Hey Stephan, what windows theme is that?

On Tue, Feb 19, 2013 at 10:22 AM, Stephan Woermann <
swoerman...@googlemail.com> wrote:

> Maybe a little bit late.
> But the scene was good to test my plugin.
> ~2:05 with a GTX670. Settings are shown in the image...
>
> Stephan
>
>
> 2013/2/18 Octavian Ureche <okt...@gmail.com>
>
>> Hey Tim,
>>
>> To be honest, i think it's because i was lazy, and tried to do the
>> setup as quickly as possible, and instead of tweaking the exposure on
>> the hdri dome, i just cranked up the primary bounce rate to a level
>> that technically yields unrealistic results, physically speaking. I
>> used a 3x primary bounce multiplier when normally you should leave it
>> at 1. That way you exaggerate the lighting in a render making
>> everything that bounces light look overexposed, but you also come
>> across abnormalities like this. Might also be related to the fact that
>> i've somehow managed to rotate the sky dome in such a way that light
>> comes in perpendicular to the side wall, and combined that with the
>> fact that the frames of the windows receive less bounces than the
>> underside of the table, they tend to look less exposed. Might also be
>> related to the fact that i'm using an hdri map for light, and not an
>> actual directional light per se.
>>
>> Might also be that i have no idea why this is happening and i'll just
>> do another render with more accurate settings and see what happens :)
>>
>
>


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