Hello Julian, It sounds like a known bug reported by Steven Caron about extreme slowdown when adding new actor sources. It was fixed in 2013SP1 (several optimization in the scene graph validation and topology update were done).
Are you on SP1? Thanks, Guillaume -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Julian Johnson Sent: Wednesday, August 01, 2012 9:50 AM To: softimage@listproc.autodesk.com Subject: Crowd FX Help I'm struggling with extreme slowdowns and erratic actions in CrowdFX. Specifically, when I reload a scene and then try and add new actor sources a) the new actor source takes ages to load and b) often the new source's animations are somehow corrupted with either a weird animation cycle, stuttering or a permanent static pose. These same cycles work fine in solo scenes. If I recreate the scene from scratch everything works fine but as soon as I quit and reload it seems like from that point onwards I can't really add/remove actors or change actions without some of the behaviours above. I think it seems worse with actors that have been unloaded and reloaded (using Get From Scene). The only solution I can think of is to script the building of the whole scene from scratch each time. Has anyone else experienced this or found any workarounds? Julian
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