Have you tried using Goz for soft? It usually works a treat..


On 18 February 2013 11:15, Sven Constable <[email protected]> wrote:

> In the geometry approximation tab, check "Fine"and lower the length to get
> more detail. You might also have to raise the maximum subdivision limit
> higher, for ultra fine details. ****
>
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> greets****
>
> sven ****
>
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>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Szabolcs Matefy
> *Sent:* Monday, February 18, 2013 12:01
> *To:* [email protected]
> *Subject:* Rendering displacement from ZBrush 4rX****
>
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>
> Hey guys, anyone has experience with rendering displacement from ZBrush?**
> **
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> At this moment what is obvious, I have to turn Smooth UV when subdivide
> (or whatever) OFF. The map rendered is 16 bit (might be an issue), but no
> matter how hard I try, the rendered mesh looks like a balloon, if the
> displacement amount seesm correct, the detail level is nowhere to the
> object in ZB. Render engine used is Mental Ray…So, if anyone has
> experience, please share with me J****
>
> Formerly I did successful renders, but it was years ago, and that
> knowledge vanished in the twilight of renderless years…:D****
>
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> Cheers****
>
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>
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> Szabolcs****
>
> ** **
>
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