But as a company they survived because they own their own IP.  Others without 
IP in the same boat disappeared completely.

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, February 26, 2013 2:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: Industry Solidarity.

Except Disney has opened and shut down CG studios numerous times and displaced 
hundreds of people, and Dreamworks recently had their own huge round of layoffs.

IP situation is different and may be better than service only, but it isn't the 
answer.

On Tue, Feb 26, 2013 at 1:48 PM, Matt Lind 
<ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:
One thing that I've learned over the years is that you want to work for a 
company that sees themselves as the artist, not the artisan.

Lucas, Disney, Pixar, Dreamworks, Blizzard, NCSoft, EA, all own their I.P. and 
market to the consumer.  If the consumer likes their product, they stay around 
to live another day and another project.  Kind of like a home owner who has 
equity in property.

R+H, Digital Doman, ILM, Orphanage, and countless game developers are 3rd 
parties serving the likes of the above as artisans for hire.  When times are 
lean, they have nothing to fall back on and are vulnerable to bidding wars.  
They are essentially renters of property, they have no equity.


I would love to see better working conditions, more opportunity for employment, 
job stability, and so on, but majority of the industry isn't modeled for that.  
To sit here and propose taxes and issue other small scale edicts is only 
treating the symptoms.  Treating symptoms will not get you anywhere.

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