The grease-pencil tool looks great, one less custom tool to support is always a good thing!
On Wednesday, February 27, 2013, Matt Lind wrote: > Games studios creating cinematic sequences for realtime environments.**** > > ** ** > > There is no video to edit in these scenarios. All content is 3D and > exported to a game engine where it is played back in real time.**** > > ** ** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com <javascript:_e({}, > 'cvml', 'softimage-boun...@listproc.autodesk.com');> [mailto: > softimage-boun...@listproc.autodesk.com <javascript:_e({}, 'cvml', > 'softimage-boun...@listproc.autodesk.com');>] *On Behalf Of *Sylvain > lebeau > *Sent:* Wednesday, February 27, 2013 9:22 PM > *To:* softimage@listproc.autodesk.com <javascript:_e({}, 'cvml', > 'softimage@listproc.autodesk.com');>; Jason S > *Subject:* Re: SI 2014 sneak peek**** > > ** ** > > Who is going To use this really? > > In My World of Advertising, we Always Provide 12 frames handles Head And > tail for each shot > > I dont dont see any use of this really > > Who Here Can Say they edit in 3d........ > Cmmon, with rendertimes And all > > Maybe okay for animatic works?? Even there we use finalcut for Our screen > captures on a shoot basis > > > Grrrrrrrr**** > > ** ** > > On 28 February, 2013 12:03:50 AM Jason S wrote:**** > > I personally would have liked to see the viewport performance improvements > on SI, > but the camera sequencer does look neat, anxious to see the rest! > > > On 28/02/2013 12:06 AM, Sebastien Sterling wrote: **** > > Seriously these better not be what they called "BIG" features in the press > release, its getting embarrassing,3D max "we fixed somthing that should > have been patched 3 versions ago and made it a feature again". Maya "did... > did they just take a free plugin on creative crash and repackage it to look > like a feature ? i'll let you deside : > > > http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya > > (but the answers yes ) > > SI ok the sequencer does look usefull i guess ?**** > > On 27 February 2013 23:28, Alok <alok.gan...@modusfx.com> wrote:**** > > Ha . So now I do not have to maintain the long camera sequencer plugin > that I wrote .**** > > ALOK**** > > GANDHI**** > > / chef directeur technique - lead technical director**** > > > alok.gan...@modusfx.com**** > > T: **** > > *450 430-0010 x225* > > *F: * > > *450 430-0009 > www.modusfx.com* > > * > --------------------------------------------------------------------------------------------- > * > > * * > > *MODUS* > > *FX* > > * * > > *120 Rue Turgeon,* > > * * > > *Sainte-Therese (Quebec) CANADA J7E 3J1* > > -- Technical Director @ DreamWorks Animation