Nexii Malthus wrote: > I think rather than keeping the problem on the LSL side, it would be > more suitable for being a viewer-side feature entirely that replaced the > necessity of such silly HUDs and Gadgets. Finally removing the source of > the problem alltogether, and virally so due to the big advantages of > being able to be tied into the user interface.
I actually like having it going SIM side, exposed to LSL - different people want to crunch different things out of the data. Right now, the HUD I built gives me distance and relative direction, as well as all of the agent status flags, such as flying, typing, sitting, walking, etc... I rebuilt it out of a freebie one I found - and I then had it split the list of detected AVs into ones within chat range, and ones outside of chat range. The whole point being - I made it *MINE*, not a built-in part of the interface. That means it takes up the screen real estate I want - not the screen real estate of the mysti-tool, or the Friends window, or whatever you want to choose. Of course, should Linden Labs introduce avatar scanning into the UI, I will probably end up using it, just because it's there. But there's a fair chance I'll continue using mine, anyway. Because it does what *I* want it to do. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
