If you use the get closest location - then the position it returns you can feed 
right into a self.PointPosition set data node - if you type into the search box 
'set point position' then you should find a node.  If you put that setup after 
any other forces or move nodes, then it will make the movements then stick the 
points to the surface.

S.


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________________________________
From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nuno Conceicao 
[nunoalexconcei...@gmail.com]
Sent: 29 January 2013 19:31
To: softimage@listproc.autodesk.com
Subject: Re: Surface Flowing Particles

Sorry, Rob, not really sure what you mean with "set closest location"


On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman 
<tekano....@gmail.com<mailto:tekano....@gmail.com>> wrote:
also a get closest location (your surface) > set closest location
will stick your particles to the surface but still allow them to move
around with forces and simulation.



On 29 January 2013 16:57, Renaud Bousquet 
<renaud.bousq...@modusfx.com<mailto:renaud.bousq...@modusfx.com>> wrote:
> Hello,
>
> Something like this could help you for particles movements.
> http://vimeo.com/36709750
>
> Create a vector flow then use it as a force for your particles via closest
> location.
> Hope it can help you!
>
> RB
>
>
> On 29/01/2013 11:14 AM, Nuno Conceicao wrote:
>>
>> Hi guys, just came across this task where basically I need to create a
>> kind of growing particles effect (Ex: foam/bubbles) where the particles
>> move, multiply and grow on a deforming surface.
>>
>> Basically, cant use stick to surface, flow around surface also doesnt work
>> since the particles need to kind of stay on the surface at all times. Cant
>> get Slide on surface to work properly too.
>>
>> Using an expanding weight-map kind of gets something close but quite
>> different to what i wish to achieve, the problem is that the particles
>> should also move and slide, so they cant be stuck on the surface, but follow
>> its deformation..
>>
>> I also tried a process using states to make the particles spawn once they
>> achieve a certain size, pop into 2 or 3 smaller bubbles which in turn pop
>> again into smaller ones, but couldn't get them to follow the surface
>> properly.
>>
>> I guess that might be several approaches for the issue, maybe someone
>> knows a compound that does something similar that could maybe be adapted to
>> this purpose.
>>
>> Cheers
>>
>> Nuno
>
>
>

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