On Thu, Jul 23, 2009 at 10:17:10AM -0700, Stickman wrote: > However, the core of it is very relevant. Linking two prims together > and not have a visible seam between them? If that had gotten in before > sculpties, I wonder if people would have desired sculpties as much as > they did. SL could have taken a very divergent path.
This would be very interesting indeed. However, I think you can only do that if the seam is in fact a vertex between two tris. That means that if you have, say, two cubes with intersecting surfaces, then you'd have create more tris than before. Normally one side of a cube exist of two triangles, if it's intersecting with another surface that would become at least four triangles. -- Carlo Wood <[email protected]> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
