If all you need is rough position data for nearby avatars, look at the data shared by the mini-map, "near me" tabs, and the active speakers floater. -Melinda
Mike Monkowski wrote: > The topic was described in this SL-UX thread recently > https://lists.secondlife.com/pipermail/sl-ux/2009-November/000339.html > > Mike > > surangika ranathunga wrote: > >> I am browsing through the Second Life viewer code to figure out how the >> client does velocity interpolation to find out the position information >> of the avatars in the camera vicinity. From what I have learnt, update >> packets are sent by the server only when there's a change in the >> avatar's velocity, acceleration, etc. Viewer uses velocity interpolation >> to find out the missing values in-between the update packets, and moves >> the avatars and objects accordingly. >> >> So if anybody has any information on what the client does here and how >> it does it, please pass it. It would be very much appreciated. Even if >> you know of any other place where this information is >> contained/discussed, please pass along. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges