But there is a difference & I think it's crucial re the goals being set for AGI.

There is a difference between your version: "achieving goals" which can be 
done, if I understand you, by algorithms - and my goal-SEEKING, which is done 
by all animals, and can't be done by algorithms alone. It involves finding your 
way as distinct from just following the way set by programmed rules.

As I'm defining AGI, one of the central goals will be to provide a set of rules 
and principles that allow for themselves to be radically changed and broken, so 
that the AGI machine can find its way . Such a set of rules would allow birds 
as they did recently in the UK, to switch from flying magnetically north to 
their ultimate destination (or whatever they did) to flying along the central 
road highways instead (obviously an easier way to fly). Such rules would among 
other things allow our agent, whatever it is, to freely experiment.

Now birds clearly must have such rule-breaking rules - but it strikes me that 
they still present a challenge to modern programmers, no?  (And perhaps travel 
by flight might be a good test activity for AGI because it's not that 
complicated).

I absolutely agree that the general definition must be accomplished by specific 
examples of  the activities the AGI machine will tackle.A sports-playing robot 
or a multiple-maze-running robot were my first attempts.

I disagree with yours, though. Passing human exams of most if not all kinds 
would certainly classify as a proof of AGI. I just think that's like trying to 
fly at intergalactic speed before you can even move a finger or a foot. 
Language is an embodied skill -  the brain can't understand words it can't 
literally make sense of. It's based on whole sets of physical, manipulative and 
navigational skill as well as a highly evolved visual intelligence with awesome 
CGI powers..(Remember - the unconscious mind doesn't think over things in words 
alone, which might seem most efficient, but in cinematic dreams. And so, almost 
certainly do animal minds).

I reckon an AGI whose skills were in various ways navigational, like those of 
the earliest animals, would be a far more realistic target.



  ----- Original Message ----- 
  From: Benjamin Goertzel 
  To: singularity@v2.listbox.com 
  Sent: Tuesday, April 24, 2007 11:58 PM
  Subject: Re: [singularity] Why do you think your AGI design will work?



  Well, in my 1993 book "The Structure of Intelligence" I defined intelligence 
as 

  "The ability to achieve complex goals in complex environments."

  I followed this up with a mathematical definition of complexity grounded in 
  algorithmic information theory (roughly: the complexity of X is the amount of
  pattern immanent in X or emergent between X and other Y's in its environment).

  This was closely related to what Hutter and Legg did last year, in a more 
rigorous 
  paper that gave an algorithmic information theory based definition of 
intelligence.

  Having put some time into this sort of definitional work, I then moved on to 
more
  interesting things like figuring out how to actually make an intelligent 
software system 
  given feasible computational resources.

  The catch with the above definition is that a truly general intelligence is 
possible
  only w/ infinitely many computational resources.  So, different AGIs may be 
able
  to achieve different sorts of complex goals in different sorts of complex 
environments.
  And if an AGI is sufficiently different from us humans, we may not even be 
able
  to comprehend the complexity of the goals or environments that are most 
relevant 
  to it.

  So, there is a general theory of what AGI is, it's just not very useful.

  To make it pragmatic one has to specify some particular classes of goals and
  environments.  For example

  goal = getting good grades 
  environment = online universities

  Then, to connect this kind of pragmatic definition with the mathematical
  definition, one would have the prove the complexity of the goal (getting good
  grades) and the environment (online universities) based on some relevant 
  computational model.  But the latter seems very tedious and boring work...

  And IMO, all this does not move us very far toward AGI, though it may help
  avoid some conceptual pitfalls that could have been fallen into otherwise... 

  -- Ben G

  On 4/24/07, Mike Tintner <[EMAIL PROTECTED]> wrote:
    Hi,

    I strongly disagree - there is a need to provide a definition of AGI - not 
necessarily the right or optimal definition, but one that poses concrete 
challenges and focusses the mind - even if it's only a starting-point. The 
reason the Turing Test has been such a successful/ popular idea is that it 
focusses the mind.

    (BTW I immediately noticed your lack of a good definition on going through 
your site and papers, and it immediately raised doubts in my mind. In general, 
the more or less focussed your definition/ mission statement, I would argue, 
the more or less seriously people will tend to take you). 

    Ironically, I was just trying to take Marvin Minsky to task for this on 
another forum. I suddenly realised that although he has been talking about the 
problem of AGI for decades, he has only waved at it, and not really engaged 
with it. He talks  about how  having different ways of thinking about a problem 
like the human mind does, is important for AGI  - and that's certainly one 
central problem/ goal - but he doesn't really focus it. 

    Here's my first crack at a definition - very crude - offered strictly in 
brainstorming mode - but I think it does focus a couple of AGI challenges at 
least - and fits with some of the stuff you say.

    AN AGI MACHINE - a truly adaptive, truly learning machine - is one that 
will be able to:

    1) conduct a set of goal-seeking activities

    - where it starts with only a rough, incomplete idea of how to reach its 
goals,

    - i.e. knows only some of the steps it must take, & some of the rules that 
govern those steps

    - and can find its way to its goals "making it up as it goes along" 

    - by finding new ways round more or less unfamiliar obstacles.

    To do this it must be able to:

    2) Change its steps and rules -

    -not just revising them according to predetermined formulae but

    -adding new steps and rules, & even

    -creating new rules, that break existing ones.

    3) can learn new related activities


    [[The key things in this definition for me are that it focusses on the need 
for AGI to be able to radically change the steps and rules of any activity it 
undertakes].

    EXAMPLE: {again a very crude one - first that came to mind]:

    An AGI machine would be a SPORTING ROBOT that first could learn to play 
soccer, as we do,  by being taught a few basic principles [like "try to score a 
goal by running towards the goal with the ball, or passing it to other team 
members, ...." and shown a few soccer games.

    It would then be able to learn the game as it goes along, by playing. And 
should be able to find and learn new routes to goal,  new passes, new kicks 
(with perhaps new spins and backswings),  It should even be able to adapt its 
rules, - adding new ones like "you can move back towards your own goal when you 
have the ball, as well as forwards towards the opponent's"

    And having learned soccer, it should be able to learn OTHER FIELD/ COURT 
SPORTS in similar fashion, -  like Gaelic football, hockey, basketball, etc. 
etc.  

    [Comment: Perhaps much too extravagant a starting-goal - maybe better to 
have a maze-running robot that can learn to run radically different and 
suprising kinds of mazes - but once objections are considered, more realistic 
goals can be set]


    ----- Original Message ----- 
      From: Benjamin Goertzel 
      To: singularity@v2.listbox.com 
      Sent: Tuesday, April 24, 2007 9:50 PM
      Subject: Re: [singularity] Why do you think your AGI design will work?



      Hi,

      We don't have any solid **proof** that Novamente will "work" in the sense 
of leading to powerful AGI.

      We do have a set of mathematical conjectures that look highly plausible 
and that, if true, would imply that Novamente will work (if properly 
implemented and a bunch of details are gotten right, etc.).   But we have not 
proved these conjectures and are not currently focusing on proving them, as 
that is a big hard job in itself....  We have decided to seek proof via 
practical construction and experimentation rather than proof via formal 
mathematics. 

      Wright Bros. did not prove their airplane would work before building it.  
But they were confident based on their intuitive theoretical model of 
aerodynamics, which turned out to be correct.  The case with Novamente is a bit 
more rigorous than this because we have gotten to the point of stating but not 
proving mathematical conjectures that would imply the workability of the 
system... 

      As for Matt Mahoney's point about "definining AGI" being the bottleneck, 
I really think that is a red herring.  Rigorously defining any natural language 
term is a pain.  You can play for hours with the definition of "cup" versus 
"bowl", or the definition of "flight" versus "leaping" versus "floating in 
space", etc.  Big deal!  

      -- Ben G


      -- Ben G






      On 4/24/07, Joshua Fox <[EMAIL PROTECTED]> wrote: 
        Ben has confidently stated that he believes Novamente will work ( 
http://www.kurzweilai.net/meme/frame.html?m=3 and others). 

        AGI builders, what evidence do you have that your design will work? 

        This is an oft-repeated question, but I'd like to focus on two possible 
bases for saying that an invention will work before it does. 
        1. A clear, simple, mathematical theory, verified by experiment. The 
experiments can be "pure science" rather than technology tests.
        2. Functional tests of component parts or of crude prototypes.

        Maybe I am missing something in the articles I have read, but do 
contemporary AGI builders have a verified theory and/or verified components and 
prototypes?

        Joshua

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