maybe this tutorial by Helge Mathee will help : http://vimeo.com/1503174
- Ronald
On 1/29/2013 20:17, Byron Nash wrote:
On this topic, what's a good way to grow the particles "organically".
For example, have particles grow or change outwardly from a point of
origin? Similar to how a moss or other growth would encompass an object.
On Tue, Jan 29, 2013 at 1:32 PM, Rob Chapman <tekano....@gmail.com
<mailto:tekano....@gmail.com>> wrote:
not really :)
so this move to closest location now worked as expected then or
not? if the 'hand' or surface is moving or deforming you could
also account for a velocity force from the closest location as
well. point position is not the only thing you can get from a
location.
On 29 January 2013 18:13, Nuno Conceicao
<nunoalexconcei...@gmail.com <mailto:nunoalexconcei...@gmail.com>>
wrote:
This actually gives an undesired result, basically the
particles kind of stay inert not really following the surface
(that is deforming/moving underneath) imagine u have a ball on
your hand and move it quickly, the ball inertia makes it stay
where it is then it drops/sticks to the closest surface (could
be your other hand or the floor)
:)
What i really want is for them to move on the skin surface,
lets say from the tip of your index finger to the base of the
finger, while your hand is moving...
Hope this makes my point a bit clearer :)
On Tue, Jan 29, 2013 at 5:39 PM, Sandy Sutherland
<sandy.sutherl...@triggerfish.co.za
<mailto:sandy.sutherl...@triggerfish.co.za>> wrote:
If you use the get closest location - then the position it
returns you can feed right into a self.PointPosition set
data node - if you type into the search box 'set point
position' then you should find a node. If you put that
setup after any other forces or move nodes, then it will
make the movements then stick the points to the surface.
S.
__
Sandy Sutherland
<mailto:sandy.sutherl...@triggerfish.co.za> | Technical
Supervisor
<http://triggerfish.co.za/en>
<http://www.facebook.com/triggerfishanimation>
<http://www.twitter.com/triggerfishza>
------------------------------------------------------------------------
*From:* softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] on
behalf of Nuno Conceicao [nunoalexconcei...@gmail.com
<mailto:nunoalexconcei...@gmail.com>]
*Sent:* 29 January 2013 19:31
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Surface Flowing Particles
Sorry, Rob, not really sure what you mean with "set
closest location"
On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman
<tekano....@gmail.com <mailto:tekano....@gmail.com>> wrote:
also a get closest location (your surface) > set
closest location
will stick your particles to the surface but still
allow them to move
around with forces and simulation.
On 29 January 2013 16:57, Renaud Bousquet
<renaud.bousq...@modusfx.com
<mailto:renaud.bousq...@modusfx.com>> wrote:
> Hello,
>
> Something like this could help you for particles
movements.
> http://vimeo.com/36709750
>
> Create a vector flow then use it as a force for your
particles via closest
> location.
> Hope it can help you!
>
> RB
>
>
> On 29/01/2013 11:14 AM, Nuno Conceicao wrote:
>>
>> Hi guys, just came across this task where basically
I need to create a
>> kind of growing particles effect (Ex: foam/bubbles)
where the particles
>> move, multiply and grow on a deforming surface.
>>
>> Basically, cant use stick to surface, flow around
surface also doesnt work
>> since the particles need to kind of stay on the
surface at all times. Cant
>> get Slide on surface to work properly too.
>>
>> Using an expanding weight-map kind of gets
something close but quite
>> different to what i wish to achieve, the problem is
that the particles
>> should also move and slide, so they cant be stuck
on the surface, but follow
>> its deformation..
>>
>> I also tried a process using states to make the
particles spawn once they
>> achieve a certain size, pop into 2 or 3 smaller
bubbles which in turn pop
>> again into smaller ones, but couldn't get them to
follow the surface
>> properly.
>>
>> I guess that might be several approaches for the
issue, maybe someone
>> knows a compound that does something similar that
could maybe be adapted to
>> this purpose.
>>
>> Cheers
>>
>> Nuno
>
>
>
--
Ronald van Vemden
-----------------------------------------------
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
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