The topic was described in this SL-UX thread recently https://lists.secondlife.com/pipermail/sl-ux/2009-November/000339.html
Mike surangika ranathunga wrote: > I am browsing through the Second Life viewer code to figure out how the > client does velocity interpolation to find out the position information > of the avatars in the camera vicinity. From what I have learnt, update > packets are sent by the server only when there's a change in the > avatar's velocity, acceleration, etc. Viewer uses velocity interpolation > to find out the missing values in-between the update packets, and moves > the avatars and objects accordingly. > > So if anybody has any information on what the client does here and how > it does it, please pass it. It would be very much appreciated. Even if > you know of any other place where this information is > contained/discussed, please pass along. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
