not really :)

so this move to closest location now worked as expected then or not?   if
the 'hand' or surface is moving or deforming you could also account for a
velocity force from the closest location as well.  point position is not
the only thing you can get from a location.

On 29 January 2013 18:13, Nuno Conceicao <nunoalexconcei...@gmail.com>wrote:

> This actually gives an undesired result, basically the particles kind of
> stay inert not really following the surface (that is deforming/moving
> underneath) imagine u have a ball on your hand and move it quickly, the
> ball inertia makes it stay where it is then it drops/sticks to the closest
> surface (could be your other hand or the floor)
> :)
>
> What i really want is for them to move on the skin surface, lets say from
> the tip of your index finger to the base of the finger, while your hand is
> moving...
> Hope this makes my point a bit clearer :)
>
>
>
>
> On Tue, Jan 29, 2013 at 5:39 PM, Sandy Sutherland <
> sandy.sutherl...@triggerfish.co.za> wrote:
>
>>  If you use the get closest location - then the position it returns you
>> can feed right into a self.PointPosition set data node - if you type into
>> the search box 'set point position' then you should find a node.  If you
>> put that setup after any other forces or move nodes, then it will make the
>> movements then stick the points to the surface.
>>
>> S.
>>
>>   *                                                               *
>> Sandy Sutherland <sandy.sutherl...@triggerfish.co.za> | Technical
>> Supervisor
>>    <http://triggerfish.co.za/en>
>>  <http://www.facebook.com/triggerfishanimation>
>>    <http://www.twitter.com/triggerfishza>
>>   ------------------------------
>> *From:* softimage-boun...@listproc.autodesk.com [
>> softimage-boun...@listproc.autodesk.com] on behalf of Nuno Conceicao [
>> nunoalexconcei...@gmail.com]
>> *Sent:* 29 January 2013 19:31
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Surface Flowing Particles
>>
>>   Sorry, Rob, not really sure what you mean with "set closest location"
>>
>>
>> On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <tekano....@gmail.com>wrote:
>>
>>> also a get closest location (your surface) > set closest location
>>> will stick your particles to the surface but still allow them to move
>>> around with forces and simulation.
>>>
>>>
>>>
>>> On 29 January 2013 16:57, Renaud Bousquet <renaud.bousq...@modusfx.com>
>>> wrote:
>>> > Hello,
>>> >
>>> > Something like this could help you for particles movements.
>>> > http://vimeo.com/36709750
>>> >
>>> > Create a vector flow then use it as a force for your particles via
>>> closest
>>> > location.
>>> > Hope it can help you!
>>> >
>>> > RB
>>> >
>>> >
>>> > On 29/01/2013 11:14 AM, Nuno Conceicao wrote:
>>> >>
>>> >> Hi guys, just came across this task where basically I need to create a
>>> >> kind of growing particles effect (Ex: foam/bubbles) where the
>>> particles
>>> >> move, multiply and grow on a deforming surface.
>>> >>
>>> >> Basically, cant use stick to surface, flow around surface also doesnt
>>> work
>>> >> since the particles need to kind of stay on the surface at all times.
>>> Cant
>>> >> get Slide on surface to work properly too.
>>> >>
>>> >> Using an expanding weight-map kind of gets something close but quite
>>> >> different to what i wish to achieve, the problem is that the particles
>>> >> should also move and slide, so they cant be stuck on the surface, but
>>> follow
>>> >> its deformation..
>>> >>
>>> >> I also tried a process using states to make the particles spawn once
>>> they
>>> >> achieve a certain size, pop into 2 or 3 smaller bubbles which in turn
>>> pop
>>> >> again into smaller ones, but couldn't get them to follow the surface
>>> >> properly.
>>> >>
>>> >> I guess that might be several approaches for the issue, maybe someone
>>> >> knows a compound that does something similar that could maybe be
>>> adapted to
>>> >> this purpose.
>>> >>
>>> >> Cheers
>>> >>
>>> >> Nuno
>>> >
>>> >
>>> >
>>>
>>
>>
>

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