a good solution to this is using Kim Aldis's KA_BatchMaker script.
It allows you to render in a controlled number of frames.

find it here:
http://rray.de/xsi/

just search for ka_batchmaker

On Thu, Dec 27, 2012 at 7:13 AM, Antonieo <anton...@163.com> wrote:

> There're bunch of particles in my scene being instantiated into fish,
> those fish are polymesh objects deforming by skelectons envelops.
> Everything works perfect until rendering. The XSI render process
> continuing takes up memory, each frame it takes more 10~20 MB, and finally
> my computer runs out of memory. To fix this I've to restart XSI to free the
>  occupied memory.
> Is this a memory leak bug?
>
>
>


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*  Stephen P. Davidson**
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*    sdavid...@3danimationmagic.com

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