Stickman escreveu: > On Thu, Jul 23, 2009 at 9:18 AM, Tigro > Spottystripes<[email protected]> wrote: > >> I believe this would be on topic http://jira.secondlife.com/browse/VWR-13344 >> > > I can't speak for the majority of that Jira. I can't say if the cost > of creating or processing what you're talking about would be worth it. > Someone with more knowledge will need to say. > > However, the core of it is very relevant. Linking two prims together > and not have a visible seam between them? If that had gotten in before > sculpties, I wonder if people would have desired sculpties as much as > they did. SL could have taken a very divergent path. > > However, "boolean operations" in major 3D programs is a notoriously > dirty concept. The geometry gets so messy afterwards it's practically > irreparable. A unique approach could be taken because of how > direct-to-render SL would be, but it would require move knowledge of > how the meshes themselves work. > > Tigro, make a child jira for that one that talks specifically about > seamless linksets. I'd vote for that. This one I'd need to know it's > worth the cost to vote for. > > -Stickman > >
do you mean everything as suggested there, but just the uinion operator? _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
