Even if you could create the Envelope Weights property, painting it
doesn't work so great. You can try yourself by copying Envelope_Weights
by dragging it to its own cluster while holding down Ctrl, then delete
the Envelope operator. The original weights will be deleted but the
copied property lives, however, going to the painting panel shows no
deformers listed, as if it had lost the connections to them. (Seems the
painting tools rely heavily on the Envelope op.)
Don't be afraid of the secondary envelope trick. It's not that bad. I
did a muscle system that uses a secondary muted envelope with dummy
hidden nulls for deformers for specifying/painting different muscle
groups/regions and it worked pretty well for that.
On 4/17/2012 2:04 PM, Bradley Gabe wrote:
Could you be more specific in the type of control you want?
Painting? Tweaking values in the weight editor? Using a property
to store weights?
Yes, all of these. :)
I have an ICE operator that is assigning multiple states to particles
based on weight map values. Rather than paint a separate weight map
for each state, I'd prefer to be able to have a single map with
multiple weight values.
I could use bones and traditional envelope weighting, then mute the
envelope and read the weight map in ICE and use the values to assign
states. But as I said, that seems hacky, when I'd prefer not to go
through an envelope operator.
Vertex painting is not going to suffice because it's a royal PITA to
work with compared to envelope weight painting.
Matt
*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of
*Bradley Gabe
*Sent:* Tuesday, April 17, 2012 8:11 AM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Envelope Weights Without the Envelope Op?
I'd like to be able to use the envelope weighting workflow to
control a custom ICE deformer, rather than an envelope op.
The hacky way to do this is to mute the envelope operator, but I
was wondering if anyone has figured out a more direct way to get
access to the weight painting workflow without applying the
envelope deformation.
-B