Fwiw, I've had this code sitting around gathering dust for most of a year
now.
http://www.inodes.org/~gus/warzone-sequence.patch.gz
Its a mostly complete ogg (theora/vorbis) and rpl openal/opengl video player
for warzone.
The video used to display fine using SDL overlays, but when I moved it to
On Thu, Apr 05, 2007 at 04:19:33PM -0400, [EMAIL PROTECTED] wrote:
> On Thu, 05 Apr 2007 07:07:05 -0400 Constantine Pokrovsky
> <[EMAIL PROTECTED]> wrote:
> >On Thu, Apr 05, 2007 at 12:15:37PM +0200, Gerard Krol wrote:
> >> Constantine Pokrovsky wrote:
> >> >Hi. I have reversed the video decompres
On Thu, 05 Apr 2007 07:07:05 -0400 Constantine Pokrovsky
<[EMAIL PROTECTED]> wrote:
>On Thu, Apr 05, 2007 at 12:15:37PM +0200, Gerard Krol wrote:
>> Constantine Pokrovsky wrote:
>> >Hi. I have reversed the video decompressor. Please, give me
>some
>> >information how to implement the rendering me
On Thu, Apr 05, 2007 at 12:15:37PM +0200, Gerard Krol wrote:
> Constantine Pokrovsky wrote:
> >Hi. I have reversed the video decompressor. Please, give me some
> >information how to implement the rendering mechanism in the best way.
> I suppose you mean the decoder for the RPL format?
> That's quit
Constantine Pokrovsky wrote:
Hi. I have reversed the video decompressor. Please, give me some
information how to implement the rendering mechanism in the best way.
I suppose you mean the decoder for the RPL format? That's quite an
achievement, but I'm afraid that does not help us in any way. The
Hi. I have reversed the video decompressor. Please, give me some
information how to implement the rendering mechanism in the best way.
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