Tim, couldn't have said it better. Agree entirely. I think the really hard
bit is not so much the perfection, but the process of deciding w
Hat features to add to your MVP. A lot of startups just make it worse.

On Wednesday, November 2, 2011, Tim Bull <tbull...@googlemail.com> wrote:
> My perspective on this has changed as our product matures.  Actually I
> posted on exactly this issue a couple of weeks back
> http://timbull.com/rosl100-is-your-minimum-viable-product-mvp-ac
>
> Key thoughts were:
>
> "The goal of a startup is to find the sweet-spot where minimum product
> and viable product meet–get people to fall in love with you.  Over
> time, you listen to your customers, make improvements and raise the
> bar on what viable means–making it more expensive for competitors to
> jump in."
>
> As your product grows, what constitutes an MVP needs to grow with it.
> Yes, you can still probably get away with things like links that go
> nowhere and measure clicks to test if users want features, but if you
> chose to deliver the feature, it has to match the user expectations
> that are dictated by the lifecycle of your product.
> MVP is a valuable tool and something we still live by.  But we've
> realised two important lessons.
> * You don't have to be Feature Rich, but you do have to be Feature
> Perfect (if you're going to do it, do it right).
> * The definition of Feature Perfect grows with every new user. Mockups
> are great for users 1 - 10, but won't get you to user 10,000.  In the
> same way, a poor UX might get you a few thousand users, but won't get
> you the growth you need to get to 10's of thousands.
>
> On Nov 2, 1:39 pm, simran <sim...@dn.gs> wrote:
>> i'm all one for, do a little bit do it well...
>>
>> aka, after you have enough functionality for a "minimum viable product" -
>> get the design right... be perfect in that... homosapiens have sight as
>> probably our most common used and interactive sense, and perfection for
>> that sense is possibly initially the most critical...
>>
>> for example, on seek i notice that the apply button in the small popup
>> window often is out of "the visible area" (and on lion, we often don't
even
>> see scroll bars by default, until you start scrolling that is, so you
don't
>> even know it's a scrollable area!)... bad! bad! bad!
>>
>> even details such as having the wrong font, or something as trivial as
the
>> wrong radius on the round-edge on one of the buttons on a page, we
>> "intuitively" pick up on these, and it somehow doesn't "feel right"...
>>
>> IMHO, in terms of "list of features to give even for a first ever
release",
>> do a "minimum viable product" list, but for design, go for absolute
>> perfection, nothing less will do!
>>
>> simran.
>>
>> On Wed, Nov 2, 2011 at 1:17 PM, Mathew French <
>>
>>
>>
>>
>>
>>
>>
>> mathew.fre...@subscribe-hr.com.au> wrote:
>> > Bit late on this one...
>>
>> > I sometimes run my self around in circles, driving perfection. Must be
the
>> > old OCD. But then reality kicks in... Customers will drive the final
10-15%
>> > of product/feature dev.
>> > And this probably gets it to where it needs to be in the best shape. In
>> > the interest of sanity, u have to let go a little and trust in this
process
>> > and it will work out.
>>
>> > This has worked for us and are releasing every 4-6 weeks. As part of
our
>> > overall dev startegy though, there is consolidation, which is driven by
>> > us... we have just arrived here after about 15 Months of hard core
>> > releasing. Linkedin Integration, Yammer, Seek, MyCareer, Payroll
>> > Connectors, etc. Now we are pulling this all together using wizards,
cause
>> > now we have seen how the customer interacts with the product.
>>
>> > Hope this makes sense.
>>
>> > Cheers,
>>
>> > MF
>>
>> > On Wed, Nov 2, 2011 at 1:21 AM, Pat <disrupt...@gmail.com> wrote:
>>
>> >> Agree with Adam here - the minimum viable product concept is key, and
>> >> it's brutal to adhere to it properly.  Clearly, trying to build the
>> >> whole idea perfectly in one hit is impossible.
>>
>> >> That said, (as the author of the post referred to) I'm a firm believer
>> >> in "perfecting" the minimum viable product to the greatest extent
>> >> possible without mass market testing.  Not striving for perfection on
>> >> the kernel of the enterprise is dumb.
>>
>> >> Who knows how many websites would have made it but for their sloppy
>> >> design?  Rushing from one project to the other, hoping to uncover a
>> >> kind of platonic form in the ether that guarantees a win doesn't work
>> >> in the overwhelming majority of cases.  Most of us aren't inventing
>> >> Twitter, so without a highly addictive concept persae, striving for
>> >> perfection is the best way I know to increase the chances of success
>> >> in the real world.
>>
>> >> In my view, you win by grabbing every advantage you possibly can.  A
>> >> website is nothing without the experience of the people using it -
>> >> you're shooting yourself in the foot if you let that slide.
>>
>> >> On Nov 2, 12:30 am, Brian Dorricott <brian.dorric...@meteorical.co.uk>
>> >> wrote:
>> >> > +1
>>
>> >> > Eric Ries introduced a good term for this in 2009: Minimum Viable
>> >> Product. There's an entry on Wikipedia that explains the term well:
>> >>http://en.wikipedia.org/wiki/Minimum_viable_productIt is well worth a
>> >> read.
>>
>> >> > Regards,
>>
>> >> > Brian
>>
>> >> > U:http://www.meteorical.co.uk
>>
>> >> > > Yea, I agree that you definitely need to get the product in front
>>
>> >> > > of people.  It challenges all the assumptions you previously made,
>>
>> >> > > provides many new use cases and gives you immense motivation to
>>
>> >> > > keep working and improve the product.
>>
>> >> > > There is a great saying that I've heard a few times (something
>>
>> >> > > like) "If you aren't embarrassed by what you launched then you've
>>
>> >> > > launched too late."
>>
>> >> > > If you worry too much about perfection in the very beginning then
>>
>> >> > > you risk releasing the most amazing product 2008 has ever seen but
>>
>> >> > > in 2011.
>>
>> >> > > Thanks
>>
>> >> > > Adam
>>
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>>
>> > Mathew French
>>
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