I agree. For the maximum distance of motion, a form of friction (body damping) could be used. That would likely take care of the linear case's rubberbanding.
Ricky Cron Stardust On Friday, January 8, 2010, Aleric Inglewood <aleric.inglew...@gmail.com> wrote: > > > On Fri, Jan 8, 2010 at 5:24 AM, surangika ranathunga <lady_ra...@yahoo.com> > wrote: > > > (well, I did have sometimes noticed the avatars (even my avatar) going back > slightly and again start moving forward). > > > Called "rubber banding", very annoying. If you could improve that > then I'd be very interested in reviewing your patch and committing it. > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges