Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech 'arab' Arabczyk
Hi We just tried it and we can't reproduce your problem. We were even going in the water itself and the display was smooth and without any distortion. We set the DX9 mode in the game command line (parameter -dxlevel 90). To say even more - with this new version all the random buffers that

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
Could any of you test again with: OffscreenRenderingMode=fbo turned on? fbos are broken with half life 2. It is broken because it uses a different depth stencil buffer size than the color buffer size. I just turned that off (so it defaulted to backbuffer), and the problem actually went

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Pavel Troller
Hi We just tried it and we can't reproduce your problem. We were even going in the water itself and the display was smooth and without any distortion. We set the DX9 mode in the game command line (parameter -dxlevel 90). To say even more - with this new version all the random buffers

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech Arabczyk
Hello   We just tried it and we can't reproduce your problem. We were even going in the water itself and the display was smooth and without any distortion. We set the DX9 mode in the game command line (parameter -dxlevel 90). To say even more - with this new version all the random buffers

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Luke Bratch
--- Stefan Dösinger [EMAIL PROTECTED] wrote: Am Montag 05 März 2007 06:56 schrieb Pavel Troller: without an annoying graphics glitch causing parts of skies to be replaced with some bogus contents like white, black, mirrors of a part of ground etc. Are you

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
Hi! I've made also the glsl test. The same problem is here - there is too much shine all over the game. Not only barrels and weapons, but also faces, dresses, walls.. It looks like covered by the oil film. There are also some strange shadow effects - like that the top of the hand is dark

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Ken Thomases
On Mar 5, 2007, at 12:00 PM, Stefan Dösinger wrote: Hi! I've made also the glsl test. The same problem is here - there is too much shine all over the game. Not only barrels and weapons, but also faces, dresses, walls.. It looks like covered by the oil film. There are also some strange

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech 'arab' Arabczyk
Hello If changing the fsaa setting in hl2 changes anything that is just imagination - it doesn't do anything yet, the multisample setting is just ignored right now. I've not changed the FSAA setting trough the game options. I've forced it on a lower level, that is on the graphics card driver

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Phil Costin
Wojciech 'arab' Arabczyk wrote: Hello If changing the fsaa setting in hl2 changes anything that is just imagination - it doesn't do anything yet, the multisample setting is just ignored right now. I've not changed the FSAA setting trough the game options. I've forced it on a lower

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
Am Montag 05 März 2007 20:14 schrieb Ken Thomases: Is UseGLSL=enabled and -dxlevel 80 a meaningful combination that produces better results? It should produce the same results as ARB and 80. (I know it doesn't work on the mac though. The mac falls back to sw rendering) pgpAhouItZvX0.pgp

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech 'arab' Arabczyk
Hello Don't worry, I'm working on sRGB read and write support right now :D I'm not sure when it will be completed but you'll see something soon (next few days / weeks) That's great news! Keep 'em comming ;-) -- Best regards Wojciech Arabczyk

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Luke Bratch
--- Stefan Dösinger [EMAIL PROTECTED] wrote: For half-life 2 I'd suggest back buffer for now because nowadays it renders on AUX buffers which is faster than the context switch for pbuffers. Once fbos work with that game they should be used. Thanks - backbuffer indeed works fine with

Current wine and HL2 family - well done!

2007-03-04 Thread Pavel Troller
Hi! Normally I'm writing complaints here, so for a bit of compensation, I would like to inform that yesterday's wine runs HL2 family of games for the first time without an annoying graphics glitch causing parts of skies to be replaced with some bogus contents like white, black, mirrors of a part

Re: Current wine and HL2 family - well done!

2007-03-04 Thread Stefan Dösinger
Am Sonntag 04 März 2007 14:21 schrieb Pavel Troller: Hi! Normally I'm writing complaints here, so for a bit of compensation, I would like to inform that yesterday's wine runs HL2 family of games for the first time without an annoying graphics glitch causing parts of skies to be replaced

Current wine and HL2 family - well done!

2007-03-04 Thread Luke Bratch
without an annoying graphics glitch causing parts of skies to be replaced with some bogus contents like white, black, mirrors of a part of ground etc. Are you finding no errors at all? In Counter-Strike: Source, when running in anything above DX7 mode, on the map de_aztec, the screen is often

Re: Current wine and HL2 family - well done!

2007-03-04 Thread Pavel Troller
without an annoying graphics glitch causing parts of skies to be replaced with some bogus contents like white, black, mirrors of a part of ground etc. Are you finding no errors at all? In Counter-Strike: Source, when running in anything above DX7 mode, on the map de_aztec, the screen

Re: Current wine and HL2 family - well done!

2007-03-04 Thread Stefan Dösinger
Am Montag 05 März 2007 06:56 schrieb Pavel Troller: without an annoying graphics glitch causing parts of skies to be replaced with some bogus contents like white, black, mirrors of a part of ground etc. Are you finding no errors at all? In Counter-Strike: Source, when