Re: Road to 1.0

2007-04-03 Thread Rene Rebe
Hi, On Sunday 25 March 2007 16:39:01 Dan Kegel wrote: Here's a try at a 1.0 wish list: - Safedisc support - OpenGL child window problem solved for most common cards at least - Adobe CS2/8 era apps installing and working - Dragon Naturally Speaking 9 working (I'm selfish, I need that one :-)

Re: Road to 1.0

2007-03-26 Thread Hans Leidekker
On Sunday 25 March 2007 16:39:01 Dan Kegel wrote: Here's a try at a 1.0 wish list: I would like to see Wine 1.0 'fake' some suitable version of Internet Explorer, say 6. -Hans

Re: Road to 1.0

2007-03-26 Thread John Smith
Better yet to be able to set what version it fakes. On 3/26/07, Hans Leidekker [EMAIL PROTECTED] wrote: On Sunday 25 March 2007 16:39:01 Dan Kegel wrote: Here's a try at a 1.0 wish list: I would like to see Wine 1.0 'fake' some suitable version of Internet Explorer, say 6. -Hans

Re: Road to 1.0

2007-03-26 Thread Jacek Caban
Hans Leidekker wrote: On Sunday 25 March 2007 16:39:01 Dan Kegel wrote: Here's a try at a 1.0 wish list: I would like to see Wine 1.0 'fake' some suitable version of Internet Explorer, say 6. We almost have it. The main missing bit that causes apps not to find our IE is lack of

Road to 1.0 (graphics driver architecture)

2007-03-25 Thread Rolf Kalbermatter
Alexandre Julliard wrote: I'm also hoping we can make some progress on the x11drv factorisation before the freeze, so that we don't need to change the interface too much to add the quartz driver later on, we'll see how that goes. Have you some specific ideas about what you want to do in that

Game road to 1.0

2007-03-25 Thread Stefan Dösinger
Hi, In another thread Alexandre has mentioned to wait for game stuff to stabilize before the 1.0 freeze. I think its time for another brainstorm of what features are still missing which we want in 1.0. The DirectX Todo has a long list but it tends to be useless to me. And I see that it can use

Re: Game road to 1.0

2007-03-25 Thread Alessandro Pignotti
Hi, I'm actually working on DirectPlay implmentation, i'm first fixing a bit of thing around dplayx, so that we can use native dpwsockx (the dplay service provider) with builtin dplayx. After that i'm going to reimplement dpwsockx from scratch using the info from Kai Blins work on the protocol.

Re: Game road to 1.0

2007-03-25 Thread Tom Wickline
On 3/25/07, H. Verbeet [EMAIL PROTECTED] wrote: On 25/03/07, Stefan Dösinger [EMAIL PROTECTED] wrote: So which of the following things do we want for 1.0? While nice to have, I don't think d3d10 or some of the more advanced SM 3.0 features should block 1.0. You already know my opinion on broken

Re: Game road to 1.0

2007-03-25 Thread Stefan Dösinger
Am Sonntag 25 März 2007 15:13 schrieb H. Verbeet: On 25/03/07, Stefan Dösinger [EMAIL PROTECTED] wrote: So which of the following things do we want for 1.0? While nice to have, I don't think d3d10 or some of the more advanced SM 3.0 features should block 1.0. Agreed. Those features won't be

Re: Safedisc support (was: Road to 1.0)

2007-03-25 Thread Timo Jyrinki
Alexandre Julliard wrote: And if we delay it a bit more maybe we can slip in Safedisc support too... Regarding which, does anyone have more up-to-date code and/or information regarding Safedisc support, than what is currently on the brand new Wine wiki page: http://wiki.winehq.org/SafeDisc ?

re: Road to 1.0

2007-03-25 Thread Dan Kegel
Alexandre wrote: That's still the plan, yes. I'm mostly waiting for the games support to stabilize; the other main areas, office apps and installers, both seem in good enough shape at this point. I suppose it depends on your definition of office apps. Adobe Acrobat Pro and Quicken don't work

Re: Game road to 1.0

2007-03-25 Thread H. Verbeet
Actually, something else that affects quite a few games is support for .ani cursors.

Re: Road to 1.0

2007-03-25 Thread Jan Zerebecki
On Sun, Mar 25, 2007 at 07:39:01AM -0700, Dan Kegel wrote: Alexandre wrote: [removed list of many features wanted for 1.0] Not that it matters, but it doesn't seem important to me what features go into a 1.0 release. But something like a stable branch could be something realy usefull for many

Re: Safedisc support (was: Road to 1.0)

2007-03-25 Thread Marcus Meissner
On Sun, Mar 25, 2007 at 05:31:03PM +0300, Timo Jyrinki wrote: Alexandre Julliard wrote: And if we delay it a bit more maybe we can slip in Safedisc support too... Regarding which, does anyone have more up-to-date code and/or information regarding Safedisc support, than what is currently

re: Road to 1.0

2007-03-25 Thread Scott Ritchie
On Sun, 2007-03-25 at 07:39 -0700, Dan Kegel wrote: - Mono integration working for non-toy apps So, when do we need to start including mono as a build/install dependency for Wine in our packages? Or should we be doing that already? It'd be nice to have it all working together by default.

Re: Game road to 1.0

2007-03-25 Thread Scott Ritchie
On Sun, 2007-03-25 at 10:17 -0400, Tom Wickline wrote: On 3/25/07, H. Verbeet [EMAIL PROTECTED] wrote: On 25/03/07, Stefan Dösinger [EMAIL PROTECTED] wrote: So which of the following things do we want for 1.0? While nice to have, I don't think d3d10 or some of the more advanced SM 3.0

Re: Road to 1.0

2007-03-25 Thread Stefan Dösinger
Am Sonntag 25 März 2007 18:17 schrieb Scott Ritchie: On Sun, 2007-03-25 at 07:39 -0700, Dan Kegel wrote: - Mono integration working for non-toy apps So, when do we need to start including mono as a build/install dependency for Wine in our packages? Or should we be doing that already? It'd

Re: Safedisc support (was: Road to 1.0)

2007-03-25 Thread Stefan Dösinger
Am Sonntag 25 März 2007 17:33 schrieb Phil Costin: Also, just out of interest, would a working safedisc implementation provide the necessary underpinnings to support the hexalock copy protection system? (http://hexalock.co.il/) I think the needed infrastructure is the same, but of course we

Re: Game road to 1.0

2007-03-25 Thread EA Durbin
From: Stefan Dösinger [EMAIL PROTECTED] To: Scott Ritchie [EMAIL PROTECTED] CC: Tom Wickline [EMAIL PROTECTED], wine-devel@winehq.org Subject: Re: Game road to 1.0 Date: Sun, 25 Mar 2007 18:43:06 +0200 Does anyone here know if the NVIDIA Windows drivers are still rigged with regards

Re: Road to 1.0 (graphics driver architecture)

2007-03-25 Thread Alexandre Julliard
Rolf Kalbermatter [EMAIL PROTECTED] writes: While the current apporach certainly works fine as far as invoking the DC specific functions without a lot of checking about the type of DC that is involved and therefore has a straightforward interface in GDI32 I think the matching of the actual

Re: Road to 1.0

2007-03-25 Thread Dan Kegel
On 3/25/07, Scott Ritchie [EMAIL PROTECTED] wrote: On Sun, 2007-03-25 at 07:39 -0700, Dan Kegel wrote: - Mono integration working for non-toy apps So, when do we need to start including mono as a build/install dependency for Wine in our packages? Once it works better. Right now it's really

Re: Game road to 1.0

2007-03-25 Thread Scott Ritchie
On Sun, 2007-03-25 at 18:43 +0200, Stefan Dösinger wrote: Does anyone here know if the NVIDIA Windows drivers are still rigged with regards to the various 3DMark suite of benchmarks? There was a scandal a while back, and the company claimed to pull their special hacks out, but then they

Re: Road to 1.0

2007-03-25 Thread Alexandre Julliard
Dan Kegel [EMAIL PROTECTED] writes: Alexandre wrote: That's still the plan, yes. I'm mostly waiting for the games support to stabilize; the other main areas, office apps and installers, both seem in good enough shape at this point. I suppose it depends on your definition of office apps.

Re: Game road to 1.0

2007-03-25 Thread Roderick Colenbrander
OpenGL: I don't really know of the windowed opengl state, and the wined3d - wgl move. Still planned? OpenGL needs to get proper windowed opengl rendering support. The best route to that seems to be by using opengl child windows. There's a patch for it but it needs cleanups and then AJ

Re: Game road to 1.0

2007-03-25 Thread Stefan Dösinger
Essentially, they completely broke the rendering engine by hard-coding assumptions about where the camera would be into the driver. Move the camera slightly (such as in the developer version of 3D Mark), and everything is a garbled mess. OK, I take the optimizations back, I didn't know what

Re: Safedisc support (was: Road to 1.0)

2007-03-25 Thread Phil Costin
Stefan Dösinger wrote: Am Sonntag 25 März 2007 17:33 schrieb Phil Costin: Also, just out of interest, would a working safedisc implementation provide the necessary underpinnings to support the hexalock copy protection system? (http://hexalock.co.il/) I think the needed infrastructure is the

Re: Road to 1.0

2007-03-23 Thread Alexandre Julliard
Tom Wickline [EMAIL PROTECTED] writes: I see Wine 1.0 as a set of features that AJ has decided upon, once the feature set is in the tree then a feature freeze will go onto effect.. Then one to six months of only bug fixes. Then wala 1.0 is born. At the last Conf if memory serves me correctly

Re: Road to 1.0

2007-03-23 Thread Kai Blin
On Friday 23 March 2007 20:26, Alexandre Julliard wrote: Tom Wickline [EMAIL PROTECTED] writes: I see Wine 1.0 as a set of features that AJ has decided upon, once the feature set is in the tree then a feature freeze will go onto effect.. Then one to six months of only bug fixes. Then wala

Re: Road to 1.0

2007-03-23 Thread Bryan Haskins
Yea, I agree with what you said, I didn't mean for my message to sound like people were doing anything blatantly wrong, the fact is though, if we like them or hate them from a development standpoint, people love these work arounds as users, and, it's just the evolution of the community that will

Re: Road to 1.0

2007-03-22 Thread Vit Hrachovy
On Tue, Mar 20, 2007 at 03:32:14PM -0700, Dan Kegel wrote: Given list of manual steps required to install Oblivion http://www.uesp.net/wiki/Oblivion:Linux this can be automated easily ... The problem that wine developers have with recipies like the one you cite is that most of the steps in

Re: Road to 1.0

2007-03-22 Thread Kai Blin
On Thursday 22 March 2007 16:25, Vit Hrachovy wrote: First, it somehow mirrors info from AppDB. It can display application usability for range of WINE versions and also make available application on older WINE versions. For example Ubuntu Dapper Drake (6.06) will distribute and support Wine

Re: Road to 1.0

2007-03-22 Thread James Hawkins
On 3/22/07, Vit Hrachovy [EMAIL PROTECTED] wrote: On Tue, Mar 20, 2007 at 03:32:14PM -0700, Dan Kegel wrote: Given list of manual steps required to install Oblivion http://www.uesp.net/wiki/Oblivion:Linux this can be automated easily ... The problem that wine developers have with recipies

Re: Road to 1.0

2007-03-22 Thread Dan Kegel
On 3/22/07, Vit Hrachovy [EMAIL PROTECTED] wrote: For example Ubuntu Dapper Drake (6.06) will distribute and support Wine 0.9.9 for four years from now. I suspect they will be willing to update Drake to wine-1.0 when we release it, since it will be far, far superior to wine-0.9.9. Automated

Re: Road to 1.0

2007-03-22 Thread Bryan Haskins
If you are making it extremely easy for users to run with native dlls and hacky workarounds, then you are hurting Wine. Wine is still beta, That's true... and people technically should only be using wine for the pure sake of testing and helping fix usage. LEt's be honest, very few use it

Winebot / Wine-Doors Was: Road to 1.0

2007-03-22 Thread Jan Zerebecki
I Cc-ed Karl Lattimer from Wine-Doors to also ask him if the provisions detailed here are also compatible with his views of Wine-Doors. Something like Winebot could possibly save me much time while testing and developing. I reinstalled certain applications or workarounds countless times,

Re: Road to 1.0

2007-03-22 Thread Tom Wickline
Hello all, Just thought I would through in my $.02 I see Wine 1.0 as a set of features that AJ has decided upon, once the feature set is in the tree then a feature freeze will go onto effect.. Then one to six months of only bug fixes. Then wala 1.0 is born. At the last Conf if memory serves me

Re: Road to 1.0

2007-03-22 Thread James Hawkins
On 3/22/07, Bryan Haskins [EMAIL PROTECTED] wrote: If you are making it extremely easy for users to run with native dlls and hacky workarounds, then you are hurting Wine. Wine is still beta, That's true... and people technically should only be using wine for the pure sake of testing and

Re: Winebot / Wine-Doors Was: Road to 1.0

2007-03-22 Thread James Hawkins
On 3/22/07, Jan Zerebecki [EMAIL PROTECTED] wrote: I Cc-ed Karl Lattimer from Wine-Doors to also ask him if the provisions detailed here are also compatible with his views of Wine-Doors. Something like Winebot could possibly save me much time while testing and developing. I reinstalled certain

Winebot / Wine-Doors Was: Road to 1.0

2007-03-22 Thread Jan Zerebecki
On Thu, Mar 22, 2007 at 10:03:46PM -0600, James Hawkins wrote: If developers working on projects such as Wine-Doors contributed to Wine, then the bugs would be fixed even faster. I think that this is not necessarily (always) true, probably not even most of the time. Does a developer of e.g.

Re: Winebot / Wine-Doors Was: Road to 1.0

2007-03-22 Thread Tom Wickline
I have a request of these third party tool developers Please add a link on your front page to the WineHQ PayPal account for Donations! Thank You! Tom Wickline

Re: Road to 1.0

2007-03-22 Thread Scott Ritchie
On Thu, 2007-03-22 at 16:25 +0100, Vit Hrachovy wrote: However, usage scenarios for automated SW installer applications offer far more. First, it somehow mirrors info from AppDB. It can display application usability for range of WINE versions and also make available application on older

Re: Road to 1.0

2007-03-22 Thread Scott Ritchie
On Thu, 2007-03-22 at 23:38 -0400, Tom Wickline wrote: Hello all, Just thought I would through in my $.02 I see Wine 1.0 as a set of features that AJ has decided upon, once the feature set is in the tree then a feature freeze will go onto effect.. Then one to six months of only bug fixes.

Re: Road to 1.0

2007-03-21 Thread Tim Schmidt
On 3/20/07, Kai Blin [EMAIL PROTECTED] wrote: http://code.google.com/soc/wine/about.html Like that? Yeah. That was me attempting something resembling humor. GSoC is exactly what I meant. --tim

Road to 1.0

2007-03-20 Thread Dave Bialac
Hi All I've been following the list for about a year now, just reading and learning. Through this process, I've come to wonder about the following question -- what should be the goal for Wine 1.0? I know a lot of development is focused around getting one particular application or

Re: Road to 1.0

2007-03-20 Thread Robert Shearman
Dave Bialac wrote: My personal thought is that Wine should head in the direction of 100% compatibility with a particular version of Windows. Anything that ran on that version should run on Wine 1.0 with no problems. Any thoughts? That just isn't going to happen any time soon. If we were

Re: Road to 1.0

2007-03-20 Thread Bryan Haskins
I kind of agree with him too, Since we can't really just test every single API, obviously, the best thing to do is setup a 1.0 test quite of sorts, where you have either a ton of little applications trying things whether theyre known to work or not, or one big wine made ap which tests as much as

re: Road to 1.0

2007-03-20 Thread Dan Kegel
Rob wrote: I think the only viable way to drive for 1.0 is feature or applications targets, with applications compatibility driving test cases and bug fixing. Yes indeedy. And the only reason I haven't jumped up and posted a proposed list of applications to support for 1.0 is that real app

Re: Road to 1.0

2007-03-20 Thread Vit Hrachovy
Dan Kegel wrote: Rob wrote: I think the only viable way to drive for 1.0 is feature or applications targets, with applications compatibility driving test cases and bug fixing. Yes indeedy. And the only reason I haven't jumped up and posted a proposed list of applications to support for 1.0

Re: Road to 1.0

2007-03-20 Thread Dan Kegel
Vit wrote: Dan Kegel wrote: FWIW, a couple of us have been puttering away on a scheme to make writing application regression testers easier. AutoHotkey (http://www.autohotkey.com) seems to do very well. I'm using it for automated installation of lots of Windows programs into WINE bottles as

Re: Road to 1.0

2007-03-20 Thread Vit Hrachovy
Dan Kegel wrote: In fact complete Wine-Doors / Winebot projects can serve for this purpose too - as a repository of automated WINE tests. Yes, when I heard that Wine-Doors used autohotkey, I realized the same thing. (I gather winebot is part of wine-doors,

Re: Road to 1.0

2007-03-20 Thread Dan Kegel
Vit wrote: WineBot (http://winebot.sandbox.cz) is a sort of lightweight implementation of some core thoughts, but with command line based interface and less dependencies. Both projects share some core ideas and data file formats. WineBot goals are much smaller in scope than Wine-Doors ones,

Re: Road to 1.0

2007-03-20 Thread Tim Schmidt
On 3/20/07, Dan Kegel [EMAIL PROTECTED] wrote: The problem that wine developers have with recipies like the one you cite is that most of the steps in the recipe are there to work around bugs in Wine. ... That said, I'm certainly in favor of helping users, as long as it's done 'right', for

Re: Road to 1.0

2007-03-20 Thread Kai Blin
On Wednesday 21 March 2007 00:08, Tim Schmidt wrote: On 3/20/07, Dan Kegel [EMAIL PROTECTED] wrote: The problem that wine developers have with recipies like the one you cite is that most of the steps in the recipe are there to work around bugs in Wine. ... That said, I'm certainly