If you use the get closest location - then the position it returns you can feed right into a self.PointPosition set data node - if you type into the search box 'set point position' then you should find a node. If you put that setup after any other forces or move nodes, then it will make the movements then stick the points to the surface.
S. Sandy Sutherland<mailto:sandy.sutherl...@triggerfish.co.za> | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] <http://triggerfish.co.za/en> [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] <http://www.facebook.com/triggerfishanimation> [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] <http://www.twitter.com/triggerfishza> ________________________________ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nuno Conceicao [nunoalexconcei...@gmail.com] Sent: 29 January 2013 19:31 To: softimage@listproc.autodesk.com Subject: Re: Surface Flowing Particles Sorry, Rob, not really sure what you mean with "set closest location" On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <tekano....@gmail.com<mailto:tekano....@gmail.com>> wrote: also a get closest location (your surface) > set closest location will stick your particles to the surface but still allow them to move around with forces and simulation. On 29 January 2013 16:57, Renaud Bousquet <renaud.bousq...@modusfx.com<mailto:renaud.bousq...@modusfx.com>> wrote: > Hello, > > Something like this could help you for particles movements. > http://vimeo.com/36709750 > > Create a vector flow then use it as a force for your particles via closest > location. > Hope it can help you! > > RB > > > On 29/01/2013 11:14 AM, Nuno Conceicao wrote: >> >> Hi guys, just came across this task where basically I need to create a >> kind of growing particles effect (Ex: foam/bubbles) where the particles >> move, multiply and grow on a deforming surface. >> >> Basically, cant use stick to surface, flow around surface also doesnt work >> since the particles need to kind of stay on the surface at all times. Cant >> get Slide on surface to work properly too. >> >> Using an expanding weight-map kind of gets something close but quite >> different to what i wish to achieve, the problem is that the particles >> should also move and slide, so they cant be stuck on the surface, but follow >> its deformation.. >> >> I also tried a process using states to make the particles spawn once they >> achieve a certain size, pop into 2 or 3 smaller bubbles which in turn pop >> again into smaller ones, but couldn't get them to follow the surface >> properly. >> >> I guess that might be several approaches for the issue, maybe someone >> knows a compound that does something similar that could maybe be adapted to >> this purpose. >> >> Cheers >> >> Nuno > > >