Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest sympathy.
For game it is an other story (that I don't know). On Thu, Feb 28, 2013 at 8:31 AM, Eric Lampi <ericla...@gmail.com> wrote: > I can see a sequencer being very useful. > > Compositors and clients almost always want some wiggle room, being able to > set a value for handles/head and tail on the cameras is what I would > consider to be an essential feature. > > Eric > > > On Thu, Feb 28, 2013 at 1:35 AM, Chris Chia <chris.c...@autodesk.com>wrote: > >> Hi Greg, >> Thanks for your input. It will be nice to hear what you meant by >> handles... >> Actually I would upgrade for the other features... >> >> Regards, >> Chris >> >> -----Original Message----- >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz >> Sent: Thursday, February 28, 2013 2:33 PM >> To: softimage@listproc.autodesk.com >> Cc: softimage@listproc.autodesk.com >> Subject: Re: SI 2014 sneak peek >> >> I for one am VERY happy to get a sequencer.... >> >> That is the very first thing I ever did with the mixer while testing the >> alpha versions of Sumatra , but always wanted more control. >> >> For fast cutting 3d action scenes there is no better way to explore >> cameras/edits than this methodology. >> >> I hope there is a way to include handles, if not I am sure it would not >> be to hard for Chris and his team to add. >> >> I will upgrade just for this feature alone. >> >> >> Sent from my iPhone >> >> On Feb 28, 2013, at 12:07 AM, Chris Chia <chris.c...@autodesk.com> wrote: >> >> > +1 >> > Camera Sequencer makes life easier for pre-viz or studio who does a lot >> of animatic and film adjustments. >> > >> > From: softimage-boun...@listproc.autodesk.com >> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele >> > Fragapane >> > Sent: Thursday, February 28, 2013 1:38 PM >> > To: softimage@listproc.autodesk.com >> > Subject: Re: SI 2014 sneak peek >> > >> > Practically anybody who's not working with edits where each shot is a >> sequence on its own wishes they had one, or had to write one. >> > Handles have nothing to do with it, multishot workflow is about >> inter-shot consistency. >> > >> > We had to invest considerable amounts of time here for the multishot >> workflow, and it's one of the biggest improvements previz and layout have >> seen across the board ever, AND rather important for final animation as >> well whenever you have matching. >> > >> > If you never had to have geographical consistency in a sequence across >> camera cuts, good on you, a lot of people out there struggle with that day >> in and day out. >> > On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <s...@shedmtl.com >> <mailto:s...@shedmtl.com>> wrote: >> > >> > Who is going To use this really? >> > >> > In My World of Advertising, we Always Provide 12 frames handles Head >> > And tail for each shot >> > >> > I dont dont see any use of this really >> > >> > Who Here Can Say they edit in 3d........ >> > Cmmon, with rendertimes And all >> > >> > Maybe okay for animatic works?? Even there we use finalcut for Our >> > screen captures on a shoot basis >> > >> > >> > Grrrrrrrr >> > >> > >> > On 28 February, 2013 12:03:50 AM Jason S wrote: >> > I personally would have liked to see the viewport performance >> > improvements on SI, but the camera sequencer does look neat, anxious to >> see the rest! >> > >> > >> > On 28/02/2013 12:06 AM, Sebastien Sterling wrote: >> > Seriously these better not be what they called "BIG" features in the >> press release, its getting embarrassing,3D max "we fixed somthing that >> should have been patched 3 versions ago and made it a feature again". Maya >> "did... did they just take a free plugin on creative crash and repackage it >> to look like a feature ? i'll let you deside : >> > >> > http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/ >> > c/grease-pencil-tool-for-maya >> > >> > (but the answers yes ) >> > >> > SI ok the sequencer does look usefull i guess ? >> > On 27 February 2013 23:28, Alok <alok.gan...@modusfx.com<mailto: >> alok.gan...@modusfx.com>> wrote: >> > Ha . So now I do not have to maintain the long camera sequencer plugin >> that I wrote . >> > >> > ALOK >> > >> > GANDHI >> > >> > / chef directeur technique - lead technical director >> > >> > alok.gan...@modusfx.com<mailto:alok.gan...@modusfx.com> >> > >> > T: >> > 450 430-0010 x225 >> > >> > F: >> > 450 430-0009 >> > www.modusfx.com<http://www.modusfx.com> >> > >> > ---------------------------------------------------------------------- >> > ----------------------- >> > >> > >> > MODUS >> > >> > FX >> > >> > >> > 120 Rue Turgeon, >> > >> > >> > Sainte-Therese (Quebec) CANADA J7E 3J1 >> > >> > >> > Follow us on >> > Facebook<http://www.facebook.com/ModusFX> >> > >> > & >> > Twitter<https://twitter.com/Modusfx> >> > On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote: >> > >> > http://area.autodesk.com/blogs/shawn/sneak-peek-time >> > >> > >> > >> > >> > >> > Ahmidou Lyazidi >> > >> > Director | TD | CG artist >> > >> > http://vimeo.com/ahmidou/videos >> > >> > >> > >> > >> > >> > >> > >> > ----- >> > >> > No virus found in this message. >> > >> > Checked by AVG - www.avg.com<http://www.avg.com> >> > >> > Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: >> > 02/26/13 >> > >> > >> > >> > >> > >> > >> > >> > >> > -- >> > Our users will know fear and cower before our software! Ship it! Ship >> it and let them flee like the dogs they are! >> > <winmail.dat> >> >> > > > -- > Freelance 3D and VFX animator > > http://vimeopro.com/user7979713/3d-work >