i dont recall this bug being addressed in 2013 SP1, but i may be wrong... @julian, i got to the point where i was adding all the characters i needed to an empty scene and updating this, then copy pasting graphs to rebuild the scene. but even in a simple scene eventually screeches to a halt.
being able to use a external format to store data like this and so it can be updated without interacting with a live simulation is key. s On Wed, Aug 1, 2012 at 7:12 AM, Guillaume Laforge < guillaume.lafo...@autodesk.com> wrote: > Hello Julian, > > It sounds like a known bug reported by Steven Caron about extreme > slowdown when adding new actor sources. > It was fixed in 2013SP1 (several optimization in the scene graph > validation and topology update were done). > > Are you on SP1? > > Thanks, > Guillaume > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Julian Johnson > Sent: Wednesday, August 01, 2012 9:50 AM > To: softimage@listproc.autodesk.com > Subject: Crowd FX Help > > I'm struggling with extreme slowdowns and erratic actions in CrowdFX. > Specifically, when I reload a scene and then try and add new actor sources > a) the new actor source takes ages to load and b) often the new source's > animations are somehow corrupted with either a weird animation cycle, > stuttering or a permanent static pose. These same cycles work fine in solo > scenes. > > If I recreate the scene from scratch everything works fine but as soon as > I quit and reload it seems like from that point onwards I can't really > add/remove actors or change actions without some of the behaviours above. I > think it seems worse with actors that have been unloaded and reloaded > (using Get From Scene). > > The only solution I can think of is to script the building of the whole > scene from scratch each time. Has anyone else experienced this or found any > workarounds? > > Julian > >