I'm surprised it's not standard and more widely implemented, with some
accesories, in any App with a viewport API.

It's not like animators have been crying for this for the last eight years,
and half the TDs out there haven't had, at one point or another, had to
write one or deploy someone else's...

On Thu, Feb 28, 2013 at 4:38 PM, Serguei Kalentchouk <
serguei.kalentch...@gmail.com> wrote:

> The grease-pencil tool looks great, one less custom tool to support is
> always a good thing!
>
>
> On Wednesday, February 27, 2013, Matt Lind wrote:
>
>> Games studios creating cinematic sequences for realtime environments.****
>>
>> ** **
>>
>> There is no video to edit in these scenarios.  All content is 3D and
>> exported to a game engine where it is played back in real time.****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sylvain lebeau
>> *Sent:* Wednesday, February 27, 2013 9:22 PM
>> *To:* softimage@listproc.autodesk.com; Jason S
>> *Subject:* Re: SI 2014 sneak peek****
>>
>> ** **
>>
>> Who is going To use this really?
>>
>> In My World of Advertising, we Always Provide 12 frames handles Head And
>> tail for each shot
>>
>> I dont dont see any use of this really
>>
>> Who Here Can Say they edit in 3d........
>> Cmmon, with rendertimes And all
>>
>> Maybe okay for animatic works?? Even there we use finalcut for Our screen
>> captures on a shoot basis
>>
>>
>> Grrrrrrrr****
>>
>> ** **
>>
>> On 28 February, 2013 12:03:50 AM Jason S wrote:****
>>
>> I personally would have liked to see the viewport performance
>> improvements on SI,
>> but the camera sequencer does look neat, anxious to see the rest!
>>
>>
>> On 28/02/2013 12:06 AM, Sebastien Sterling wrote: ****
>>
>> Seriously these better not be what they called "BIG" features in the
>> press release, its getting embarrassing,3D max "we fixed somthing that
>> should have been patched 3 versions ago and made it a feature again". Maya
>> "did... did they just take a free plugin on creative crash and repackage it
>> to look like a feature ? i'll let you deside :
>>
>>
>> http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya
>>
>> (but the answers yes )
>>
>> SI ok the sequencer does look usefull i guess ?****
>>
>> On 27 February 2013 23:28, Alok <alok.gan...@modusfx.com> wrote:****
>>
>> Ha . So now I do not have to maintain the long camera sequencer plugin
>> that I wrote .****
>>
>> ALOK****
>>
>> GANDHI****
>>
>> / chef directeur technique - lead technical director****
>>
>>
>> alok.gan...@modusfx.com****
>>
>> T: ****
>>
>> *450 430-0010 x225*
>>
>> *F: *
>>
>> *450 430-0009
>> www.modusfx.com*
>>
>> *
>> ---------------------------------------------------------------------------------------------
>> *
>>
>> * *
>>
>> *MODUS*
>>
>> *FX*
>>
>> * *
>>
>> *120 Rue Turgeon,*
>>
>> * *
>>
>> *Sainte-Therese (Quebec) CANADA J7E 3J1*
>>
>>
>
> --
> Technical Director @ DreamWorks Animation
>



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