On 2009-08-14, at 02:10, Dale Mahalko wrote: > So set the limit at (random example) 40,000 triangles per avatar at > any one time. You may wear any number of attachments and prim linksets > up to 40,000 triangles, but once you hit that limit, the server > prevents any further attachments.
The server would need to generate the mesh for your attachments to see how many triangles there are. I suspect that might cause some lag. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
