Re: Bad CPU autoscaling is making games unplayable for a lot of users

2013-09-17 Thread Konstantin Litvinenko
On 09/14/2013 12:14 AM, Scott Ritchie wrote: Over the past couple years I've been able to try out Wine games on many different environments -- laptops, desktops, even cloud servers. On many occasions, I've discovered that a game appears to run functionally but slowly, however upon further

Re: Bad CPU autoscaling is making games unplayable for a lot of users

2013-09-17 Thread David Laight
On Fri, Sep 13, 2013 at 02:14:24PM -0700, Scott Ritchie wrote: Over the past couple years I've been able to try out Wine games on many different environments -- laptops, desktops, even cloud servers. On many occasions, I've discovered that a game appears to run functionally but slowly

Bad CPU autoscaling is making games unplayable for a lot of users

2013-09-16 Thread Scott Ritchie
Over the past couple years I've been able to try out Wine games on many different environments -- laptops, desktops, even cloud servers. On many occasions, I've discovered that a game appears to run functionally but slowly, however upon further investigation I find that forcing the CPU to run

Re: Bad CPU autoscaling is making games unplayable for a lot of users

2013-09-16 Thread Roderick Colenbrander
the past couple years I've been able to try out Wine games on many different environments -- laptops, desktops, even cloud servers. On many occasions, I've discovered that a game appears to run functionally but slowly, however upon further investigation I find that forcing the CPU to run at 100

Re: some patches to read files faster (especially for baldur's gate and infinity engine games)

2012-07-10 Thread Austin English
On Mon, Jul 9, 2012 at 2:06 PM, Emmanuel Anne emmanuel.a...@gmail.com wrote: Hello, I installed baldur's gate lately and noticed it was still slow in wine, especially if I install a few mods. See the description of the bug here : http://bugs.winehq.org/show_bug.cgi?id=17956 So after reading

Re: [PATCH variant 1] dsound: use a low-quality FIR for games

2012-05-23 Thread Alexander E. Patrakov
has two code paths as well. OTOH the linear resampler has lower quality, and different latency from the FIR-based filter. Due to this difference of latency there may be unaviodable clicks in games (sorry, no concrete example) that frequently switch from 3 to 4 buffers and back. The FIR-based

Re: [PATCH variant 1] dsound: use a low-quality FIR for games

2012-05-23 Thread Alexander E. Patrakov
2012/5/23 Alexander E. Patrakov patra...@gmail.com: Due to this difference of latency there may be unaviodable clicks in games (sorry, no concrete example) that frequently switch from 3 to 4 buffers and back. The FIR-based approach eliminates this effect, because there is no latency difference

Re: [PATCH variant 1] dsound: use a low-quality FIR for games

2012-05-22 Thread Andrew Eikum
Thanks Alexander. Thoughts below... On Sat, May 19, 2012 at 09:09:35PM +0600, Alexander E. Patrakov wrote: There are two ways to implement a high-performance resampler, and I have prepared (conflicting, pick no more than one) patches for both: 1 (this patch): Use a shorter FIR with the

How to debug steam based games

2011-04-18 Thread Brock York
Hey I was wondering how/what is the best approach to debug steam games under wine. If I launch the actual exe file in the steam folders of the game it just just opens and runs steam then killing the process I launched then actually launching the game. The only way I've found to get any useful

Re: How to debug steam based games

2011-04-18 Thread Vitaliy Margolen
On 04/18/2011 08:44 PM, Brock York wrote: I was wondering how/what is the best approach to debug steam games under wine? Start Steam in one terminal by itself. Then start game in another terminal with whatever debug channels you need. The only trick here - each game has it's own command line

[GSoC] Continue work on Games Explorer

2011-03-25 Thread Mariusz Pluciński
Hello, wine-devel In the last year's GSoC, I was working on implementation of Games Explorer features under Wine. I have successfully created it's own interfaces and made them working. However, the task proved harder than I thought before, so I did not create a user-interface part

new winetricks-alpha 20110218-alpha: new verbs office2007pro, sketchup, starcraft2_demo, wowtrial, 14 others; new option --isolate-games

2011-02-18 Thread Dan Kegel
videomemorysize wowtrial and four new options: --guiForce gui progress indications even when run from commandline --isolate-games Puts games in their own sandboxed wineprefix. Experimental. --nocleanLeave temp files when verbs done. Useful when debugging. --showbroken

Re: New winetricks 20110105: improved download error recovery, added first-run optin dialog. New winetricks 20110105-alpha: menu divided into categories, added 35 games

2011-01-06 Thread Qian Hong
Dear Dan Kegel, Thanks for your nice work again! After install ie6 with winetricks, I found that png images can't display in IE6, I download pngfilt.dll manually and regist it with wine regsvr32, then IE6 display png files well. Will winetricks add pngfilt.dll verb, or add integrate pngfilt.dll

Re: New winetricks 20110105: improved download error recovery, added first-run optin dialog. New winetricks 20110105-alpha: menu divided into categories, added 35 games

2011-01-06 Thread Michael Stefaniuc
On 01/06/2011 06:52 PM, Qian Hong wrote: Thanks for your nice work again! After install ie6 with winetricks, I found that png images can't display in IE6, I download pngfilt.dll manually and regist it with wine regsvr32, then IE6 display png files well. Will winetricks add pngfilt.dll verb, or

Re: New winetricks 20110105: improved download error recovery, added first-run optin dialog. New winetricks 20110105-alpha: menu divided into categories, added 35 games

2011-01-06 Thread Qian Hong
Dear Michael Stefaniuc, I can't agree more with you, IE6 must die, the sooner the better. But unfortunately, sometimes I can't leave IE6. For example,my online bank is IE only, it can't work without ActiveX. Maybe you'll suggest me to change another online bank without ActiveX, but unfortunately

Re: New winetricks 20110105: improved download error recovery, added first-run optin dialog. New winetricks 20110105-alpha: menu divided into categories, added 35 games

2011-01-06 Thread Austin English
On Thu, Jan 6, 2011 at 6:14 PM, Qian Hong fract...@gmail.com wrote: Dear Michael Stefaniuc, I can't agree more with you, IE6 must die, the sooner the better. But unfortunately, sometimes I can't leave IE6. For example,my online bank is IE only, it can't work without ActiveX. Maybe you'll

Re: New winetricks 20110105: improved download error recovery, added first-run optin dialog. New winetricks 20110105-alpha: menu divided into categories, added 35 games

2011-01-06 Thread Dan Kegel
On Thu, Jan 6, 2011 at 9:52 AM, Qian Hong fract...@gmail.com wrote: After install ie6 with winetricks, I found that png images can't display in IE6, I download pngfilt.dll manually and regist it with wine regsvr32, then IE6 display png files well. Will winetricks add pngfilt.dll verb, or add

New winetricks 20110105: improved download error recovery, added first-run optin dialog. New winetricks 20110105-alpha: menu divided into categories, added 35 games

2011-01-05 Thread Dan Kegel
in multiple places to add a verb, and you can even put verbs in external files). 7. Added 35 games. (A bunch more remain to be ported from wisotool.) 8. Removed (or, rather, haven't ported yet) a number of less-common verbs. The statistics gathered by the new version will tell us which of the remaining

Re: New winetricks 20110105: improved download error recovery, added first-run optin dialog. New winetricks 20110105-alpha: menu divided into categories, added 35 games

2011-01-05 Thread Reece Dunn
On 5 January 2011 22:45, Dan Kegel d...@kegel.com wrote: Another month, another Winetricks - or, rather, two new Winetricks. Very nice! Here is some games information you may find useful: == Big Fish Games client winetricks -- gecko ie8 * gecko -- suppress the gecko download UI, not strictly

Phoronix benchmarked opengl games on wine...

2010-12-22 Thread Dan Kegel
http://www.phoronix.com/scan.php?page=articleitem=wine_win7_2010 With this testing we ran eight games/benchmarks natively under Ubuntu 10.10, the Windows binaries under the stable Wine 1.2.1, the Windows binaries under the Wine 1.3.9 development snapshot, and then finally under Microsoft Windows

wisotool: now supports seven games, runs on windows, too

2010-04-05 Thread Dan Kegel
-like tool for installing games automatically, with no user interaction. It caches .iso files to automate disc-swapping for multiple-disc apps, and caches cd keys to automate installers that need keys, but you have to load the cache from your real copy of the cds or dvds first.) - Dan

Updated popular game status page: wine handles 49% of popular games well

2010-03-11 Thread Dan Kegel
I've automated http://wiki.winehq.org/GameChecklist so it covers the last ten years now. According to the data, Wine handles about half of all popular games well (i.e. has a gold or platinum rating for them). Woot!

RFC: Detecting, enabling/disabling compositing and games

2010-03-09 Thread Reece Dunn
Hi, Currently (for various reasons), compositing desktops (Compiz/Fusion, KWin4, possibly Mutter and others) cause display issues for fullscreen games/applications running under wine when compositing is enabled. On the Windows side, Vista provides the DwmIsCompositionEnabled

Re: RFC: Detecting, enabling/disabling compositing and games

2010-03-09 Thread Henri Verbeet
You should probably have a look at bug 19376, but what it comes down to is that we need a standardized interface with the window managers first. I think that would be useful in general, not just for Wine.

Mmap/malloc redirection (bug 13335, seems to affect 3D games mainly)

2009-04-29 Thread Paul TBBle Hampson
Bug 13335 [1] is basically OpenGL games crash or run slow. There's two symptoms here, and they're to do with proprietary video drivers. When the nVidia driver fails to mmap stuff from /dev/nvidia0, it starts failing OpenGL commands with GL_OUT_OF_MEMORY. When the FireGL driver fails to mmap

Re: Patch for [Bug 16087] wine spews innumerable Unable to check compatibility for Format... errors in some games

2008-11-18 Thread Henri Verbeet
+switch(Format) +{ +case WINED3DFMT_X8R8G8B8: +case WINED3DFMT_R8G8B8: +case WINED3DFMT_A8R8G8B8: +case WINED3DFMT_A2R10G10B10: +case WINED3DFMT_X1R5G5B5: +case WINED3DFMT_A1R5G5B5: +case

Re: Patch for [Bug 16087] wine spews innumerable Unable to check compatibility for Format... errors in some games

2008-11-18 Thread Henri Verbeet
2008/11/18 Stefan Dösinger [EMAIL PROTECTED]: I think it would be better f getColorBits returned a proper error to the caller, and the caller handles these errors without spamming the FIXME or ERR channel. That would seem better to me than prefiltering the parameters It does, it returns FALSE

Re: Patch for [Bug 16087] wine spews innumerable Unable to check compatibility for Format... errors in some games

2008-11-17 Thread Andrew Fenn
Your patch adds extra whitespace on an empty line. You are mixing coding styles with your if statements. When sending a patch to wine-patches put the patch number followed by how many patches you are sending so the automated scripts can read it. For example [1/1] sending only one patch.

re: Patch for [Bug 16087] wine spews innumerable Unable to check compatibility for Format... errors in some games

2008-11-17 Thread Dan Kegel
Andrew wrote: When sending a patch to wine-patches put the patch number followed by how many patches you are sending so the automated scripts can read it. yes, please! For example [1/1] sending only one patch. Poor example, please don't do it on single patches. You only need to do it for

Re: Lots of regressions in games in last few versions

2008-05-13 Thread Dan Kegel
On Mon, May 12, 2008 at 9:48 PM, Marcel Partap [EMAIL PROTECTED] wrote: Attracting users by promising a major step forward - a finished x.0 release - that don't already come to wine by other means may backfire - a zillion useless bug reports, fed up newbies, many 'ruined' first-foss-contact

Re: Lots of regressions in games in last few versions

2008-05-13 Thread Jeremy White
Relax the code freeze a bit and stay in RC phase for as many releases as the beta phase..? That's like saying don't do the 1.0 release yet, just keep doing 0.9.62, etc... Not going to happen. Wine needs a release. All good open source projects need to release (not just make snapshots)

Re: Lots of regressions in games in last few versions

2008-05-13 Thread Vitaliy Margolen
Austin English wrote: On Sun, May 11, 2008 at 11:31 PM, Vitaliy Margolen [EMAIL PROTECTED] wrote: Austin English wrote: 13120 - I'll run the test tomorrow if I can reproduce/no one has by then. 13110 - no one requested a regression test. I've requested it now. 13101 - not a regression

Re: Lots of regressions in games in last few versions

2008-05-13 Thread Austin English
On Sun, May 11, 2008 at 11:31 PM, Vitaliy Margolen [EMAIL PROTECTED] wrote: Austin English wrote: 13120 - I'll run the test tomorrow if I can reproduce/no one has by then. 13110 - no one requested a regression test. I've requested it now. 13101 - not a regression 13086 - not sure if

re: Lots of regressions in games in last few versions

2008-05-12 Thread Dan Kegel
Vitaliy wrote: To get lots more people to try it and report bugs, so it can improve faster. This is questionable. I can point to several bug reports that have several dozen people reporting problems and that are still open for years. So just saying more bug reports results into better Wine is not

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Vitaliy Margolen
Dan Kegel wrote: I'm not sure what you're angry about. None of us have that much control over exactly which way wine develops. We all scratch our own itches, and it improves at its own pace. What more do you want? Stability. For things to continue working once they get fixed. Which means

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Jochen
James McKenzie schrieb: Vitaliy Margolen wrote: James McKenzie wrote: [...] Again, do we have enough time to test every combination of products in the short release to release schedule. I would say NO. However, this schedule is not of my doing. My saying Release no software before its

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Stefan Dösinger
Am Montag, 12. Mai 2008 14:29:40 schrieb Vitaliy Margolen: Stability. For things to continue working once they get fixed. Which means more developers have to support their changes - promptly address all issues that result from their changes. IMHO this is the way project should be moving

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Stefan Dösinger
Am Sonntag, 11. Mai 2008 05:35:15 schrieb James McKenzie: I agree that a D3D expert needs to fix this problem, pronto. However, I'm not one of them and it looks like at least one of them proposed a fix in the issue. Fyi, I am terribly busy at the moment with university work, I have a bunch of

Re: Lots of regressions in games in last few versions

2008-05-12 Thread James McKenzie
Vitaliy Margolen wrote: Dan Kegel wrote: I'm not sure what you're angry about. None of us have that much control over exactly which way wine develops. We all scratch our own itches, and it improves at its own pace. What more do you want? Stability. For things to continue working

Re: Lots of regressions in games in last few versions

2008-05-12 Thread James Hawkins
On Mon, May 12, 2008 at 10:52 PM, James McKenzie [EMAIL PROTECTED] wrote: Vitaliy Margolen wrote: Dan Kegel wrote: I'm not sure what you're angry about. None of us have that much control over exactly which way wine develops. We all scratch our own itches, and it improves at

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Marcel Partap
but you might kill yourself as well. We need to do what you said, test Wine before releasing to the public. However, this is not possible given the aggressive release schedule of the project. Why is that so? I still do not see any benefit in calling it wine 1.0 at this time. What is the

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Tom Wickline
Well its not only Games, if you install office 2007 NOTHING works with RC-1! You have to revert back to 0.9.59 for it to work the best it ever did, then it's all down hill from each release forward ..As it looks Wine 1.0 will be a huge POS.. Just my $0.02 Tom On Sat, May 10, 2008 at 9

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Reece Dunn
2008/5/11 Tom Wickline [EMAIL PROTECTED]: Well its not only Games, if you install office 2007 NOTHING works with RC-1! You have to revert back to 0.9.59 for it to work the best it ever did, then it's all down hill from each release forward ..As it looks Wine 1.0 will be a huge POS

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Alexander Dorofeyev
Vitaliy Margolen wrote: James McKenzie wrote: Vitaliy Margolen wrote: Several latest releases introduced lots and lots of regressions to a point that no games run as-is. Considering that we are at the code freeze, I'd like to see all patches that cause regressions, and all patches

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Zachary Goldberg
On Sun, May 11, 2008 at 10:58 AM, Alexander Dorofeyev [EMAIL PROTECTED] wrote: Vitaliy Margolen wrote: James McKenzie wrote: Vitaliy Margolen wrote: Several latest releases introduced lots and lots of regressions to a point that no games run as-is. Considering that we are at the code freeze

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
Alexander Dorofeyev wrote: Vitaliy Margolen wrote: James McKenzie wrote: Vitaliy Margolen wrote: Several latest releases introduced lots and lots of regressions to a point that no games run as-is. Considering that we are at the code freeze, I'd like to see all patches that cause

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Alexandre Julliard
Zachary Goldberg [EMAIL PROTECTED] writes: I think most of the participants in this thread thus far recognize the complexity of Wine and the difficulty of the task at hand. I do believe however, that Vitaliy's original arguement still stands. Are we working to make Wine 1.0 be the best at

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Marcel Partap
Tom Wickline schrieb: Well its not only Games, if you install office 2007 NOTHING works with RC-1! You have to revert back to 0.9.59 for it to work the best it ever did, then it's all down hill from each release forward ..As it looks Wine 1.0 will be a huge POS.. i don't even see

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Alexander Dorofeyev
Vitaliy Margolen wrote: If developer can not tell if this is a hi risk or not, then such patch have to be marked as hi risk and should not be accepted while we are in the code freeze. Unless number of people test this patch on different hardware with different software and verify it's

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
that open up a can of worms! No more additional caps that all games starting to use! (until after 1.0) Vitaliy.

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Zachary Goldberg
Alexandre, On Sun, May 11, 2008 at 11:56 AM, Alexandre Julliard [EMAIL PROTECTED] wrote: Zachary Goldberg [EMAIL PROTECTED] writes: I think most of the participants in this thread thus far recognize the complexity of Wine and the difficulty of the task at hand. I do believe however, that

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Alexandre Julliard
Zachary Goldberg [EMAIL PROTECTED] writes: I agree, and I'm of course not talking about reverting the entire tree. Vitaliy has mentioned a few specific patches though (mostly in d3d I think) which have caused some noise in the gaming realm. If Vitaliy or anybody else think a patch must be

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Zachary Goldberg
On Sun, May 11, 2008 at 1:15 PM, Alexandre Julliard [EMAIL PROTECTED] wrote: Zachary Goldberg [EMAIL PROTECTED] writes: I agree, and I'm of course not talking about reverting the entire tree. Vitaliy has mentioned a few specific patches though (mostly in d3d I think) which have caused some

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Austin English
13120 - I'll run the test tomorrow if I can reproduce/no one has by then. 13110 - no one requested a regression test. I've requested it now. 13101 - not a regression 13086 - not sure if it's always existed or a regression. I asked for clarification. If anyone can identify regressions that haven't

re: Lots of regressions in games in last few versions

2008-05-11 Thread Dan Kegel
Marcel wrote: i don't even see the point of a 1.0 release at this point in time. This project has been a work in progress since 15 years. Why the heck has it been decided to do a 'gold' release *now* anyways? To get lots more people to try it and report bugs, so it can improve faster. And to

Re: Lots of regressions in games in last few versions

2008-05-11 Thread James McKenzie
Dan Kegel wrote: Marcel wrote: i don't even see the point of a 1.0 release at this point in time. This project has been a work in progress since 15 years. Why the heck has it been decided to do a 'gold' release *now* anyways? To get lots more people to try it and report bugs, so it

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
Dan Kegel wrote: Marcel wrote: i don't even see the point of a 1.0 release at this point in time. This project has been a work in progress since 15 years. Why the heck has it been decided to do a 'gold' release *now* anyways? To get lots more people to try it and report bugs, so it can

Re: Lots of regressions in games in last few versions

2008-05-11 Thread James McKenzie
pointed out, the simple, but incorrect fix, was to back out the change and then re-introduce it after some major work. This would have delayed the improvement in framerates for many games and productivity programs. And I tend to disagree with you there. I can point to number of things

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Dmitry Timoshkov
Vitaliy Margolen [EMAIL PROTECTED] wrote: For most people yeah it will be a surprise. Until they hit first major problem. Which will put them back into windows land. You see there are much more people out there that use PCs as ... tools. Those tools either work or they don't. Wine just

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
Austin English wrote: 13120 - I'll run the test tomorrow if I can reproduce/no one has by then. 13110 - no one requested a regression test. I've requested it now. 13101 - not a regression 13086 - not sure if it's always existed or a regression. I asked for clarification. If anyone can

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
Dmitry Timoshkov wrote: Vitaliy Margolen [EMAIL PROTECTED] wrote: For most people yeah it will be a surprise. Until they hit first major problem. Which will put them back into windows land. You see there are much more people out there that use PCs as ... tools. Those tools either work or

Lots of regressions in games in last few versions

2008-05-10 Thread Vitaliy Margolen
Several latest releases introduced lots and lots of regressions to a point that no games run as-is. Considering that we are at the code freeze, I'd like to see all patches that cause regressions, and all patches that depend on them starting from wine-0.9.58 be reverted. Also each patch to have

Re: Lots of regressions in games in last few versions

2008-05-10 Thread James McKenzie
Vitaliy Margolen wrote: Several latest releases introduced lots and lots of regressions to a point that no games run as-is. Considering that we are at the code freeze, I'd like to see all patches that cause regressions, and all patches that depend on them starting from wine-0.9.58

Re: Lots of regressions in games in last few versions

2008-05-10 Thread Vitaliy Margolen
James McKenzie wrote: Vitaliy Margolen wrote: Several latest releases introduced lots and lots of regressions to a point that no games run as-is. Considering that we are at the code freeze, I'd like to see all patches that cause regressions, and all patches that depend on them starting

Re: Lots of regressions in games in last few versions

2008-05-10 Thread Vitaliy Margolen
James McKenzie wrote: Vitaliy Margolen wrote: James McKenzie wrote: Vitaliy Margolen wrote: Several latest releases introduced lots and lots of regressions to a point that no games run as-is. Considering that we are at the code freeze, I'd like to see all patches that cause regressions

Re: Review comparing Wine and Vista for running games

2008-02-01 Thread Jeff Latimer
Bang Jun-young wrote: I think this kind of a silly game doesn't help Wine as much... It may not be a help but like they say there's not such thing as bad publicity. A lot more people hear of Wine is better than not hearing about it.

Review comparing Wine and Vista for running games

2008-01-31 Thread Dan Kegel
http://wastingtimewithmikeandari.wordpress.com/2008/01/31/linux-has-better-windows-compatibility-than-vista/ It'd be nice if we ran those games properly, but still, at least we didn't lock the system.

Re: Review comparing Wine and Vista for running games

2008-01-31 Thread Bang Jun-young
To prove Wine is better than Vista: 1. Find a number of games that don't work with Vista but work fine with Wine. 2. Write a blog. 3. Everybody knows that Vista sucks. Now a Vista user gets upset with the results, so he will: 1. Find a ton of games and apps that don't work with Wine but work

Re: winex11.drv deadkey handling and games

2007-12-15 Thread Dmitry Timoshkov
F Capela [EMAIL PROTECTED] wrote: A small fix to those who play games using keyboard layouts with deadkeys. Patch generated against 0.9.51 release. Wine currently don't pass keypress events to the windows executable when the keypress is either a deadkey or follows a deadkey. This makes

dinput - mouse warping -games that needs it?

2007-12-14 Thread Adam Rimon
Hi, I'm trying to get rid of the warping patch, or at least to change it to something that won't make the mouse stuck in the middle of the screen in some games (Next Life for instance). Can you give me names of games that need this warping? (I had found in the archives a mention of Quake II

Re: dinput - mouse warping -games that needs it?

2007-12-14 Thread Tom Wickline
swat 4 ? On Dec 14, 2007 3:45 AM, Adam Rimon [EMAIL PROTECTED] wrote: Hi, I'm trying to get rid of the warping patch, or at least to change it to something that won't make the mouse stuck in the middle of the screen in some games (Next Life for instance). Can you give me names of games

Re: dinput - mouse warping -games that needs it?

2007-12-14 Thread Stefan Dösinger
Am Freitag, 14. Dezember 2007 09:45:48 schrieb Adam Rimon: Hi, I'm trying to get rid of the warping patch, or at least to change it to something that won't make the mouse stuck in the middle of the screen in some games (Next Life for instance). Can you give me names of games that need

Re: dinput - mouse warping -games that needs it?

2007-12-14 Thread Vitaliy Margolen
Adam Rimon wrote: Hi, I'm trying to get rid of the warping patch, or at least to change it to something that won't make the mouse stuck in the middle of the screen in some games (Next Life for instance). Can you give me names of games that need this warping? (I had found in the archives

Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Stefan Dösinger
Am Montag, 1. Oktober 2007 21:36:26 schrieb Roderick Colenbrander: Call of Duty is popular but I would say that CounterStrike (+ CounsterStrike Source, the port to the Source engine) are way more popular. More and more games these days are distributed using Steam. That's something to watch

Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Kai Blin
On Tuesday 02 October 2007 11:12:41 Stefan Dösinger wrote: I think the main blockers for Wine as a gaming Platform isn't D3D any more. A few months back sound used to be a blocker, but Maarten has done a great job on that. Most issues seem to be located in the copy protection area, and in

Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Reece Dunn
is the current money maker. Until Starcraft II :) (Interestingly, these are all Blizzard games.) There are different things to consider when deciding the popularity of a game. Searching Google is only really useful around the time of release (with a suitable time window either side). That is because

Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Reece Dunn
flatlined long ago, but instead it's still going strong. What's driving all those queries if not user interest? Sure. My comments were generalisations that apply to most games. I certainly agree that other sources of data will show things that Google query history doesn't, but that huge

Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Dan Kegel
I spent some time noodling around looking at what games are really popular (I wouldn't know firsthand, I don't play much). There's some data at http://www.amazon.com/gp/bestsellers/videogames (click on PC Games). I tried to cross-check titles with Google Trends to see which ones seem enduringly

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Daniel Remenak
://www.xfire.com/cms/stats/ [2] http://www.mmogchart.com/Chart7.html --Daniel Remenak On 10/1/07, Dan Kegel [EMAIL PROTECTED] wrote: I spent some time noodling around looking at what games are really popular (I wouldn't know firsthand, I don't play much). There's some data at http://www.amazon.com/gp

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Jesse Allen
On 10/1/07, Daniel Remenak [EMAIL PROTECTED] wrote: No other single game has the market penetration and staying power of WoW as things stand. I think starcraft has it beat for penetration and staying power, actually. But WoW is the current money maker.

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Dan Kegel
On 10/1/07, Jesse Allen [EMAIL PROTECTED] wrote: On 10/1/07, Daniel Remenak [EMAIL PROTECTED] wrote: No other single game has the market penetration and staying power of WoW as things stand. I think starcraft has it beat for penetration and staying power, actually. But WoW is the current

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Roderick Colenbrander
games these days are distributed using Steam. That's something to watch too. Roderick -- Pt! Schon vom neuen GMX MultiMessenger gehört? Der kanns mit allen: http://www.gmx.net/de/go/multimessenger

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Dan Kegel
On 10/1/07, Reece Dunn [EMAIL PROTECTED] wrote: Searching Google is only really useful around the time of release (with a suitable time window either side). If that were true, I would expect World of Warcraft's google search curve to have flatlined long ago, but instead it's still going strong.

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Vincent Povirk
Because this is my solution to everything, here's a wikipedia link: http://en.wikipedia.org/wiki/List_of_best-selling_video_games#PC The Sims belongs on that list based on google trends. On 10/1/07, Dan Kegel [EMAIL PROTECTED] wrote: On 10/1/07, Jesse Allen [EMAIL PROTECTED] wrote: On

AntiAliasing for Source Based games

2007-09-28 Thread christine . youngson
Hi everyone, I'm exceptionally new to posting messages on mailing lists (ie its my first time) so please forgive me in advance if I've done something wrong! My question for the wine developers is, why is Anti Aliasing not supported for Source based games? I play Day of Defeat Source everyday

Re: AntiAliasing for Source Based games

2007-09-28 Thread Wojciech 'arab' Arabczyk
Hi, I would consider learning C etc myself to try and get this functionality (I learned Java as part of my degree) up and running, but sadly I probably don't have the skills to contribute. AA under linux is not app-dependant afaik. It's driver dependant, so you'll have to setup your graphics

Re: AntiAliasing for Source Based games

2007-09-28 Thread Stefan Dösinger
is, why is Anti Aliasing not supported for Source based games? As Roderick mentioned AA is a property of the Pixel Format. Due to deeply rooted reasons Wine at startup. It has to choose one before the application can say what it wants, and later on it cannot be changed. Wine first tries

Re: AntiAliasing for Source Based games

2007-09-28 Thread Roderick Colenbrander
and for that reason games running on Wine don't show AA. This is the case for both OpenGL and Direct3D. Roderick -- GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS. Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail

Re: A fix for a problem with older games

2007-09-11 Thread Stefan Dösinger
Am Sonntag, 9. September 2007 17:10:39 schrieb Martin: That patch is not correct Are you sure that this patch really causes a problem? If you are running the game in winedbg and get an exception there it is a symptom of the DIB management in winex11.drv. You can just use pass to pass the

Re: UbiSoft giving away games

2007-09-03 Thread Kovács András
Hi, Rayman Raving Rabbids input related pateches isn't in because, it hason't been cleaned yet because ofl ack of time. If somebody interested in, i can send tha patch, that makes RRR to run. andras 2007. szeptember 2. 12.22 dátummal Stefan Dösinger ezt írta: Am Sonntag, 2. September 2007

Re: UbiSoft giving away games

2007-09-02 Thread Stefan Dösinger
Am Sonntag, 2. September 2007 06:58 schrieb Michael Lothian: Hi Just thought I'd share this with you all. http://www.theinquirer.net/default.aspx?article=42069 For those of you that haven't heard I know FarCry works with wine I'm not sure about the other 2 but it could be worth making

UbiSoft giving away games

2007-09-01 Thread Michael Lothian
Hi Just thought I'd share this with you all. http://www.theinquirer.net/default.aspx?article=42069 For those of you that haven't heard I know FarCry works with wine I'm not sure about the other 2 but it could be worth making them work if they don't as a PR exercise especally if they work under

Re: Symbol demangling and the games crashing

2006-09-09 Thread Stefan Dösinger
Escpecially for games StarTrek Armada and Gothic. Are you speaking about Gothic 1 or Gothic 2? Gothic 2 needs native dmusic and friends to work(dmime, dmloader, dmsynth, dmusic). I don't know about Startrek Armada, can you send me a +ddraw,+d3d7 trace, or file a bug report if there isn't already one

Symbol demangling and the games crashing

2006-09-08 Thread Vijay Kiran Kamuju
Hi, In the bug reports I have seen that we are facing problems with symbol demangling of '_R' operators and 'Y' datatypes. err:msvcrt:symbol_demangle Unknown operator: _R and err:msvcrt:demangle_datatype Unknown type Y Escpecially for games StarTrek Armada and Gothic. If anyone is intersted

Re: Symbol demangling and the games crashing

2006-09-08 Thread Marcus Meissner
Escpecially for games StarTrek Armada and Gothic. If anyone is intersted in symbol demangling stuff(msvcrt), here is an excellent guide for definition of symbols, etc : http://sparcs.kaist.ac.kr/~tokigun/article/vcmangle.html I will try to come up with a basic patch for that. I dont mind

Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread Jason Green
Well, we discussed a few different ways of handling this, and here are the results: 1) We can flip the texture we get from the framebuffer in Device_LoadTexture. Getting images from the back framebuffer always are upside down, so we'll need to manually flip it before setting it as the next

Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread Frank Richter
On 25.07.2006 14:48, Jason Green wrote: However, when you use a shader, you don't use those matrices at all, you pass your own vec4 (4 component float vector) constants into the shader program, and you don't just have 4 of them to use as a matrix, you have as many as the hardware allows

Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread H. Verbeet
On 26/07/06, Jason Green [EMAIL PROTECTED] wrote: 2) Try to do some kind of fixup in the shader itself. I'm not entirely sure how to do this other than being creative with the small hack I posted originally. There are no noticable performance losses, It might be possible to fixup the inputs

Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread H. Verbeet
On 26/07/06, Frank Richter [EMAIL PROTECTED] wrote: On 25.07.2006 14:48, Jason Green wrote: However, when you use a shader, you don't use those matrices at all, you pass your own vec4 (4 component float vector) constants into the shader program, and you don't just have 4 of them to use as a

Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread Frank Richter
On 26.07.2006 14:31, H. Verbeet wrote: However, you do know the register into which the output position will be written by the VP. Could flipping the Y of the output position at the very end of the VP work? Well, you can't really do that, since it's not guaranteed the mvp matrix will only be

  1   2   >