On 09/14/2013 12:14 AM, Scott Ritchie wrote:
Over the past couple years I've been able to try out Wine games on many
different environments -- laptops, desktops, even cloud servers.
On many occasions, I've discovered that a game appears to run
functionally but slowly, however upon further
On Fri, Sep 13, 2013 at 02:14:24PM -0700, Scott Ritchie wrote:
Over the past couple years I've been able to try out Wine games on many
different environments -- laptops, desktops, even cloud servers.
On many occasions, I've discovered that a game appears to run
functionally but slowly
Over the past couple years I've been able to try out Wine games on many
different environments -- laptops, desktops, even cloud servers.
On many occasions, I've discovered that a game appears to run
functionally but slowly, however upon further investigation I find that
forcing the CPU to run
the past couple years I've been able to try out Wine games on many
different environments -- laptops, desktops, even cloud servers.
On many occasions, I've discovered that a game appears to run
functionally but slowly, however upon further investigation I find that
forcing the CPU to run at 100
On Mon, Jul 9, 2012 at 2:06 PM, Emmanuel Anne emmanuel.a...@gmail.com wrote:
Hello, I installed baldur's gate lately and noticed it was still slow in
wine, especially if I install a few mods.
See the description of the bug here :
http://bugs.winehq.org/show_bug.cgi?id=17956
So after reading
has two code paths as well. OTOH the linear resampler
has lower quality, and different latency from the FIR-based filter.
Due to this difference of latency there may be unaviodable clicks in
games (sorry, no concrete example) that frequently switch from 3 to 4
buffers and back. The FIR-based
2012/5/23 Alexander E. Patrakov patra...@gmail.com:
Due to this difference of latency there may be unaviodable clicks in
games (sorry, no concrete example) that frequently switch from 3 to 4
buffers and back. The FIR-based approach eliminates this effect,
because there is no latency difference
Thanks Alexander. Thoughts below...
On Sat, May 19, 2012 at 09:09:35PM +0600, Alexander E. Patrakov wrote:
There are two ways to implement a high-performance resampler, and I
have prepared (conflicting, pick no more than one) patches for both:
1 (this patch): Use a shorter FIR with the
Hey
I was wondering how/what is the best approach to debug steam games under
wine. If I launch the actual exe file in the steam folders of the game it
just just opens and runs steam
then killing the process I launched then actually launching the game. The
only way I've found to get any useful
On 04/18/2011 08:44 PM, Brock York wrote:
I was wondering how/what is the best approach to debug steam games under
wine?
Start Steam in one terminal by itself. Then start game in another terminal
with whatever debug channels you need. The only trick here - each game has
it's own command line
Hello, wine-devel
In the last year's GSoC, I was working on implementation of Games
Explorer features under Wine. I have successfully created it's own
interfaces and made them working. However, the task proved harder than I
thought before, so I did not create a user-interface part
videomemorysize wowtrial
and four new options:
--guiForce gui progress indications even when run from commandline
--isolate-games Puts games in their own sandboxed wineprefix. Experimental.
--nocleanLeave temp files when verbs done. Useful when debugging.
--showbroken
Dear Dan Kegel,
Thanks for your nice work again!
After install ie6 with winetricks, I found that png images can't display in
IE6,
I download pngfilt.dll manually and regist it with wine regsvr32, then IE6
display png files well.
Will winetricks add pngfilt.dll verb, or add integrate pngfilt.dll
On 01/06/2011 06:52 PM, Qian Hong wrote:
Thanks for your nice work again!
After install ie6 with winetricks, I found that png images can't display
in IE6,
I download pngfilt.dll manually and regist it with wine regsvr32, then
IE6 display png files well.
Will winetricks add pngfilt.dll verb, or
Dear Michael Stefaniuc,
I can't agree more with you, IE6 must die, the sooner the better.
But unfortunately, sometimes I can't leave IE6. For example,my online bank
is IE only, it can't work without ActiveX. Maybe you'll suggest me to change
another online bank without ActiveX, but unfortunately
On Thu, Jan 6, 2011 at 6:14 PM, Qian Hong fract...@gmail.com wrote:
Dear Michael Stefaniuc,
I can't agree more with you, IE6 must die, the sooner the better.
But unfortunately, sometimes I can't leave IE6. For example,my online bank
is IE only, it can't work without ActiveX. Maybe you'll
On Thu, Jan 6, 2011 at 9:52 AM, Qian Hong fract...@gmail.com wrote:
After install ie6 with winetricks, I found that png images can't display in
IE6,
I download pngfilt.dll manually and regist it with wine regsvr32, then IE6
display png files well.
Will winetricks add pngfilt.dll verb, or add
in multiple places to add
a verb, and you can even put verbs in external files).
7. Added 35 games. (A bunch more remain to be ported from wisotool.)
8. Removed (or, rather, haven't ported yet) a number of less-common verbs.
The statistics gathered by the new version will tell us which of the
remaining
On 5 January 2011 22:45, Dan Kegel d...@kegel.com wrote:
Another month, another Winetricks - or, rather, two new Winetricks.
Very nice!
Here is some games information you may find useful:
== Big Fish Games client
winetricks -- gecko ie8
* gecko -- suppress the gecko download UI, not strictly
http://www.phoronix.com/scan.php?page=articleitem=wine_win7_2010
With this testing we ran eight games/benchmarks
natively under Ubuntu 10.10,
the Windows binaries under the stable Wine 1.2.1,
the Windows binaries under the Wine 1.3.9 development snapshot,
and then finally under Microsoft Windows
-like tool for installing games automatically, with no user
interaction. It caches .iso files to automate disc-swapping for
multiple-disc apps,
and caches cd keys to automate installers that need keys, but you
have to load the cache from your real copy of the cds or dvds first.)
- Dan
I've automated http://wiki.winehq.org/GameChecklist so it covers the last
ten years now. According to the data, Wine handles about half of all popular
games well (i.e. has a gold or platinum rating for them). Woot!
Hi,
Currently (for various reasons), compositing desktops (Compiz/Fusion,
KWin4, possibly Mutter and others) cause display issues for fullscreen
games/applications running under wine when compositing is enabled.
On the Windows side, Vista provides the DwmIsCompositionEnabled
You should probably have a look at bug 19376, but what it comes down
to is that we need a standardized interface with the window managers
first. I think that would be useful in general, not just for Wine.
Bug 13335 [1] is basically OpenGL games crash or run slow.
There's two symptoms here, and they're to do with proprietary video
drivers.
When the nVidia driver fails to mmap stuff from /dev/nvidia0, it starts
failing OpenGL commands with GL_OUT_OF_MEMORY.
When the FireGL driver fails to mmap
+switch(Format)
+{
+case WINED3DFMT_X8R8G8B8:
+case WINED3DFMT_R8G8B8:
+case WINED3DFMT_A8R8G8B8:
+case WINED3DFMT_A2R10G10B10:
+case WINED3DFMT_X1R5G5B5:
+case WINED3DFMT_A1R5G5B5:
+case
2008/11/18 Stefan Dösinger [EMAIL PROTECTED]:
I think it would be better f getColorBits returned a proper error to the
caller, and the caller handles these errors without spamming the FIXME or
ERR channel. That would seem better to me than prefiltering the parameters
It does, it returns FALSE
Your patch adds extra whitespace on an empty line.
You are mixing coding styles with your if statements.
When sending a patch to wine-patches put the patch number followed by
how many patches you are sending so the automated scripts can read it.
For example [1/1] sending only one patch.
Andrew wrote:
When sending a patch to wine-patches put the patch number followed by
how many patches you are sending so the automated scripts can read it.
yes, please!
For example [1/1] sending only one patch.
Poor example, please don't do it on single patches.
You only need to do it for
On Mon, May 12, 2008 at 9:48 PM, Marcel Partap [EMAIL PROTECTED] wrote:
Attracting users by promising a major step forward - a finished x.0 release
- that don't already come to wine by other means may backfire - a zillion
useless bug reports, fed up newbies, many 'ruined' first-foss-contact
Relax the code freeze a bit and stay in RC phase for as many releases as
the beta phase..?
That's like saying don't do the 1.0 release yet, just keep doing
0.9.62, etc...
Not going to happen. Wine needs a release. All good open source
projects need to release (not just make snapshots)
Austin English wrote:
On Sun, May 11, 2008 at 11:31 PM, Vitaliy Margolen
[EMAIL PROTECTED] wrote:
Austin English wrote:
13120 - I'll run the test tomorrow if I can reproduce/no one has by then.
13110 - no one requested a regression test. I've requested it now.
13101 - not a regression
On Sun, May 11, 2008 at 11:31 PM, Vitaliy Margolen
[EMAIL PROTECTED] wrote:
Austin English wrote:
13120 - I'll run the test tomorrow if I can reproduce/no one has by then.
13110 - no one requested a regression test. I've requested it now.
13101 - not a regression
13086 - not sure if
Vitaliy wrote:
To get lots more people to try it and report bugs, so it can improve faster.
This is questionable. I can point to several bug reports that have several
dozen people reporting problems and that are still open for years. So just
saying more bug reports results into better Wine is not
Dan Kegel wrote:
I'm not sure what you're angry about.
None of us have that much control over exactly
which way wine develops. We all scratch our own itches,
and it improves at its own pace.
What more do you want?
Stability. For things to continue working once they get fixed. Which means
James McKenzie schrieb:
Vitaliy Margolen wrote:
James McKenzie wrote:
[...]
Again, do we have enough time to test every combination of products in
the short release to release schedule. I would say NO. However, this
schedule is not of my doing. My saying Release no software before its
Am Montag, 12. Mai 2008 14:29:40 schrieb Vitaliy Margolen:
Stability. For things to continue working once they get fixed. Which means
more developers have to support their changes - promptly address all
issues that result from their changes. IMHO this is the way project should
be moving
Am Sonntag, 11. Mai 2008 05:35:15 schrieb James McKenzie:
I agree that a D3D expert needs to fix this problem, pronto. However,
I'm not one of them and it looks like at least one of them proposed a
fix in the issue.
Fyi, I am terribly busy at the moment with university work, I have a bunch of
Vitaliy Margolen wrote:
Dan Kegel wrote:
I'm not sure what you're angry about.
None of us have that much control over exactly
which way wine develops. We all scratch our own itches,
and it improves at its own pace.
What more do you want?
Stability. For things to continue working
On Mon, May 12, 2008 at 10:52 PM, James McKenzie
[EMAIL PROTECTED] wrote:
Vitaliy Margolen wrote:
Dan Kegel wrote:
I'm not sure what you're angry about.
None of us have that much control over exactly
which way wine develops. We all scratch our own itches,
and it improves at
but you might kill yourself as well. We need to do what you said, test
Wine before releasing to the public. However, this is not possible
given the aggressive release schedule of the project.
Why is that so? I still do not see any benefit in calling it wine 1.0 at this
time. What is the
Well its not only Games, if you install office 2007 NOTHING works with RC-1!
You have to revert back to 0.9.59 for it to work the best it ever did, then
it's all down hill from each release forward ..As it looks Wine
1.0 will be a huge POS..
Just my $0.02
Tom
On Sat, May 10, 2008 at 9
2008/5/11 Tom Wickline [EMAIL PROTECTED]:
Well its not only Games, if you install office 2007 NOTHING works with RC-1!
You have to revert back to 0.9.59 for it to work the best it ever did, then
it's all down hill from each release forward ..As it looks Wine
1.0 will be a huge POS
Vitaliy Margolen wrote:
James McKenzie wrote:
Vitaliy Margolen wrote:
Several latest releases introduced lots and lots of regressions to a
point that no games run as-is. Considering that we are at the code
freeze, I'd like to see all patches that cause regressions, and all
patches
On Sun, May 11, 2008 at 10:58 AM, Alexander Dorofeyev [EMAIL PROTECTED] wrote:
Vitaliy Margolen wrote:
James McKenzie wrote:
Vitaliy Margolen wrote:
Several latest releases introduced lots and lots of regressions to a
point that no games run as-is. Considering that we are at the code
freeze
Alexander Dorofeyev wrote:
Vitaliy Margolen wrote:
James McKenzie wrote:
Vitaliy Margolen wrote:
Several latest releases introduced lots and lots of regressions to a
point that no games run as-is. Considering that we are at the code
freeze, I'd like to see all patches that cause
Zachary Goldberg [EMAIL PROTECTED] writes:
I think most of the participants in this thread thus far recognize the
complexity of Wine and the difficulty of the task at hand. I do
believe however, that Vitaliy's original arguement still stands. Are
we working to make Wine 1.0 be the best at
Tom Wickline schrieb:
Well its not only Games, if you install office 2007 NOTHING works with RC-1!
You have to revert back to 0.9.59 for it to work the best it ever did, then
it's all down hill from each release forward ..As it looks Wine
1.0 will be a huge POS..
i don't even see
Vitaliy Margolen wrote:
If developer can not tell if this is a hi risk or not, then such patch
have to be marked as hi risk and should not be accepted while we are in
the code freeze. Unless number of people test this patch on different
hardware with different software and verify it's
that open up a can of worms! No more
additional caps that all games starting to use! (until after 1.0)
Vitaliy.
Alexandre,
On Sun, May 11, 2008 at 11:56 AM, Alexandre Julliard
[EMAIL PROTECTED] wrote:
Zachary Goldberg [EMAIL PROTECTED] writes:
I think most of the participants in this thread thus far recognize the
complexity of Wine and the difficulty of the task at hand. I do
believe however, that
Zachary Goldberg [EMAIL PROTECTED] writes:
I agree, and I'm of course not talking about reverting the entire
tree. Vitaliy has mentioned a few specific patches though (mostly in
d3d I think) which have caused some noise in the gaming realm.
If Vitaliy or anybody else think a patch must be
On Sun, May 11, 2008 at 1:15 PM, Alexandre Julliard [EMAIL PROTECTED] wrote:
Zachary Goldberg [EMAIL PROTECTED] writes:
I agree, and I'm of course not talking about reverting the entire
tree. Vitaliy has mentioned a few specific patches though (mostly in
d3d I think) which have caused some
13120 - I'll run the test tomorrow if I can reproduce/no one has by then.
13110 - no one requested a regression test. I've requested it now.
13101 - not a regression
13086 - not sure if it's always existed or a regression. I asked for
clarification.
If anyone can identify regressions that haven't
Marcel wrote:
i don't even see the point of a 1.0 release at this point in time.
This project has been a work in progress since 15 years.
Why the heck has it been decided to do a 'gold' release *now* anyways?
To get lots more people to try it and report bugs, so it can improve faster.
And to
Dan Kegel wrote:
Marcel wrote:
i don't even see the point of a 1.0 release at this point in time.
This project has been a work in progress since 15 years.
Why the heck has it been decided to do a 'gold' release *now* anyways?
To get lots more people to try it and report bugs, so it
Dan Kegel wrote:
Marcel wrote:
i don't even see the point of a 1.0 release at this point in time.
This project has been a work in progress since 15 years.
Why the heck has it been decided to do a 'gold' release *now* anyways?
To get lots more people to try it and report bugs, so it can
pointed out, the simple, but incorrect fix, was to
back out the change and then re-introduce it after some major work.
This would have delayed the improvement in framerates for many games and
productivity programs.
And I tend to disagree with you there. I can point to number of things
Vitaliy Margolen [EMAIL PROTECTED] wrote:
For most people yeah it will be a surprise. Until they hit first major
problem. Which will put them back into windows land. You see there are much
more people out there that use PCs as ... tools. Those tools either work or
they don't. Wine just
Austin English wrote:
13120 - I'll run the test tomorrow if I can reproduce/no one has by then.
13110 - no one requested a regression test. I've requested it now.
13101 - not a regression
13086 - not sure if it's always existed or a regression. I asked for
clarification.
If anyone can
Dmitry Timoshkov wrote:
Vitaliy Margolen [EMAIL PROTECTED] wrote:
For most people yeah it will be a surprise. Until they hit first major
problem. Which will put them back into windows land. You see there are
much more people out there that use PCs as ... tools. Those tools
either work or
Several latest releases introduced lots and lots of regressions to a point
that no games run as-is. Considering that we are at the code freeze, I'd
like to see all patches that cause regressions, and all patches that depend
on them starting from wine-0.9.58 be reverted.
Also each patch to have
Vitaliy Margolen wrote:
Several latest releases introduced lots and lots of regressions to a point
that no games run as-is. Considering that we are at the code freeze, I'd
like to see all patches that cause regressions, and all patches that depend
on them starting from wine-0.9.58
James McKenzie wrote:
Vitaliy Margolen wrote:
Several latest releases introduced lots and lots of regressions to a
point that no games run as-is. Considering that we are at the code
freeze, I'd like to see all patches that cause regressions, and all
patches that depend on them starting
James McKenzie wrote:
Vitaliy Margolen wrote:
James McKenzie wrote:
Vitaliy Margolen wrote:
Several latest releases introduced lots and lots of regressions to a
point that no games run as-is. Considering that we are at the code
freeze, I'd like to see all patches that cause regressions
Bang Jun-young wrote:
I think this kind of a silly game doesn't help Wine as much...
It may not be a help but like they say there's not such thing as bad
publicity. A lot more people hear of Wine is better than not hearing
about it.
http://wastingtimewithmikeandari.wordpress.com/2008/01/31/linux-has-better-windows-compatibility-than-vista/
It'd be nice if we ran those games properly, but still,
at least we didn't lock the system.
To prove Wine is better than Vista:
1. Find a number of games that don't work with Vista but work fine with Wine.
2. Write a blog.
3. Everybody knows that Vista sucks.
Now a Vista user gets upset with the results, so he will:
1. Find a ton of games and apps that don't work with Wine but work
F Capela [EMAIL PROTECTED] wrote:
A small fix to those who play games using keyboard layouts with
deadkeys. Patch generated against 0.9.51 release.
Wine currently don't pass keypress events to the windows executable
when the keypress is either a deadkey or follows a deadkey. This makes
Hi,
I'm trying to get rid of the warping patch, or at least to change it to
something that won't make the mouse
stuck in the middle of the screen in some games (Next Life for instance).
Can you give me names of games that need this warping?
(I had found in the archives a mention of Quake II
swat 4 ?
On Dec 14, 2007 3:45 AM, Adam Rimon [EMAIL PROTECTED] wrote:
Hi,
I'm trying to get rid of the warping patch, or at least to change it to
something that won't make the mouse
stuck in the middle of the screen in some games (Next Life for instance).
Can you give me names of games
Am Freitag, 14. Dezember 2007 09:45:48 schrieb Adam Rimon:
Hi,
I'm trying to get rid of the warping patch, or at least to change it to
something that won't make the mouse
stuck in the middle of the screen in some games (Next Life for instance).
Can you give me names of games that need
Adam Rimon wrote:
Hi,
I'm trying to get rid of the warping patch, or at least to change it to
something that won't make the mouse
stuck in the middle of the screen in some games (Next Life for instance).
Can you give me names of games that need this warping?
(I had found in the archives
Am Montag, 1. Oktober 2007 21:36:26 schrieb Roderick Colenbrander:
Call of Duty is popular but I would say that CounterStrike (+
CounsterStrike Source, the port to the Source engine) are way more popular.
More and more games these days are distributed using Steam. That's
something to watch
On Tuesday 02 October 2007 11:12:41 Stefan Dösinger wrote:
I think the main blockers for Wine as a gaming Platform isn't D3D any more.
A few months back sound used to be a blocker, but Maarten has done a great
job on that. Most issues seem to be located in the copy protection area,
and in
is the current money maker.
Until Starcraft II :) (Interestingly, these are all Blizzard games.)
There are different things to consider when deciding the popularity of a game.
Searching Google is only really useful around the time of release
(with a suitable time window either side). That is because
flatlined long ago, but instead it's
still going strong. What's driving all those queries if not
user interest?
Sure. My comments were generalisations that apply to most games.
I certainly agree that other sources of data will show
things that Google query history doesn't, but that
huge
I spent some time noodling around looking
at what games are really popular (I wouldn't
know firsthand, I don't play much).
There's some data at
http://www.amazon.com/gp/bestsellers/videogames
(click on PC Games).
I tried to cross-check titles with Google Trends to
see which ones seem enduringly
://www.xfire.com/cms/stats/
[2] http://www.mmogchart.com/Chart7.html
--Daniel Remenak
On 10/1/07, Dan Kegel [EMAIL PROTECTED] wrote:
I spent some time noodling around looking
at what games are really popular (I wouldn't
know firsthand, I don't play much).
There's some data at
http://www.amazon.com/gp
On 10/1/07, Daniel Remenak [EMAIL PROTECTED] wrote:
No other single game has the market penetration and staying power of
WoW as things stand.
I think starcraft has it beat for penetration and staying power,
actually. But WoW is the current money maker.
On 10/1/07, Jesse Allen [EMAIL PROTECTED] wrote:
On 10/1/07, Daniel Remenak [EMAIL PROTECTED] wrote:
No other single game has the market penetration and staying power of
WoW as things stand.
I think starcraft has it beat for penetration and staying power,
actually. But WoW is the current
games these days are distributed using Steam. That's something to
watch too.
Roderick
--
Pt! Schon vom neuen GMX MultiMessenger gehört?
Der kanns mit allen: http://www.gmx.net/de/go/multimessenger
On 10/1/07, Reece Dunn [EMAIL PROTECTED] wrote:
Searching Google is only really useful around the time of release
(with a suitable time window either side).
If that were true, I would expect World of Warcraft's google
search curve to have flatlined long ago, but instead it's
still going strong.
Because this is my solution to everything, here's a wikipedia link:
http://en.wikipedia.org/wiki/List_of_best-selling_video_games#PC
The Sims belongs on that list based on google trends.
On 10/1/07, Dan Kegel [EMAIL PROTECTED] wrote:
On 10/1/07, Jesse Allen [EMAIL PROTECTED] wrote:
On
Hi everyone,
I'm exceptionally new to posting messages on mailing lists (ie its my first
time) so please forgive me in advance if I've done something wrong!
My question for the wine developers is, why is Anti Aliasing not supported for
Source based games?
I play Day of Defeat Source everyday
Hi,
I would consider learning C etc myself to try and get this functionality (I
learned Java as part of my degree) up and running, but sadly I probably
don't have the skills to contribute.
AA under linux is not app-dependant afaik. It's driver dependant, so you'll
have to setup your graphics
is, why is Anti Aliasing not supported
for Source based games?
As Roderick mentioned AA is a property of the Pixel Format. Due to deeply
rooted reasons Wine at startup. It has to choose one before the application
can say what it wants, and later on it cannot be changed. Wine first tries
and for that reason games running on Wine don't show
AA. This is the case for both OpenGL and Direct3D.
Roderick
--
GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS.
Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail
Am Sonntag, 9. September 2007 17:10:39 schrieb Martin:
That patch is not correct
Are you sure that this patch really causes a problem? If you are running the
game in winedbg and get an exception there it is a symptom of the DIB
management in winex11.drv. You can just use pass to pass the
Hi,
Rayman Raving Rabbids input related pateches isn't in because, it hason't been
cleaned yet because ofl ack of time. If somebody interested in, i can send
tha patch, that makes RRR to run.
andras
2007. szeptember 2. 12.22 dátummal Stefan Dösinger ezt írta:
Am Sonntag, 2. September 2007
Am Sonntag, 2. September 2007 06:58 schrieb Michael Lothian:
Hi
Just thought I'd share this with you all.
http://www.theinquirer.net/default.aspx?article=42069
For those of you that haven't heard
I know FarCry works with wine I'm not sure about the other 2 but it could
be worth making
Hi
Just thought I'd share this with you all.
http://www.theinquirer.net/default.aspx?article=42069
For those of you that haven't heard
I know FarCry works with wine I'm not sure about the other 2 but it could be
worth making them work if they don't as a PR exercise especally if they work
under
Escpecially for games StarTrek Armada and Gothic.
Are you speaking about Gothic 1 or Gothic 2? Gothic 2 needs native dmusic and
friends to work(dmime, dmloader, dmsynth, dmusic). I don't know about
Startrek Armada, can you send me a +ddraw,+d3d7 trace, or file a bug report
if there isn't already one
Hi,
In the bug reports I have seen that we are facing problems with symbol
demangling of '_R' operators and 'Y' datatypes.
err:msvcrt:symbol_demangle Unknown operator: _R
and
err:msvcrt:demangle_datatype Unknown type Y
Escpecially for games StarTrek Armada and Gothic.
If anyone is intersted
Escpecially for games StarTrek Armada and Gothic.
If anyone is intersted in symbol demangling stuff(msvcrt), here is an
excellent guide for definition of symbols, etc :
http://sparcs.kaist.ac.kr/~tokigun/article/vcmangle.html
I will try to come up with a basic patch for that.
I dont mind
Well, we discussed a few different ways of handling this, and here are
the results:
1) We can flip the texture we get from the framebuffer in
Device_LoadTexture. Getting images from the back framebuffer always
are upside down, so we'll need to manually flip it before setting it
as the next
On 25.07.2006 14:48, Jason Green wrote:
However, when you use a shader, you don't use those matrices at all,
you pass your own vec4 (4 component float vector) constants into the
shader program, and you don't just have 4 of them to use as a matrix,
you have as many as the hardware allows
On 26/07/06, Jason Green [EMAIL PROTECTED] wrote:
2) Try to do some kind of fixup in the shader itself. I'm not
entirely sure how to do this other than being creative with the small
hack I posted originally. There are no noticable performance losses,
It might be possible to fixup the inputs
On 26/07/06, Frank Richter [EMAIL PROTECTED] wrote:
On 25.07.2006 14:48, Jason Green wrote:
However, when you use a shader, you don't use those matrices at all,
you pass your own vec4 (4 component float vector) constants into the
shader program, and you don't just have 4 of them to use as a
On 26.07.2006 14:31, H. Verbeet wrote:
However, you do know the register into which the output position will be
written by the VP. Could flipping the Y of the output position at the
very end of the VP work?
Well, you can't really do that, since it's not guaranteed the mvp
matrix will only be
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