On Fri, Aug 14, 2009 at 02:10:31AM -0500, Dale Mahalko wrote: > Actually the attachment limit should probably be more granular than > the number of prims, going all the way down to the number of triangles > per face of the prims being attached.
Agreed > So set the limit at (random example) 40,000 triangles per avatar at > any one time. You may wear any number of attachments and prim linksets > up to 40,000 triangles, but once you hit that limit, the server > prevents any further attachments. The limit should really be user definable and be a function of the FPS. But, a very important number would be the *default* that is set (by LL), because that will determine who most people will perceive a given scene. The default should be pretty high, to avoid that noobs won't see content like jewelery wrongly. If a user *wants* to see missing prims then that should be conscious choice of that user. Implementing this limit serverside would be a mistake, since it is a client problem: a large number of triangles are hard to render. Different clients will have problems at a different number of triangles. If a minority of the users has an old, slow PC from the 90's then that doesn't mean that someone with a state of the art gaming PC should have the same limit! -- Carlo Wood <[email protected]> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
