Hi Olivier

Your best using this http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV_ref.htm

Create a pass, add the shader as a over ride,

Setting you render options here is key so follow the section
*2) Render Options Settings*
*and*
*3) Normalize*


Ben


On 14 January 2013 12:34, Ian Baxter <ianbaxt...@gmail.com> wrote:

> What are you comping in?
> I would try Raster Motion and make sure you render scanline or you won't
> get the camera contribution.
>
>
>
>
> On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel <olivier.jean...@noos.fr
> > wrote:
>
>> Hi list,
>>
>> I'm post processing a crowdFX sequence. I'd like to enhance the motion
>> blur a bit, I'm having a rotative camera movement.
>> I thought I'd output a MotionVector Pass using  Motion_Vector(mip) pass
>> shader.
>> I'm just running some test atm.
>>
>> 1/Is this the correct shader ?
>> 2/It's a bit long to render, it's computing several frames, right ?
>> 3/Then I guess I'm supposed to cache the whole sim, right ?
>>
>> Thank's
>>
>
>

Reply via email to