On 2009-08-14, at 02:10, Dale Mahalko wrote:
> So set the limit at (random example) 40,000 triangles per avatar at
> any one time. You may wear any number of attachments and prim linksets
> up to 40,000 triangles, but once you hit that limit, the server
> prevents any further attachments.

The server would need to generate the mesh for your attachments to see  
how many triangles there are. I suspect that might cause some lag.
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