Hey guys, anyone has experience with rendering displacement from ZBrush?

 

At this moment what is obvious, I have to turn Smooth UV when subdivide
(or whatever) OFF. The map rendered is 16 bit (might be an issue), but
no matter how hard I try, the rendered mesh looks like a balloon, if the
displacement amount seesm correct, the detail level is nowhere to the
object in ZB. Render engine used is Mental Ray...So, if anyone has
experience, please share with me J

Formerly I did successful renders, but it was years ago, and that
knowledge vanished in the twilight of renderless years...:D

 

 

Cheers

 

 

Szabolcs

 

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