly for the sake of base aesthetics, but it would >>> also make the game play a little bit better. > > So. Does anyon

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-10-08 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: > Resurrection Project. > Full details are available at: > http://build.kynes.de/builders/nightly_mingw32/builds/12 > > Buildbot URL: http://build.kynes.de/ > > Buildslave for this Build: i3

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