Re: [Wesnoth-dev] making Balancing of campaigns easier and restructure income

2006-05-24 Thread Asa Swain
--- Bruno Wolff III [EMAIL PROTECTED] wrote: I think on the easiest difficulty level a poor player should be able to win any scenario with the minimum gold and no leveled up units. On the easiest difficulty you want the player to be able to win the final scenario with just the start

Re: [Wesnoth-dev] making Balancing of campaigns easier and restructure income

2006-05-24 Thread Asa Swain
--- Bruno Wolff III [EMAIL PROTECTED] wrote: That's kind of who I thought Easy would be for. Adult beginners might play on Easy once, certainly I wouldn't expect them to play multiple campaigns. (Well I do know one person who really liked Warsong, but was terrible at it. But he had fried

Re: [Wesnoth-dev] making Balancing of campaigns easier and restructure income

2006-05-20 Thread Asa Swain
My big problem with changing the way that the early victory bonus works is that players will discover that you get more gold by delaying victory than by ending early. You Gold Silver Win system would give the player paltry amounts of gold compared to what they could earn in a few turns with a map

Re: [Wesnoth-dev] PNG (lossless) size reduction

2006-05-15 Thread Asa Swain
I am still pretty ignorant about the fine points of file formatting and image size reduction. Since UTBS is one of the larger campaigns in the mainline, if you are able to reduce the file sizes without hurting the quality of the images, then I encourage you to do so. I entrust the mainline

Re: [Wesnoth-dev] Damage Calculations dialog and battle_context

2006-04-03 Thread Asa Swain
Thanks for posting the mockups. The general vs. druid example looks nice. I think that there's a real danger of displaying too much information. Since no ability changes the chance of being hit, and since this is the damage calculation window, I don't think we need to display the chance of being

Re: [Wesnoth-dev] Damage Calculations dialog and battle_context (P.S.)

2006-04-03 Thread Asa Swain
One last thing that bugged me with the General vs. Druid mockup: Why are some of the modifiers being listed as +25% and others as *0.9? Can't they all be listed as percentages? I understand what times 0.9 means, but can't it be listed as -10% and thus keep the formatting consistant? The modifiers

[Wesnoth-dev] Goodbye

2005-11-28 Thread Asa Swain
Dear wesnoth devs, It saddens me to write this, but I have been spending less and less time keeping up to date with wesnoth's development and so now has come the time to admit the obvious and remove myself from the wesnoth developers mailing list. I'm very very happy that wesnoth has

[Wesnoth-dev] The backstab in-game help page is broken

2005-09-21 Thread Asa Swain
Hi, I would post this bug to http://bugs.wesnoth.org/ but when I went to the bug listings it wouldn't let me post a new bug. That option was crossed out. However I did update the wesnoth support wiki page so that it pointed to Gna instead of Savannah. I was looking through the wesnoth

Re: [Wesnoth-dev] Tired of fighting the wind mills of cool

2005-05-27 Thread Asa Swain
Dear David and Sanna, Sorry to hear that you both have been becoming frusterated with Wesnoth. I admit that after 18 months of being active in the Wesnoth community, I have also gotten a bit tired of patrolling the forums and keeping up with the day to day conversations. I'm not leaving, and I

Re: [Wesnoth-dev] Advanced preferences and plaintext savefiles

2005-05-27 Thread Asa Swain
Au contraire, I think adding the non-binary saves option to the preferences window is a VETY important feature and should not be removed. We have always had plaintext saves until recently, and I don't remember "cheating" being an problem. Besides it isn't our job to keep people from editing their

Re: [Wesnoth-dev] response to Aiming for 1.0

2005-05-27 Thread Asa Swain
Nils makes some good points in this post. I wanted to respond to a few. Campaigns: I agree that unless it gets completed somehow, in it's current form The Dark Hordes is the weakest campaign currently included. It's a shame because it's one of the only campaigns I know of that feature the

[Wesnoth-dev] Selling Wesnoth?

2005-05-01 Thread Asa Swain
Isaac, I suppose it doesn't hurt to pursue this offer, but I am suspicious of the idea of selling wesnoth. If we offer a complete version for free on our website, I'm not sure that a pretty box and manual would justify people spending money for it. Of course people might buy it at a store not

Re: [Wesnoth-dev] Portrait Organization Proposal

2005-04-26 Thread Asa Swain
I think Jetryl's idea is a very good one. Does this mean that we would have to add a preference selections allowing the user to choose which set of unit graphics he wants to use? Because if you play SoTBE, and half of the units have Neorice's humorous artwork and the other half have Jason's more

[Wesnoth-dev] Correcting the early finish bonus

2005-04-18 Thread Asa Swain
Hello, I have noticed recently that there are situations where the player gets more money by delaying the completion of a scenario, than from the early finish bonus. The whole idea of the early finish bonus is to keep the player from having to artificially extend the length of a scenario just

[Wesnoth-dev] Unexpected changes with 0.9.0

2005-04-11 Thread Asa Swain
It's clear the changes in 0.9.0 have had unexpected consequences for some campaigns. I was testing my campaign to see if there were any major errors with 0.9.0. One big change I noticed was that commands that occur during the prestart event now occur on the screen. I thought the whole idea of the

Re[2]: [Wesnoth-dev] Wiki: to register or not to register?

2005-03-21 Thread Asa Swain
I'd like to add myself to the people who are supporting requiring egistration before editing the Wiki. It's a easy thing for a user to do, and it makes it a lot easier to track who made recent changes andI think it will really help improve the quality of the wiki.

Re: [Wesnoth-dev] River Ford

2005-03-20 Thread Asa Swain
As a campaign developer I'd prefer if you could find a letter besides x,y or z to use for the new ford terrain. Those lettes are being used by at least several custom campaigns and I don't want to create a conflict. Thanks, Asa __ Do you

Re: [Wesnoth-dev] Top panel

2005-03-06 Thread Asa Swain
Personally I like the top panel the way it is. The time of day image is a nice break between the map and the unit info. And the order of the gold, income, expenses etc. along the top makes sense to me. Mainly I'm just used to the interface becuase it has been the same for over a year, but I don't

Re: [Wesnoth-dev] Alternative Balancing

2005-03-04 Thread Asa Swain
I don't think we need to change the number of traits units have, nor do I think quick occurs too often. Do the math, every unit that has traits gets two, (ignoring dexterous, which is only for elves) there are four traits units can have. Thus the chance of getting quick is 50%. I think it's

[Wesnoth-dev] Improving the dwarves

2005-03-02 Thread Asa Swain
Dave wrote: Perhaps instead of increasing the dwarvish guardsman's movement to 4, we should keep it at 3, but make him a full-fledged fighter? We could give him an attack close to the fighter: 7-3. After all, he is a tough fighting dwarf. He'd be pretty nasty to kill, but would be very slow to

[Wesnoth-dev] On the recent arguments over art... (long)

2005-03-01 Thread Asa Swain
Hi everyone, This discussion over how artwork and units is added to the game is really a matter of philosophical differences in game design. Watching the arguments spiral downhill I would hate to see it end with one of our key developers or artists leaving. I think there are really several

[Wesnoth-dev] More Thoughts on Knalgans

2005-02-27 Thread Asa Swain
My thoughts on dwarves: I like the idea of dwarves getting 40% defense in grassland becuase dirt is an alias of grassland and dirt is a terrain that is often common underground. Why should dwarves be so terrible when fighting on dirt? Removing dirt limits the types of terrains a scenario

Re: [Wesnoth-dev] Simultaneous moves

2005-02-10 Thread Asa Swain
Having allies be able to move together would have a big effect on scenarios, especially if each side could somehow work together or coordinate thier attacks. However I think scenario developers should definitely be allowed to turn this off in the WML. Imagine if I create an event, where are the

Re: [Wesnoth-dev] Privacy of the wesnoth-dev ML

2005-02-04 Thread Asa Swain
The question is: do we want people on the forums arguing over decision we make in the ML, or critisizing us for comment/decisions we make in the ML? If the mailing list becuase exactly like the forums, then why was it created? Or if Dave talks about dev discussion retreating from the forums to