maybe this tutorial by Helge Mathee will help : http://vimeo.com/1503174

- Ronald


On 1/29/2013 20:17, Byron Nash wrote:
On this topic, what's a good way to grow the particles "organically". For example, have particles grow or change outwardly from a point of origin? Similar to how a moss or other growth would encompass an object.


On Tue, Jan 29, 2013 at 1:32 PM, Rob Chapman <tekano....@gmail.com <mailto:tekano....@gmail.com>> wrote:

    not really :)

    so this move to closest location now worked as expected then or
    not?   if the 'hand' or surface is moving or deforming you could
    also account for a velocity force from the closest location as
    well.  point position is not the only thing you can get from a
    location.


    On 29 January 2013 18:13, Nuno Conceicao
    <nunoalexconcei...@gmail.com <mailto:nunoalexconcei...@gmail.com>>
    wrote:

        This actually gives an undesired result, basically the
        particles kind of stay inert not really following the surface
        (that is deforming/moving underneath) imagine u have a ball on
        your hand and move it quickly, the ball inertia makes it stay
        where it is then it drops/sticks to the closest surface (could
        be your other hand or the floor)
        :)

        What i really want is for them to move on the skin surface,
        lets say from the tip of your index finger to the base of the
        finger, while your hand is moving...
        Hope this makes my point a bit clearer :)




        On Tue, Jan 29, 2013 at 5:39 PM, Sandy Sutherland
        <sandy.sutherl...@triggerfish.co.za
        <mailto:sandy.sutherl...@triggerfish.co.za>> wrote:

            If you use the get closest location - then the position it
            returns you can feed right into a self.PointPosition set
            data node - if you type into the search box 'set point
            position' then you should find a node.  If you put that
            setup after any other forces or move nodes, then it will
            make the movements then stick the points to the surface.

            S.

            __
            Sandy Sutherland
            <mailto:sandy.sutherl...@triggerfish.co.za> | Technical
            Supervisor
            <http://triggerfish.co.za/en>         
            <http://www.facebook.com/triggerfishanimation>
            <http://www.twitter.com/triggerfishza>

            
------------------------------------------------------------------------
            *From:* softimage-boun...@listproc.autodesk.com
            <mailto:softimage-boun...@listproc.autodesk.com>
            [softimage-boun...@listproc.autodesk.com
            <mailto:softimage-boun...@listproc.autodesk.com>] on
            behalf of Nuno Conceicao [nunoalexconcei...@gmail.com
            <mailto:nunoalexconcei...@gmail.com>]
            *Sent:* 29 January 2013 19:31

            *To:* softimage@listproc.autodesk.com
            <mailto:softimage@listproc.autodesk.com>
            *Subject:* Re: Surface Flowing Particles

            Sorry, Rob, not really sure what you mean with "set
            closest location"


            On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman
            <tekano....@gmail.com <mailto:tekano....@gmail.com>> wrote:

                also a get closest location (your surface) > set
                closest location
                will stick your particles to the surface but still
                allow them to move
                around with forces and simulation.



                On 29 January 2013 16:57, Renaud Bousquet
                <renaud.bousq...@modusfx.com
                <mailto:renaud.bousq...@modusfx.com>> wrote:
                > Hello,
                >
                > Something like this could help you for particles
                movements.
                > http://vimeo.com/36709750
                >
                > Create a vector flow then use it as a force for your
                particles via closest
                > location.
                > Hope it can help you!
                >
                > RB
                >
                >
                > On 29/01/2013 11:14 AM, Nuno Conceicao wrote:
                >>
                >> Hi guys, just came across this task where basically
                I need to create a
                >> kind of growing particles effect (Ex: foam/bubbles)
                where the particles
                >> move, multiply and grow on a deforming surface.
                >>
                >> Basically, cant use stick to surface, flow around
                surface also doesnt work
                >> since the particles need to kind of stay on the
                surface at all times. Cant
                >> get Slide on surface to work properly too.
                >>
                >> Using an expanding weight-map kind of gets
                something close but quite
                >> different to what i wish to achieve, the problem is
                that the particles
                >> should also move and slide, so they cant be stuck
                on the surface, but follow
                >> its deformation..
                >>
                >> I also tried a process using states to make the
                particles spawn once they
                >> achieve a certain size, pop into 2 or 3 smaller
                bubbles which in turn pop
                >> again into smaller ones, but couldn't get them to
                follow the surface
                >> properly.
                >>
                >> I guess that might be several approaches for the
                issue, maybe someone
                >> knows a compound that does something similar that
                could maybe be adapted to
                >> this purpose.
                >>
                >> Cheers
                >>
                >> Nuno
                >
                >
                >







--
Ronald van Vemden
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3D Graphics & Animation
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