Film and commercial 3D artists that will do the editing in the 3D scene
beside the director got all my deepest sympathy.

For game it is an other story (that I don't know).

On Thu, Feb 28, 2013 at 8:31 AM, Eric Lampi <ericla...@gmail.com> wrote:

> I can see a sequencer being very useful.
>
> Compositors and clients almost always want some wiggle room, being able to
> set a value for handles/head and tail on the cameras is what I would
> consider to be an essential feature.
>
> Eric
>
>
> On Thu, Feb 28, 2013 at 1:35 AM, Chris Chia <chris.c...@autodesk.com>wrote:
>
>> Hi Greg,
>> Thanks for your input. It will be nice to hear what you meant by
>> handles...
>> Actually I would upgrade for the other features...
>>
>> Regards,
>> Chris
>>
>> -----Original Message-----
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
>> Sent: Thursday, February 28, 2013 2:33 PM
>> To: softimage@listproc.autodesk.com
>> Cc: softimage@listproc.autodesk.com
>> Subject: Re: SI 2014 sneak peek
>>
>> I for one am VERY happy to get a sequencer....
>>
>>  That is the very first thing I ever did with the mixer while testing the
>> alpha versions of Sumatra , but always wanted more control.
>>
>> For fast cutting 3d action scenes there is no better way to explore
>> cameras/edits than this methodology.
>>
>>  I hope there is a way to include handles, if not I am sure it would not
>> be to hard for Chris and his team to add.
>>
>> I will upgrade just for this feature alone.
>>
>>
>> Sent from my iPhone
>>
>> On Feb 28, 2013, at 12:07 AM, Chris Chia <chris.c...@autodesk.com> wrote:
>>
>> > +1
>> > Camera Sequencer makes life easier for pre-viz or studio who does a lot
>> of animatic and film adjustments.
>> >
>> > From: softimage-boun...@listproc.autodesk.com
>> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
>> > Fragapane
>> > Sent: Thursday, February 28, 2013 1:38 PM
>> > To: softimage@listproc.autodesk.com
>> > Subject: Re: SI 2014 sneak peek
>> >
>> > Practically anybody who's not working with edits where each shot is a
>> sequence on its own wishes they had one, or had to write one.
>> > Handles have nothing to do with it, multishot workflow is about
>> inter-shot consistency.
>> >
>> > We had to invest considerable amounts of time here for the multishot
>> workflow, and it's one of the biggest improvements previz and layout have
>> seen across the board ever, AND rather important for final animation as
>> well whenever you have matching.
>> >
>> > If you never had to have geographical consistency in a sequence across
>> camera cuts, good on you, a lot of people out there struggle with that day
>> in and day out.
>> > On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <s...@shedmtl.com
>> <mailto:s...@shedmtl.com>> wrote:
>> >
>> > Who is going To use this really?
>> >
>> > In My World of Advertising, we Always Provide 12 frames handles Head
>> > And tail for each shot
>> >
>> > I dont dont see any use of this really
>> >
>> > Who Here Can Say they edit in 3d........
>> > Cmmon, with rendertimes And all
>> >
>> > Maybe okay for animatic works?? Even there we use finalcut for Our
>> > screen captures on a shoot basis
>> >
>> >
>> > Grrrrrrrr
>> >
>> >
>> > On 28 February, 2013 12:03:50 AM Jason S wrote:
>> > I personally would have liked to see the viewport performance
>> > improvements on SI, but the camera sequencer does look neat, anxious to
>> see the rest!
>> >
>> >
>> > On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
>> > Seriously these better not be what they called "BIG" features in the
>> press release, its getting embarrassing,3D max "we fixed somthing that
>> should have been patched 3 versions ago and made it a feature again". Maya
>> "did... did they just take a free plugin on creative crash and repackage it
>> to look like a feature ? i'll let you deside :
>> >
>> > http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/
>> > c/grease-pencil-tool-for-maya
>> >
>> > (but the answers yes )
>> >
>> > SI ok the sequencer does look usefull i guess ?
>> > On 27 February 2013 23:28, Alok <alok.gan...@modusfx.com<mailto:
>> alok.gan...@modusfx.com>> wrote:
>> > Ha . So now I do not have to maintain the long camera sequencer plugin
>> that I wrote .
>> >
>> > ALOK
>> >
>> > GANDHI
>> >
>> > / chef directeur technique - lead technical director
>> >
>> > alok.gan...@modusfx.com<mailto:alok.gan...@modusfx.com>
>> >
>> > T:
>> > 450 430-0010 x225
>> >
>> > F:
>> > 450 430-0009
>> > www.modusfx.com<http://www.modusfx.com>
>> >
>> > ----------------------------------------------------------------------
>> > -----------------------
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>> >
>> > MODUS
>> >
>> > FX
>> >
>> >
>> > 120 Rue Turgeon,
>> >
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>> >
>> >
>> > Follow us on
>> > Facebook<http://www.facebook.com/ModusFX>
>> >
>> > &
>> > Twitter<https://twitter.com/Modusfx>
>> > On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:
>> >
>> > http://area.autodesk.com/blogs/shawn/sneak-peek-time
>> >
>> >
>> >
>> >
>> >
>> > Ahmidou Lyazidi
>> >
>> > Director | TD | CG artist
>> >
>> > http://vimeo.com/ahmidou/videos
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > -----
>> >
>> > No virus found in this message.
>> >
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>> >
>> >
>> >
>> >
>> >
>> > --
>> > Our users will know fear and cower before our software! Ship it! Ship
>> it and let them flee like the dogs they are!
>> > <winmail.dat>
>>
>>
>
>
> --
> Freelance 3D and VFX animator
>
> http://vimeopro.com/user7979713/3d-work
>

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