a good solution to this is using Kim Aldis's KA_BatchMaker script. It allows you to render in a controlled number of frames.
find it here: http://rray.de/xsi/ just search for ka_batchmaker On Thu, Dec 27, 2012 at 7:13 AM, Antonieo <anton...@163.com> wrote: > There're bunch of particles in my scene being instantiated into fish, > those fish are polymesh objects deforming by skelectons envelops. > Everything works perfect until rendering. The XSI render process > continuing takes up memory, each frame it takes more 10~20 MB, and finally > my computer runs out of memory. To fix this I've to restart XSI to free the > occupied memory. > Is this a memory leak bug? > > > -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>