Hi Olivier Your best using this http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV_ref.htm
Create a pass, add the shader as a over ride, Setting you render options here is key so follow the section *2) Render Options Settings* *and* *3) Normalize* Ben On 14 January 2013 12:34, Ian Baxter <ianbaxt...@gmail.com> wrote: > What are you comping in? > I would try Raster Motion and make sure you render scanline or you won't > get the camera contribution. > > > > > On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel <olivier.jean...@noos.fr > > wrote: > >> Hi list, >> >> I'm post processing a crowdFX sequence. I'd like to enhance the motion >> blur a bit, I'm having a rotative camera movement. >> I thought I'd output a MotionVector Pass using Motion_Vector(mip) pass >> shader. >> I'm just running some test atm. >> >> 1/Is this the correct shader ? >> 2/It's a bit long to render, it's computing several frames, right ? >> 3/Then I guess I'm supposed to cache the whole sim, right ? >> >> Thank's >> > >