Yes, it does help, thank you

On Tue, Jan 29, 2013 at 7:33 PM, Toonafish <ron...@toonafish.nl> wrote:

>  maybe this tutorial by Helge Mathee will help : http://vimeo.com/1503174
>
> - Ronald
>
>
>
> On 1/29/2013 20:17, Byron Nash wrote:
>
> On this topic, what's a good way to grow the particles "organically". For
> example, have particles grow or change outwardly from a point of origin?
> Similar to how a moss or other growth would encompass an object.
>
>
> On Tue, Jan 29, 2013 at 1:32 PM, Rob Chapman <tekano....@gmail.com> wrote:
>
>> not really :)
>>
>>  so this move to closest location now worked as expected then or not?
>> if the 'hand' or surface is moving or deforming you could also account for
>> a velocity force from the closest location as well.  point position is not
>> the only thing you can get from a location.
>>
>>
>> On 29 January 2013 18:13, Nuno Conceicao <nunoalexconcei...@gmail.com>wrote:
>>
>>> This actually gives an undesired result, basically the particles kind of
>>> stay inert not really following the surface (that is deforming/moving
>>> underneath) imagine u have a ball on your hand and move it quickly, the
>>> ball inertia makes it stay where it is then it drops/sticks to the closest
>>> surface (could be your other hand or the floor)
>>> :)
>>>
>>>  What i really want is for them to move on the skin surface, lets say
>>> from the tip of your index finger to the base of the finger, while your
>>> hand is moving...
>>> Hope this makes my point a bit clearer :)
>>>
>>>
>>>
>>>
>>> On Tue, Jan 29, 2013 at 5:39 PM, Sandy Sutherland <
>>> sandy.sutherl...@triggerfish.co.za> wrote:
>>>
>>>>  If you use the get closest location - then the position it returns
>>>> you can feed right into a self.PointPosition set data node - if you type
>>>> into the search box 'set point position' then you should find a node.  If
>>>> you put that setup after any other forces or move nodes, then it will make
>>>> the movements then stick the points to the surface.
>>>>
>>>> S.
>>>>
>>>>   *                                                               *
>>>> Sandy Sutherland <sandy.sutherl...@triggerfish.co.za> | Technical
>>>> Supervisor
>>>>    <http://triggerfish.co.za/en>
>>>>  <http://www.facebook.com/triggerfishanimation>
>>>>    <http://www.twitter.com/triggerfishza>
>>>>    ------------------------------
>>>>  *From:* softimage-boun...@listproc.autodesk.com [
>>>> softimage-boun...@listproc.autodesk.com] on behalf of Nuno Conceicao [
>>>> nunoalexconcei...@gmail.com]
>>>> *Sent:* 29 January 2013 19:31
>>>>
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Re: Surface Flowing Particles
>>>>
>>>>   Sorry, Rob, not really sure what you mean with "set closest location"
>>>>
>>>>
>>>> On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <tekano....@gmail.com>wrote:
>>>>
>>>>> also a get closest location (your surface) > set closest location
>>>>> will stick your particles to the surface but still allow them to move
>>>>> around with forces and simulation.
>>>>>
>>>>>
>>>>>
>>>>> On 29 January 2013 16:57, Renaud Bousquet <renaud.bousq...@modusfx.com>
>>>>> wrote:
>>>>> > Hello,
>>>>> >
>>>>> > Something like this could help you for particles movements.
>>>>> > http://vimeo.com/36709750
>>>>> >
>>>>> > Create a vector flow then use it as a force for your particles via
>>>>> closest
>>>>> > location.
>>>>> > Hope it can help you!
>>>>> >
>>>>> > RB
>>>>> >
>>>>> >
>>>>> > On 29/01/2013 11:14 AM, Nuno Conceicao wrote:
>>>>> >>
>>>>> >> Hi guys, just came across this task where basically I need to
>>>>> create a
>>>>> >> kind of growing particles effect (Ex: foam/bubbles) where the
>>>>> particles
>>>>> >> move, multiply and grow on a deforming surface.
>>>>> >>
>>>>> >> Basically, cant use stick to surface, flow around surface also
>>>>> doesnt work
>>>>> >> since the particles need to kind of stay on the surface at all
>>>>> times. Cant
>>>>> >> get Slide on surface to work properly too.
>>>>> >>
>>>>> >> Using an expanding weight-map kind of gets something close but quite
>>>>> >> different to what i wish to achieve, the problem is that the
>>>>> particles
>>>>> >> should also move and slide, so they cant be stuck on the surface,
>>>>> but follow
>>>>> >> its deformation..
>>>>> >>
>>>>> >> I also tried a process using states to make the particles spawn
>>>>> once they
>>>>> >> achieve a certain size, pop into 2 or 3 smaller bubbles which in
>>>>> turn pop
>>>>> >> again into smaller ones, but couldn't get them to follow the surface
>>>>> >> properly.
>>>>> >>
>>>>> >> I guess that might be several approaches for the issue, maybe
>>>>> someone
>>>>> >> knows a compound that does something similar that could maybe be
>>>>> adapted to
>>>>> >> this purpose.
>>>>> >>
>>>>> >> Cheers
>>>>> >>
>>>>> >> Nuno
>>>>> >
>>>>> >
>>>>> >
>>>>>
>>>>
>>>>
>>>
>>
>
>
> --
> Ronald van Vemden
> -----------------------------------------------
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> Toonafish | www.toonafish.nl
> tel. +31(0)20 5289291
> fax  +31(0)20 5289292
> email: ron...@toonafish.nl
>
>

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