Also, "first comes wins" is completely out of the picture here. The "bidding" is really just a priority, equal to the (additive) inverse of the percentage used (of their fair share). The result will be that in the maximum loaded case everyone gets the same percentage (100% of what they are entitled to), while at a lesser load everyone (who tries still gets the same percentage (ie, 130%), while others that don't want script memory would voluntary stay at 70%.
It's a very good and honest system. Still need to build in a little hysteresis to avoid it being instable, but those are minor technical details that can be solved once the Lindens agree that this is more fair and less of a waste of resources. On Sat, Dec 19, 2009 at 11:05:35PM -0500, Darrius Gothly wrote: > Oh good heavens, no. I would expect the bidding process to be out of reach > for the script code, insulated inside the Sim management code. That's an OS > level function and shouldn't be exposed to LSL or any other such external > process. > ----- Original Message ----- > From: Lear Cale > To: tigrospottystri...@gmail.com > Sent: Saturday, December 19, 2009 9:42 PM > Subject: Re: [sldev] Bidding System Algorithm for Allocation Script Memory > > Ack, hysteresis. First come wins, eh? So, scripters will write scripts > that constantly bid until they get the memory the want and then squat on it > until it's actually needed? -- Carlo Wood <ca...@alinoe.com> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges