Any established studio probably already has one of these, so is this Autodesk's attempt to make starting up a new studio easier as previous ones close down?
On Thu, Feb 28, 2013 at 5:07 PM, Chris Chia <chris.c...@autodesk.com> wrote: > +1 > Camera Sequencer makes life easier for pre-viz or studio who does a lot of > animatic and film adjustments. > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane > Sent: Thursday, February 28, 2013 1:38 PM > To: softimage@listproc.autodesk.com > Subject: Re: SI 2014 sneak peek > > Practically anybody who's not working with edits where each shot is a > sequence on its own wishes they had one, or had to write one. > Handles have nothing to do with it, multishot workflow is about inter-shot > consistency. > > We had to invest considerable amounts of time here for the multishot > workflow, and it's one of the biggest improvements previz and layout have > seen across the board ever, AND rather important for final animation as > well whenever you have matching. > > If you never had to have geographical consistency in a sequence across > camera cuts, good on you, a lot of people out there struggle with that day > in and day out. > On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <s...@shedmtl.com<mailto: > s...@shedmtl.com>> wrote: > > Who is going To use this really? > > In My World of Advertising, we Always Provide 12 frames handles Head And > tail for each shot > > I dont dont see any use of this really > > Who Here Can Say they edit in 3d........ > Cmmon, with rendertimes And all > > Maybe okay for animatic works?? Even there we use finalcut for Our screen > captures on a shoot basis > > > Grrrrrrrr > > > On 28 February, 2013 12:03:50 AM Jason S wrote: > I personally would have liked to see the viewport performance improvements > on SI, > but the camera sequencer does look neat, anxious to see the rest! > > > On 28/02/2013 12:06 AM, Sebastien Sterling wrote: > Seriously these better not be what they called "BIG" features in the press > release, its getting embarrassing,3D max "we fixed somthing that should > have been patched 3 versions ago and made it a feature again". Maya "did... > did they just take a free plugin on creative crash and repackage it to look > like a feature ? i'll let you deside : > > > http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya > > (but the answers yes ) > > SI ok the sequencer does look usefull i guess ? > On 27 February 2013 23:28, Alok <alok.gan...@modusfx.com<mailto: > alok.gan...@modusfx.com>> wrote: > Ha . So now I do not have to maintain the long camera sequencer plugin > that I wrote . > > ALOK > > GANDHI > > / chef directeur technique - lead technical director > > alok.gan...@modusfx.com<mailto:alok.gan...@modusfx.com> > > T: > 450 430-0010 x225 > > F: > 450 430-0009 > www.modusfx.com<http://www.modusfx.com> > > > --------------------------------------------------------------------------------------------- > > > MODUS > > FX > > > 120 Rue Turgeon, > > > Sainte-Therese (Quebec) CANADA J7E 3J1 > > > Follow us on > Facebook<http://www.facebook.com/ModusFX> > > & > Twitter<https://twitter.com/Modusfx> > On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote: > > http://area.autodesk.com/blogs/shawn/sneak-peek-time > > > > > > Ahmidou Lyazidi > > Director | TD | CG artist > > http://vimeo.com/ahmidou/videos > > > > > > > > ----- > > No virus found in this message. > > Checked by AVG - www.avg.com<http://www.avg.com> > > Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 > > > > > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >