+1, a way to create something "like an envelope weight map" would be really useful.

-T
-----Original Message-----
From: Bradley Gabe
Sent: Apr 17, 2012 2:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: Envelope Weights Without the Envelope Op?


Could you be more specific in the type of control you want?  Painting?  Tweaking values in the weight editor?  Using a property to store weights?


Yes, all of these. :)

I have an ICE operator that is assigning multiple states to particles based on weight map values. Rather than paint a separate weight map for each state, I'd prefer to be able to have a single map with multiple weight values.

I could use bones and traditional envelope weighting, then mute the envelope and read the weight map in ICE and use the values to assign states. But as I said, that seems hacky, when I'd prefer not to go through an envelope operator.

Vertex painting is not going to suffice because it's a royal PITA to work with compared to envelope weight painting.


 

 

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, April 17, 2012 8:11 AM
To: softimage@listproc.autodesk.com
Subject: Envelope Weights Without the Envelope Op?

 

I'd like to be able to use the envelope weighting workflow to control a custom ICE deformer, rather than an envelope op.

The hacky way to do this is to mute the envelope operator, but I was wondering if anyone has figured out a more direct way to get access to the weight painting workflow without applying the envelope deformation.

-B


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