Any established studio probably already has one of these, so is this
Autodesk's attempt to make starting up a new studio easier as previous ones
close down?

On Thu, Feb 28, 2013 at 5:07 PM, Chris Chia <chris.c...@autodesk.com> wrote:

> +1
> Camera Sequencer makes life easier for pre-viz or studio who does a lot of
> animatic and film adjustments.
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
> Sent: Thursday, February 28, 2013 1:38 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: SI 2014 sneak peek
>
> Practically anybody who's not working with edits where each shot is a
> sequence on its own wishes they had one, or had to write one.
> Handles have nothing to do with it, multishot workflow is about inter-shot
> consistency.
>
> We had to invest considerable amounts of time here for the multishot
> workflow, and it's one of the biggest improvements previz and layout have
> seen across the board ever, AND rather important for final animation as
> well whenever you have matching.
>
> If you never had to have geographical consistency in a sequence across
> camera cuts, good on you, a lot of people out there struggle with that day
> in and day out.
> On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <s...@shedmtl.com<mailto:
> s...@shedmtl.com>> wrote:
>
> Who is going To use this really?
>
> In My World of Advertising, we Always Provide 12 frames handles Head And
> tail for each shot
>
> I dont dont see any use of this really
>
> Who Here Can Say they edit in 3d........
> Cmmon, with rendertimes And all
>
> Maybe okay for animatic works?? Even there we use finalcut for Our screen
> captures on a shoot basis
>
>
> Grrrrrrrr
>
>
> On 28 February, 2013 12:03:50 AM Jason S wrote:
> I personally would have liked to see the viewport performance improvements
> on SI,
> but the camera sequencer does look neat, anxious to see the rest!
>
>
> On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
> Seriously these better not be what they called "BIG" features in the press
> release, its getting embarrassing,3D max "we fixed somthing that should
> have been patched 3 versions ago and made it a feature again". Maya "did...
> did they just take a free plugin on creative crash and repackage it to look
> like a feature ? i'll let you deside :
>
>
> http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya
>
> (but the answers yes )
>
> SI ok the sequencer does look usefull i guess ?
> On 27 February 2013 23:28, Alok <alok.gan...@modusfx.com<mailto:
> alok.gan...@modusfx.com>> wrote:
> Ha . So now I do not have to maintain the long camera sequencer plugin
> that I wrote .
>
> ALOK
>
> GANDHI
>
> / chef directeur technique - lead technical director
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> On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:
>
> http://area.autodesk.com/blogs/shawn/sneak-peek-time
>
>
>
>
>
> Ahmidou Lyazidi
>
> Director | TD | CG artist
>
> http://vimeo.com/ahmidou/videos
>
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