Hi,

I strongly disagree - there is a need to provide a definition of AGI - not 
necessarily the right or optimal definition, but one that poses concrete 
challenges and focusses the mind - even if it's only a starting-point. The 
reason the Turing Test has been such a successful/ popular idea is that it 
focusses the mind.

(BTW I immediately noticed your lack of a good definition on going through your 
site and papers, and it immediately raised doubts in my mind. In general, the 
more or less focussed your definition/ mission statement, I would argue, the 
more or less seriously people will tend to take you). 

Ironically, I was just trying to take Marvin Minsky to task for this on another 
forum. I suddenly realised that although he has been talking about the problem 
of AGI for decades, he has only waved at it, and not really engaged with it. He 
talks  about how  having different ways of thinking about a problem like the 
human mind does, is important for AGI  - and that's certainly one central 
problem/ goal - but he doesn't really focus it. 

Here's my first crack at a definition - very crude - offered strictly in 
brainstorming mode - but I think it does focus a couple of AGI challenges at 
least - and fits with some of the stuff you say.

AN AGI MACHINE - a truly adaptive, truly learning machine - is one that will be 
able to:

1) conduct a set of goal-seeking activities

- where it starts with only a rough, incomplete idea of how to reach its goals,

- i.e. knows only some of the steps it must take, & some of the rules that 
govern those steps

- and can find its way to its goals "making it up as it goes along" 

- by finding new ways round more or less unfamiliar obstacles.

To do this it must be able to:

2) Change its steps and rules -

-not just revising them according to predetermined formulae but

-adding new steps and rules, & even

-creating new rules, that break existing ones.

3) can learn new related activities


[[The key things in this definition for me are that it focusses on the need for 
AGI to be able to radically change the steps and rules of any activity it 
undertakes].

EXAMPLE: {again a very crude one - first that came to mind]:

An AGI machine would be a SPORTING ROBOT that first could learn to play soccer, 
as we do,  by being taught a few basic principles [like "try to score a goal by 
running towards the goal with the ball, or passing it to other team members, 
...." and shown a few soccer games.

It would then be able to learn the game as it goes along, by playing. And 
should be able to find and learn new routes to goal,  new passes, new kicks 
(with perhaps new spins and backswings),  It should even be able to adapt its 
rules, - adding new ones like "you can move back towards your own goal when you 
have the ball, as well as forwards towards the opponent's"

And having learned soccer, it should be able to learn OTHER FIELD/ COURT SPORTS 
in similar fashion, -  like Gaelic football, hockey, basketball, etc. etc.  

[Comment: Perhaps much too extravagant a starting-goal - maybe better to have a 
maze-running robot that can learn to run radically different and suprising 
kinds of mazes - but once objections are considered, more realistic goals can 
be set]


----- Original Message ----- 
  From: Benjamin Goertzel 
  To: singularity@v2.listbox.com 
  Sent: Tuesday, April 24, 2007 9:50 PM
  Subject: Re: [singularity] Why do you think your AGI design will work?



  Hi,

  We don't have any solid **proof** that Novamente will "work" in the sense of 
leading to powerful AGI.

  We do have a set of mathematical conjectures that look highly plausible and 
that, if true, would imply that Novamente will work (if properly implemented 
and a bunch of details are gotten right, etc.).   But we have not proved these 
conjectures and are not currently focusing on proving them, as that is a big 
hard job in itself....  We have decided to seek proof via practical 
construction and experimentation rather than proof via formal mathematics. 

  Wright Bros. did not prove their airplane would work before building it.  But 
they were confident based on their intuitive theoretical model of aerodynamics, 
which turned out to be correct.  The case with Novamente is a bit more rigorous 
than this because we have gotten to the point of stating but not proving 
mathematical conjectures that would imply the workability of the system... 

  As for Matt Mahoney's point about "definining AGI" being the bottleneck, I 
really think that is a red herring.  Rigorously defining any natural language 
term is a pain.  You can play for hours with the definition of "cup" versus 
"bowl", or the definition of "flight" versus "leaping" versus "floating in 
space", etc.  Big deal!  

  -- Ben G


  -- Ben G






  On 4/24/07, Joshua Fox <[EMAIL PROTECTED]> wrote: 
    Ben has confidently stated that he believes Novamente will work ( 
http://www.kurzweilai.net/meme/frame.html?m=3 and others). 

    AGI builders, what evidence do you have that your design will work? 

    This is an oft-repeated question, but I'd like to focus on two possible 
bases for saying that an invention will work before it does. 
    1. A clear, simple, mathematical theory, verified by experiment. The 
experiments can be "pure science" rather than technology tests.
    2. Functional tests of component parts or of crude prototypes.

    Maybe I am missing something in the articles I have read, but do 
contemporary AGI builders have a verified theory and/or verified components and 
prototypes?

    Joshua

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