Re: [ANNOUNCE] libevdev - a library to wrap the evdev kernel interface

2013-06-27 Thread Todd Showalter
. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Re: [RFC] libinputmapper: Input device configuration for graphic-servers

2013-05-16 Thread Todd Showalter
to be more arbitrary as well. In terms of raw functionality they're similar, but the differences are large enough (especially in the way they're used) that they are better treated separately. Todd. -- Todd Showalter, President, Electron Jump Games, Inc

Re: Gamepad focus model (Re: Input and games.)

2013-05-13 Thread Todd Showalter
useful UNIQ values. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Re: [RFC] libinputmapper: Input device configuration for graphic-servers

2013-05-12 Thread Todd Showalter
. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Re: [PATCH 0/2] Support for high DPI outputs via scaling

2013-05-08 Thread Todd Showalter
. Ultimately, the answer may just be to do what you're planning and make sure that there's some sort of simple tool to let the user set their view distance. Whatever we do, though, it needs to deal with this problem. Todd. -- Todd Showalter, President

Re: [PATCH 0/2] Support for high DPI outputs via scaling

2013-05-08 Thread Todd Showalter
. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Re: [PATCH 0/2] Support for high DPI outputs via scaling

2013-05-08 Thread Todd Showalter
. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Re: Gamepad focus model (Re: Input and games.)

2013-05-07 Thread Todd Showalter
that the protocol will not be sending deltas. If we were sending deltas we could make things a little cleaner in some ways, but it does expand the protocol and I'm not sure it does so usefully. Todd. -- Todd Showalter, President, Electron Jump Games, Inc

Re: Gamepad focus model (Re: Input and games.)

2013-05-07 Thread Todd Showalter
broken the player's context anyways. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman

Re: Input and games.

2013-05-06 Thread Todd Showalter
position. Which means there are potentially a lot of interesting things you could do with it if you know a little signal processing and how to wire up LEDs. Todd. -- Todd Showalter, President Electron Jump Games, Inc

Re: Gamepad focus model (Re: Input and games.)

2013-05-06 Thread Todd Showalter
if an initial state is sent on focus gain that makes things much easier. I don't see anything here that raises any flags for me; at least at first reading it seems quite usable. Todd. -- Todd Showalter, President, Electron Jump Games, Inc

Re: Axis events to keyboard focus (Re: Input and games.)

2013-05-06 Thread Todd Showalter
. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Re: Input and games.

2013-05-05 Thread Todd Showalter
argue it's on thin enough ground that I wouldn't let it drive the design considerations. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel

Re: Input and games.

2013-05-03 Thread Todd Showalter
they are figuring out a GUI they've never (or rarely) seen before. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org

Re: Input and games.

2013-05-03 Thread Todd Showalter
will be addressable without shipping a new build of the game. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http

Re: Input and games.

2013-05-03 Thread Todd Showalter
also a totally orthogonal discussion. :) True enough. :) Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http

Re: Input and games.

2013-05-02 Thread Todd Showalter
On Thu, May 2, 2013 at 5:44 AM, Pekka Paalanen ppaala...@gmail.com wrote: On Tue, 30 Apr 2013 09:14:48 -0400 Todd Showalter t...@electronjump.com wrote: I'm getting set up to write code. Someone kindly gave me a bash script to pull down all the components, so once I get things set up

Re: Input and games.

2013-04-26 Thread Todd Showalter
-- first parameter b -- uint -- second parameter c -- uint -- third parameter d -- uint -- fourth parameter Todd. -- Todd Showalter, President, Electron Jump Games, Inc

Re: Input and games.

2013-04-26 Thread Todd Showalter
to want the sticks to map cleanly to either digital up/down/left/right buttons or to [-1.0 .. 1.0] ranges, and both of those are easy translations from the [-32k .. 32k] range. Todd. -- Todd Showalter, President, Electron Jump Games, Inc

Fwd: Input and games.

2013-04-26 Thread Todd Showalter
hardcore flightsticks that have things like fixed-range throttles. I'm not convinced it's needed either, but I figured if I was making a proposed protocol it was worth throwing it in for the sake of discussion. Todd. -- Todd Showalter, President, Electron Jump

Re: Input and games.

2013-04-24 Thread Todd Showalter
is sitting on top of. So, I would prefer things to Just Work on your project as well. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http

Re: Input and games.

2013-04-24 Thread Todd Showalter
PlayStation libraries you had the option of referring to the face buttons as if they were a second dpad; there was a parallel set of #defines for the button masks that were RPAD_UP, RPAD_RIGHT and so forth. Todd. -- Todd Showalter, President, Electron Jump

Re: Input and games.

2013-04-20 Thread Todd Showalter
a strong suspicion it's one of those things that if you leave it out you'll find that down the road there's a lot of pressure to find a way to hack it in. Todd. -- Todd Showalter, President, Electron Jump Games, Inc

Re: Input and games.

2013-04-19 Thread Todd Showalter
. Todd. -- Todd Showalter, President, Electron Jump Games, Inc. ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Input and games.

2013-04-18 Thread Todd Showalter
with the standard desktop model. Is there a roadmap for input support I can look over? Is there anything I can do to help make Wayland game-friendly? Todd. -- Todd Showalter, President, Electron Jump Games, Inc