Holy cow, that's what I call a decent lighting workflow! I want that in
Softimage!
(and where's progressive refinement in VRay or mental ray...??)
Hmm... basically, what's the better approach: use lights or a light map?
Does it actually make any big difference?
Separate lights might be simpler to adjust (for now). Are they also faster?
But for now, here's another wish for the tool:
allow for any object to be reflect-aligned, not just lights!
That way you can place whatever geometry you want to see reflected, also
mesh lights.
Am 10.01.2013 10:54, schrieb Stefan Kubicek:
Awesome!
Just get ready for the inevitable flood of feature requests! ;-)
Here's one:
When no light is selected, create a new one. When a light is selected,
use that to place the highlight instead of creating a new one.
For inspiration:
I stumbled over the HDR Light Studio website after following some
links from yesterdays thread about PiVR.
Here's a video demonstrating the workflow:
http://www.hdrlightstudio.com/video.php?vid=49753201
That looks really slick. It creates an HDR image instead of lights,
but the workflow looks really refined.
I love the fact that you can create area lights too and adjust their
shape.
--
Brent
-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of julian
Sent: 09 January 2013 18:56
To: softimage@listproc.autodesk.com
Subject: Re: Place Highlight Tool
On 04/12/2012 10:23, Brent McPherson wrote:
Hi Eugen,
Yes, it would be simple to do with the Tool SDK.
In fact, we already have a spot light creation tool example that
ships with Softimage (search for SpotLightCreateTool in the custom
tools addon) so only the reflected ray part would need to be added.
Anyone up for the challenge? ;-)
Belatedly picking up the gauntlet and thread. Had some time to fiddle
around with the Tool SDK over the Christmas holidays and cannibalised
the SpotLightCreateTool as Brent suggested. Tool SDK has been great
to work with. I'm in renewed awe of Piotrek Marczak's work
(Meshpaint, Soft
Transform) using the SDK. First usable stab linked below (addon and
movie).
http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html
Julian