[warzone2100-dev] site down ?? or what...

2010-01-14 Thread kim metcalfe
all i get is a white blank page...you still working on it kamaze or or does it have to repropogate(sp). ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone 2100 Trac] #1281: wide spectrum turret vehicle

2009-12-28 Thread kim metcalfe
do not target the item - target behind or to the side ( just so NO targetting is done ) - that way - there will be no bombardment. this has been in the game since it was first played. On Mon, Dec 28, 2009 at 5:51 PM, Warzone 2100 Trac wrote: > #1281: wide spectrum turret vehicle > --

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8430] branches/2.3/src/move.c

2009-11-21 Thread kim metcalfe
sneak ability. plain and simple. On Sat, Nov 21, 2009 at 11:34 AM, Kreuvf wrote: > zare...@users.sourceforge.net wrote: >> Revision: 8430 >> 2.3: Make cyborg transport fly lower than regular transport. > What's the reason for this? > > - Kreuvf > > >

Re: [Warzone-dev] Making trac friendlier?

2009-08-21 Thread kim metcalfe
sounds good with what you said... perhaps answer with 1 will be done eventually... 2 will be done only if you can find someone to do it... 3 can not be done due to game engine restraints... 4 will never be done as it is too code complicated / or / already exists in some other game ... etc. _

Re: [Warzone-dev] Project rename, website changes

2009-06-16 Thread kim metcalfe
whatever... just dont be blowing it all out of proportion - and how soon is the next release?? better a release than worrying about little stuff... On Tue, Jun 16, 2009 at 10:42 PM, bugs buggy wrote: > On 6/16/09, Zarel wrote: >>  -> The site logo >>  -> The "Development" tab should be removed,

Re: [Warzone-dev] 2.2.1 release date / 2.3 beta release date?

2009-06-10 Thread kim metcalfe
and dont forget to fix that other little thingy that i pointed out... and yes to the bringing out of both. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7626] tags/2.2.0/configure.ac

2009-06-01 Thread kim metcalfe
what??? this is confusing. what exactly is the revision number. and where did the error creep in and why did the error creep in... how can this be prevented in the future. i thought this was not supposed to happen... i remember the problems from way back... geez. On Mon, Jun 1, 2009 at 11:45

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-26 Thread kim metcalfe
make it better. change it. On Wed, May 27, 2009 at 12:14 AM, Per Inge Mathisen wrote: > Due to a small change in scripts that change the behaviour that the AI > copied whatever truck the human player had, skirmish savegames (only) > are incompatible between rc1 and upcoming rc2. Should we revert

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7465] branches/2.2/src/action.c

2009-05-19 Thread kim metcalfe
u... what bug - what joke? inquiring minds would like to know ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Question on maps

2009-04-04 Thread kim metcalfe
actually the map editor is not that difficult once you understand the rules.\ reading the ENTIRE editworld document would help iron out any troublesome bits. failing that just ask and i would be more than happy to assist you with whatever the problem is ( windows only as we dont have linux editor.

Re: [Warzone-dev] Website Status.

2008-09-27 Thread kim metcalfe
On Sat, Sep 27, 2008 at 6:41 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Sonntag, 28. September 2008 01:03:31 schrieb Giel van Schijndel: >> As a temporary read-only mirror: https://trac.mortis.eu/warzone/ > Which gives 500 - Internal Server Error... :P > > _

Re: [Warzone-dev] Tech_tree in repository

2007-08-27 Thread kim metcalfe
well - i dont believe much has changed... towards the tech tree so why not use what exists already??? full graphics tech tree http://docs.wz2100.net/documents%20project3/index3.html no graphics tech tree http://members.shaw.ca/kgmetcalfe/WarZoneTechTreenogfx/index3.html

Re: [Warzone-dev] [bug #9860] Vtol problems

2007-08-24 Thread kim metcalfe
if you choose the larger python body - (research to it) and then make a vtol using this and the scourge missles - you will get an awesome platform - reasonable armour... and rarely will it do the circling of the rearm pad just an observation from countless skirmishes. just a fyi. ___

Re: [Warzone-dev] [patch #795] Translation fixes, german

2007-08-12 Thread kim metcalfe
, Thomas Rösner <[EMAIL PROTECTED]> wrote: > Hi, > > kim metcalfe schrieb: > > http://en.wikipedia.org/wiki/Wyvernunsure if the germanic heraldic > > had this... > > > > Thanks, I used "Lindwurm" - that's close enough. The last weapon giving

Re: [Warzone-dev] [patch #795] Translation fixes, german

2007-08-12 Thread kim metcalfe
http://en.wikipedia.org/wiki/Wyvernunsure if the germanic heraldic had this... On 8/12/07, Thomas <[EMAIL PROTECTED]> wrote: > > URL: > > > Summary: Translation fixes, german > Project: Warzone Resurrection Project > S

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
yes there is documentation on this for the 32 bit world editor but would also be nice if maybe was available for ingame personally i would like to see a map editor as part of the whole ...but if its not possible thats ok too. ;) On 6/1/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > O

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
ok... explain this please... and yes it may help... dunno till its explained. On 6/1/07, Jose Ivey <[EMAIL PROTECTED]> wrote: > "Oops. I accidentally turned on a gateway illustration debug feature. > Turning it back off..." > > Would this be a helpful switches to include in the command line or co

[Warzone-dev] re-iterate the pieslicer stuff.... ;)

2007-05-01 Thread kim metcalfe
here are the links as well as the text from same...and to also remind you of the items i have in backup here. 3 to 5 gigs of warzone 2100 related stuff. http://wz2100.net/forum/index.php?topic=602.msg4944#msg4944 http://www.realtimestrategies.net/forums/viewtopic.php?t=1182 Posted: Sun May 0

Re: [Warzone-dev] loading bar?

2007-04-28 Thread kim metcalfe
possibly as far back as march 18 rc2 version ... as it has that weird multicolor stuff instead of just the white... __ On 4/28/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Anyone recall which rev broke colours for star bar? It was > white/grey bef

Re: [Warzone-dev] [bug #8858] The blue "build a structure effect" is solid instead of transparent

2007-04-05 Thread kim metcalfe
make sure you have shadows on - if shadows are off yoou will get that solid blue effect... On 4/4/07, Markus <[EMAIL PROTECTED]> wrote: URL: Summary: The blue "build a structure effect" is solid instead of transparent Project: W

Re: [Warzone-dev] Approaching Version 2.0.6

2007-03-03 Thread kim metcalfe
will be plain ordinary html ( through ms frontpage - version 2003) in a zip file. will be approximately 75mb... give or take a few mb. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Approaching Version 2.0.6

2007-03-03 Thread kim metcalfe
i have just about completed the updating of the manual... a few more pages to do... as soon as i have completed them i will delete the old file and upload the new one. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzon

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread kim metcalfe
[quote] "Excellent game, shame about the documentation and not having one central Warzone 2100 online resource." I just found out that I did not include the README in the Linux package. It is not even installed by default... And he is absolutely right... If someone not knowing anything about Warzo

Re: [Warzone-dev] 32bit EW beta b feedback/results?

2007-01-03 Thread kim metcalfe
nonononononononononono dont disable the button...please. it is usable... i just have to clarify what it is you all need to do. i guess more graphics will be in order. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzon

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread kim metcalfe
250 by 250 map size is the largest we can have at the moment. due to the way the gateway system handles things. if you try larger than that - apparently you will crash the planet. :> if anyone decides to do larger maps - let me know... i am up to any and all challenges map wise. __

Re: [Warzone-dev] 32bit EW beta b feedback/results?

2006-12-31 Thread kim metcalfe
thats what i thought. but now to have that confirmed... is great. now i look elsewhere. i still think its dx / vid card drivers ... or some such combination. but that one dd(?) error ... i have seen that before and discussed that with cowboy a very long time ago... hell must have been 2002 or 200

Re: [Warzone-dev] WZ's .mdb file?

2006-12-25 Thread kim metcalfe
if your wanting this file - i have it converted to recent version... i think... and who ever said it was evil - you are correct. i dont know how to work it.. so... if your wanting it let me know. On 12/25/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: On Mon, 25 Dec 2006 18:23:53 -0500 Chris

Re: [Warzone-dev] 32bitEW hack?

2006-12-25 Thread kim metcalfe
just so your aware : the .LEV file can be edited using a txt editor. ie: notepad++ - GPL txt editor - plus more. unless of course yoour speaking about the source code for the editor itself. in which case - qamly was using an early version of the MSV stuff not sure which release. and for whoev

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread kim metcalfe
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Freitag, 8. Dezember 2006 05:21 schrieb kim metcalfe: > > kim: I'm guessing it's me, but I can't find the downloads section > > > > RJ > > you need to register - you will then receive a con

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread kim metcalfe
kim: I'm guessing it's me, but I can't find the downloads section RJ you need to register - you will then receive a confirmation link - then you can log in - that is the only way to see the downloads section. it is this way due to the original site getting so much spam and attacks. if yo

Re: [Warzone-dev] Downloads and licencing (next round...)

2006-10-06 Thread kim metcalfe
So basicly the last ...what now .. 2 weeks has been all chatter and no productivity. i believe i stated early on the same thing as what has now been stated here. oh well... such is life. rotflmao. too funny. ___ Warzone-dev mailing list Warzone-dev

Re: [Warzone-dev] Warzone 2100 License Issues

2006-09-23 Thread kim metcalfe
1) Qamly is to be held blameless - This whole episode with the changing of the wdg NEEDED to be done... i cannot remember the reason but it was armour plated and ALL the devs agreed. 2) Qamly - the last i heard was in a hospital bed in a coma. so untill i hear different... do not speak ill of hi

Re: [Warzone-dev] Distro support files in SVN ? -- Was: [Warzone-commits] r360

2006-09-18 Thread kim metcalfe
this link will get you the rpl player... hopefully thats what your after... http://dc.warzone2100.de/dle/comment.php?dlid=42&ENGINEsessID=fa8b15bd27b19ab0925e8e435b479543 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/wa

Re: [Warzone-dev] Cutscenes (incomplete from IRC)

2006-09-17 Thread kim metcalfe
On 9/17/06, Christian Ohm <[EMAIL PROTECTED]> wrote: Just saw this in the IRC logs (just what kage0 said, can anyone fill in the endings?) and wanted to record it here: okay. rpl's had 3 styles: 1. briefings, which were 2d straight-top-down screenshots of the actual warzone maps, with some s

Re: [Warzone-dev] Cutscenes (incomplete from IRC)

2006-09-17 Thread kim metcalfe
# [Sun 06:05:40pm]--> kage has joined #warzone # [Sun 06:06:17pm]* kage is using an unfamiliar irc client; doesn't know what he's doing # [Sun 06:06:23pm] yo # [Sun 06:17:30pm]--> kage0 has joined #warzone # [Sun 06:18:11pm]* kage0 is using a gui client to make sure his better half isn't going ins

Re: [Warzone-dev] Warzone naming

2006-08-21 Thread kim metcalfe
a bit like the tail wagging the dog eh?WarZone 2100 is the name of the game. all else is just an argument waiting to happen WarZone 2100 is the way to go for it all. On 8/21/06, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: On 8/21/06, Denn

[Warzone-dev] not bugs as such - just annoying little things that need to be addressed.

2006-06-16 Thread kim metcalfe
key mappings - they need to be redone in the coding... for some reason they arent being brought through... they show up as being what they are supposed to be... but they dont work. specificly the enter key and the 8 and 2 keys 8 is down camera and 2 is up camera enter gives you the ally screen

[Warzone-dev] trying to improve the ai for linux and windows.

2006-06-03 Thread kim metcalfe
ow to get the ai in and functioning with out dropping errors: ie: from the stderr.txt file - C:\Documents and Settings\kim metcalfe\warzone-2.0 C:\Warzone 2100v2006_05\maps\8c-map23A1b.wz C:\Warzone 2100v2006_05\mods\global\grim C:\Warzone 2100v2006_05\mp C:\Warzone 2100v2006_05 Unable to find strin

[Warzone-dev] an ai file - merged 1.04 and water -

2006-05-28 Thread kim metcalfe
am after a better ai... this possibly will make an ai that chews bublegum and kicks butt... and its all out of bubblegum.;> check it out and advise ... please. thanks! =

[Warzone-dev] original message on the RTS.NET forums.

2006-05-28 Thread kim metcalfe
found the original of the message original message on the RTS.NET forums. it was also stated on irc channel. lav_coyote25 Posted: 23 Apr 2006 11:04 pm Post subject: # WarzoneResurrection / a new screen shots directory ... Have started working with the devs - using #WarzoneResurrectio

[Warzone-dev] it seems there are questions...

2006-05-28 Thread kim metcalfe
sorry i missed the irc chat session you had on saturday... it seems there are questions... let me try to clear these up. # [Sat 11:30:52am] devurandom * r72 /trunk/ (7 files in 2 dirs): (log message trimmed) # [Sat 11:30:52am] cleaned the buildfiles a bit up: # [Sat 11:30:52am] - removed G