On Mon, Nov 3, 2008 at 4:30 PM, Bj Raz <[EMAIL PROTECTED]> wrote:
> How many avatars are allowed per 32x32 sim. I must have just missed that > while reading. It could be each sim is restricted to its own group channel, > that you must be allowed to enter by the owner, and you have no access to > local chat at all. Basically you must be invited to chat at the event; and > each 32x32 sim has its own group channel. This would also work for the > center sim for the players in the middle too. > > > On Mon, Nov 3, 2008 at 1:10 PM, Carlo Wood <[EMAIL PROTECTED]> wrote: > >> On Mon, Nov 03, 2008 at 11:25:00AM -0500, Mike Monkowski wrote: >> > Dale Mahalko wrote: >> >> The main challenge here is having a big enough network pipe to support >> >> getting updates from those 4800 spectators plus the actual events in >> >> the center. Assuming just 25 kilobit maximum to update each spectator, >> >> that's a potential peak of 120 megabits when everyone stands up >> >> together to cheer or wave their pennant, not counting the actual event >> >> updates in the center sim. >> > >> > And don't forget the "minor" problem of actually rendering all of this >> > on the client. >> >> Hi, I come from the IRC world (coder and protocol developer); that might >> not seem related, but in a way it is. >> >> The only way I could solve very large events is by making join/parts >> invisible except of those who speak. On IRC that means: the channel is >> moderated so that nobody except users with special privs can speak. >> Then a broadcast is done for an event and -say- 5000 users join more or >> less simultaneously. Instead of sending 5000 times 5000 messages about >> joins, not to mention the chatter flood that would happen, the channel >> seems to be empty and no joins are sent. As soon as someone is allowed >> to speak and speaks, the server sends a delayed join to all clients >> just prior to the actual spoken word. >> >> Perhaps it's an idea for very large events to copy this method to SL. >> 'Joining' means that you see someone appear as if they just teleported >> to their spot. That way you'd still have a large crown that needs to >> be updated about events, but only little data to send to them (only >> those participating in the event in the center). Each individual spectator >> would see him/herself spawn and they can walk around, but nobody else >> will see them unless someone with higher priviledges makes them visible >> to the rest (ie, after first IM-ing). >> >> There are a LOT other hard problems with large events, but well lets >> keep this simple for now. >> >> -- >> Carlo Wood <[EMAIL PROTECTED]> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/SLDev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > >
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