On Fri, 14 Aug 2009 14:49:41 +0200 Marine Kelley <[email protected]> wrote:
> I would like to hear about that too... Are the Lindens going to > consider adding points to the avatar_lad.xml file in the standard SL > viewer and in snowglobe any time soon ? I'd like to deploy it with > the RLV but if only the RLV users see the additional attachments > positioned correctly on other avatars that would not make much > sense... It is a file that everybody should have on the same version. Before talk about attachment limit i think is better wait some kind of implementation of patch to aid teleport (see Rob Lanphier email of 8 Jul 2009 18:40:27 -0700), actually is already troublematic teleport with a "simple" prim made dress with a simple resize script inside.... number of vertex or triangle in an attachment is a load for viewer, i think (but i don't read deeply viewer code about this) a server should only logoff a agent from a sim and log in another one, and the agent is the parent of all item, so for a server teleport a agent with 3 prims attached and each prim is a cube or teleport sdame agent with 3 toroids attached is same load. maybe the simpliest workaround (but it isn't a solution) is to bind in some way to quality slider in graphic the number of vertex or nodes, i manually raised it (i've some jewells with some problem) and i haven't problem or lag (but i'0ve a quad core with a GTX275 overclocked, i use ULTRA graphic + fsaa4x and anisotropic ever turned on), some "old"[*1] pc may suffer while render about 200 sculpet prims texturized as diamond with partial alpha and more... instead a lot of time i fail a tp and the cause is a dress or hud or attachemtn: i remove it, so i tp in few seconds and re-attach it, as Rob said in email indicated over here maybe is a nice patch take a status of all script inside attachment and hud, froze them (or set norun) and restore the previous script status after tp... i think only after all teleport problem and automatic rendering algo will be the right time to talk about number and kind of attachments... [*1] an old pc may be one bought last christmas... not only a '90s pc; and depend what the user want too, i know a lot of people with historycal pc with "low" graphic quality, they stay on the grid with poligon, no bump, no shadow, nothing, and "live" happy in this way, if i want the top of state of the art in graphic quality my pc is forever "old" starting from next day i bought. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
