On 2008-10-30, at 09:10, Douglas Soo wrote:
- 32 bit floating point gets you around 7 decimal points of precisions - this means that once you hit a distance of about 256 meters, you're looking at somewhere around millimeter to centimeter precision.
But you can build up to 4096 meters.
- The larger the area of the region, the more objects we need to support in order to be able to maintain a reasonable density of content across an entire simulator node. I think with the 512MB initial constraint on memory usage at the time that we started, this was probably a reasonable number.
The reason for this thread, really, is that there seems to be a common feeling that SL is too crowded with objects, and the density of objects is too high. Hence the demand for OpenSpaces even before the prim increase.
In any case, this is an incredibly difficult constant to change in the system - it would require lots of protocol changes, as well as a fairly major overhaul of the server side, so it's a somewhat moot discussion right now. :)
Regardless, if it's ever going to get changed, we need llGetRegionSize () or equivalent.
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