On Thu, Jul 23, 2009 at 9:18 AM, Tigro Spottystripes<[email protected]> wrote: > I believe this would be on topic http://jira.secondlife.com/browse/VWR-13344
I can't speak for the majority of that Jira. I can't say if the cost of creating or processing what you're talking about would be worth it. Someone with more knowledge will need to say. However, the core of it is very relevant. Linking two prims together and not have a visible seam between them? If that had gotten in before sculpties, I wonder if people would have desired sculpties as much as they did. SL could have taken a very divergent path. However, "boolean operations" in major 3D programs is a notoriously dirty concept. The geometry gets so messy afterwards it's practically irreparable. A unique approach could be taken because of how direct-to-render SL would be, but it would require move knowledge of how the meshes themselves work. Tigro, make a child jira for that one that talks specifically about seamless linksets. I'd vote for that. This one I'd need to know it's worth the cost to vote for. -Stickman _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
