I use Arnold with it's standard shader. It takes about 1G at the beginning, and 
goes higher and higher until running out.
My workstation has 48G Ram in total. It rendered the scene for the whole last 
night, this morning I saw it crash because of out of memory.
I checked it later, cached my particles, use command line render script to 
render without XSI GUI, and it takes up more and more memory over frames. I'm 
not quite sure if this is caused by ICE instance, but scene without ICE 
instance works fine.

At 2012-12-27 21:02:46,"Alok Gandhi" <alok.gandhi2...@gmail.com> wrote:

Probably not ! Which renderer are you using. Also what is your system memory. 
MR is known to chock up on memory.


The workaround we found interesting was to write our own procedural shaders for 
Arnold. Arnold really kicks ass at render time memory allocation as well.




Sent from my iPhone

On 2012-12-27, at 5:43 PM, Antonieo  <anton...@163.com> wrote:


There're bunch of particles in my scene being instantiated into fish, those 
fish are polymesh objects deforming by skelectons envelops.
Everything works perfect until rendering. The XSI render process continuing 
takes up memory, each frame it takes more 10~20 MB, and finally my computer 
runs out of memory. To fix this I've to restart XSI to free the occupied memory.
Is this a memory leak bug?


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