IDirectXFileDataImpl_GetType should return DXFILEERR_BADVALUE on failure,
not S_FALSE
This patch fixes bug 10355
http://msdn2.microsoft.com/en-us/library/bb174490.aspx
Sure this could fix that bug but it not a real fix. D3dxof.dll is mostly a stub
and its real functionality (loading
Roy Shea wrote:
Changelog:
* Implementation of svchost
You've got a lot of global functions in this patch that should be static.
--
Rob Shearman
Lei Zhang [EMAIL PROTECTED] writes:
Valgrind is complaining we are doing strcmp() on the buffer without
initializing it.
You should fix the code to not do the strcmp when we don't have a valid
buffer, instead of hiding the bug by clearing memory.
--
Alexandre Julliard
[EMAIL PROTECTED]
Juan Lang [EMAIL PROTECTED] writes:
static void COOKIE_crackUrlSimple(LPCWSTR lpszUrl, LPWSTR hostName, int
hostNameLen, LPWSTR path, int pathLen)
{
-URL_COMPONENTSW UrlComponents;
+URL_COMPONENTSW UrlComponents = { 0 };
-UrlComponents.lpszExtraInfo = NULL;
-
Roy Shea wrote:
Howdy All,
I'm developing missing services in Wine and am running into problems
with how Wine starts services. In Windows a service can be started
using net start service name, assuming that the service is
properly added to the registry. In Wine it appears that the user
Tom, you can try to guilt me, but I don't care.
There are two sides to this. Either you think that #winehq is a
support channel for end users, and should if not cater to them, at
least treat them with some respect until they've proved that they
deserve none, or you think that #winehq is a channel
On Wed, Nov 07, 2007 at 09:25:51PM +0100, Staf Verhaegen wrote:
On Wed, 07 Nov 2007 08:37:34 +0100, Marcus Meissner
[EMAIL PROTECTED] wrote:
On Tue, Nov 06, 2007 at 10:17:12PM +0100, Staf Verhaegen wrote:
Hello wine developers,
Win32 (and so Wine) uses %fs as the thread selector.
On Sun, 4 Nov 2007, Juan Lang wrote:
Heh - no, that's not the intended purpose ;) I'll send a patch.
Cool, thanks a bunch! :-)
Gerald
It is still returning the wrong value, S_FALSE is not in the possible list of
return values, and this causes wine to crash. Date: Thu, 8 Nov 2007 12:40:19
+0100 From: [EMAIL PROTECTED] Subject: Re: d3dxof: return correct value for
IDirectXFileDataImpl_GetType To: wine-devel@winehq.org
Hi Dan et al.,
So I just wanted to let you know that I have looked somewhat at one (the only
as far as I saw) of the valgrind results related to HttpProtocol in urlmon, and
basically it involves passing a pointer to a PROTOCOLDATA from a local variable
inside a function to the ProtocolSink
On Nov 7, 2007 9:42 PM, Edward Savage [EMAIL PROTECTED] wrote:
Furthermore, I'd like to add the comment that the majority of the time
Vitamin is perfectly calm and collected in his moderating, I'd like to
stress this. Though some times he acts far outside what is required
of him, no user in
Quoting John Klehm [EMAIL PROTECTED]:
On 11/7/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Am Mittwoch, 7. November 2007 01:00:54 schrieb King InuYasha:
It is not legal at all. Using Microsoft Platform SDK header code is not
under the GNU General Public License version 2.0 or its listed
I developped a site for Typing Chinese Online:
http://www.typingChinese.com.
It works on FireFox, IE, Mac. On test, I found FireFox is the fastest and
used much less memory!
Regards to all,
Jiang,Yi
Roy Shea wrote:
Specifying test_service.exe in the registry causes
the service to fail since CreateProcessW is unable to locate the file.
Finally, setting the registry value to svchost.exe.so works without
any errors. Unfortunately, this last version is not compatible with
Windows registry
On Thu, Nov 08, 2007 at 12:21:42PM -0800, Roy Shea wrote:
On Thu, Nov 08, 2007 at 12:00:28PM +, Robert Shearman wrote:
Roy Shea wrote:
Howdy All,
I'm developing missing services in Wine and am running into problems
with how Wine starts services. In Windows a service can be started
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
You can easily test performance with Nvidia SDK demo
AntiAliasingWithTransparency.exe not every game or application is affected
by this regression. Every affected application is using PS 3.0 (NFS
ProStreet, Call of Duty 4, Unreal
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
Stefan Dösinger napsal(a):
It is caused by those patches (they depends on each other):
[2/6] WineD3D: Make pixel shader input an array
[3/6] WineD3D: Pixel Shader varying indexing
[4/6] WineD3D: Add a max varyings member to
Hi, there is big performance drop in some games (NFS ProStreet) with
your latest patches (exactly this set), do you know why? Should I do
some regression testing and find critical patch?
Mirek Slugen
Stefan Dösinger napsal(a):
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
You can easily test performance with Nvidia SDK demo
AntiAliasingWithTransparency.exe not every game or application is affected
by this regression. Every affected application is using PS 3.0
Am Donnerstag, 8. November 2007 23:40:18 schrieb Roderick Colenbrander:
Hi,
This patch makes sure the gl buffer is flushed after blitting to the
screen. This fixes bug 9826 where traces of old frames appeared due to
this.
You really shouldn't do this unconditionally, it is only needed if two
Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň:
Hi, there is big performance drop in some games (NFS ProStreet) with your
latest patches (exactly this set), do you know why? Should I do some
regression testing and find critical patch?
A regression test would be nice indeed.
On Thu, Nov 08, 2007 at 12:00:28PM +, Robert Shearman wrote:
Roy Shea wrote:
Howdy All,
I'm developing missing services in Wine and am running into problems
with how Wine starts services. In Windows a service can be started
using net start service name, assuming that the service is
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň:
Hi, there is big performance drop in some games (NFS ProStreet) with your
latest patches (exactly this set), do you know why? Should I do some
regression testing and find critical patch?
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
Stefan Dösinger napsal(a):
It is caused by those patches (they depends on each other):
[2/6] WineD3D: Make pixel shader input an array
[3/6] WineD3D: Pixel Shader varying indexing
[4/6]
Data online at
http://kegel.com/wine/valgrind/20071108/
For some reason, today I had to do 'wineserver -k'
about five times (yesterday and the day before
only once). And one of those times was during
a d3d9 test which took over / hung the screen; not
even ctl-alt-backspace helped, I actually
Hi Dan et al.,
So I just wanted to let you know that I have looked somewhat at one (the only
as far as I saw) of the valgrind results related to HttpProtocol in urlmon,
and basically it involves passing a pointer to a PROTOCOLDATA from a local
variable inside a function to the
Dan Kegel [EMAIL PROTECTED] wrote:
I've updated
http://kegel.com/wine/valgrind/
Today's results are at
http://kegel.com/wine/valgrind/20071103/
The only difference from yesterday is I've added
suppressions for the most common memory leaks,
on the theory that it's easier to see the
Lei Zhang [EMAIL PROTECTED] wrote:
We'll skip doing strcmp() on a potentially uninitialized buffer if the
returned length is wrong.
- todo_wine ok(!strcmp(useragent,buffer),Got wrong user agent string %s
instead of %s\n,buffer,useragent);
- todo_wine ok(len == strlen(useragent),Got wrong
We are a well-funded software startup in the virtualization space that is
looking to hire several engineers with system level experience in Windows
and Linux - ideally in combination.
I can't tell you what you'd be doing but you can be re-assured that since
we are long-term open source
On Nov 8, 2007 6:46 PM, Dmitry Timoshkov [EMAIL PROTECTED] wrote:
I looked at the vg-user32_win.txt warnings, and most of them are
triggered by test_gettext() which intentionally passes an invalid
memory address to SendMessage(WM_GETTEXT).
OK, I'll add a suppression for that.
BTW tests/win.c
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