Hey guys, anyone has experience with rendering displacement from ZBrush?
At this moment what is obvious, I have to turn Smooth UV when subdivide (or whatever) OFF. The map rendered is 16 bit (might be an issue), but no matter how hard I try, the rendered mesh looks like a balloon, if the displacement amount seesm correct, the detail level is nowhere to the object in ZB. Render engine used is Mental Ray...So, if anyone has experience, please share with me J Formerly I did successful renders, but it was years ago, and that knowledge vanished in the twilight of renderless years...:D Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

