Not yet, good idea!

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Cristobal Infante
Sent: Monday, February 18, 2013 1:20 PM
To: [email protected]
Subject: Re: Rendering displacement from ZBrush 4rX

 

Have you tried using Goz for soft? It usually works a treat..

 

 

On 18 February 2013 11:15, Sven Constable <[email protected]> wrote:

In the geometry approximation tab, check "Fine"and lower the length to get more 
detail. You might also have to raise the maximum subdivision limit higher, for 
ultra fine details. 

 

greets

sven 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Szabolcs Matefy
Sent: Monday, February 18, 2013 12:01
To: [email protected]
Subject: Rendering displacement from ZBrush 4rX

 

Hey guys, anyone has experience with rendering displacement from ZBrush?

 

At this moment what is obvious, I have to turn Smooth UV when subdivide (or 
whatever) OFF. The map rendered is 16 bit (might be an issue), but no matter 
how hard I try, the rendered mesh looks like a balloon, if the displacement 
amount seesm correct, the detail level is nowhere to the object in ZB. Render 
engine used is Mental Ray...So, if anyone has experience, please share with me J

Formerly I did successful renders, but it was years ago, and that knowledge 
vanished in the twilight of renderless years...:D

 

 

Cheers

 

 

Szabolcs

 

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