this one is not in 'production' but all the movement is entirely curlnoise driven
https://vimeo.com/46850549 On 13 November 2012 13:34, Rob Chapman <tekano....@gmail.com> wrote: > Haha OK Guillaume, here is one for you where these 'invisible effects' > were the main feature of the commercial. Exocortex Slipstream and > Mootzoids emfluid were used predominantly throughout also but I remember > curlnoise is used a lot of the dots streaming off the torch carrier. > > https://vimeo.com/41491466 > > cheers > > Rob > > > On 13 November 2012 13:25, Guillaume Laforge < > guillaume.laforge...@gmail.com> wrote: > >> Thanks for the answers. So it sounds like a good compound for invisible >> effects :D. >> >> >> On Tue, Nov 13, 2012 at 8:22 AM, Rob Chapman <tekano....@gmail.com>wrote: >> >>> likewise, lots of small dust / pollen / bubbles effects on top and >>> hardly noticeable on vimeo,essentially any turbulence that is needed >>> without the valleys :) >>> >>> >>> >>> On 13 November 2012 13:06, Ciaran Moloney <moloney.cia...@gmail.com>wrote: >>> >>>> On Tue, Nov 13, 2012 at 12:22 PM, Andy Nicholas >>>> <a...@andynicholas.com>wrote: >>>> >>>>> Sure thing. It's attached. >>>>> >>>>> Yep, for some reason the version of the compound included with our >>>>> current >>>>> install of XSI is broken, but Michal's version works fine. >>>>> >>>> >>>> Yes, you're right the factory version is broken (sort of). I was >>>> loading a working version from my own workgroup - I must have experienced >>>> this issue, then promptly forgot all about it. >>>> However, if you add the compound through the ICE > After emission menu, >>>> then the working compound (version 1.1) is placed in the ICE tree. If you >>>> drag and drop from the preset browser, then version 1.0 with missing >>>> connections is added. Weird. >>>> >>>> >>>> I'm curious to know if other people used it in production! >>>>> >>>> >>>> I've used it a few times for floaty pollen and plankton effects. It >>>> gives a really nice and fast fluid motion. Unfortunately those kinds of >>>> little elements don't survive web compression... >>>> >>>> >>>> >>>> >>>> >>> >> >